Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
The stupid expectations of some DMs...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Drakmar" data-source="post: 217841" data-attributes="member: 1318"><p>yup.. DM's can have unreasonable expectations. For example one of my old DM's could not understand "HERO" concept characters...you know.. the one that ACTUALLY IS Lawful Good. Self-Sacrificing etc... So...they tended to die very quickly... So my longest running character was a self-serving cautious power-hungry mage... he did do Great Things.. he just was not a "Hero" now that he is a king he may have history re-written so that he is in the history books...but that is not in gameplay..</p><p></p><p>Yesterday I ended a campaign that I am DMing... and the players and I all sat down and discussed the problems with the game (this was my first real campaign)... and they were..</p><p></p><p>In a small group (ie 3 players) don't have a Chronicler.. That detracts from that Player's ability to join in on the roleplaying.</p><p></p><p>Don't let players create backstories that are way to complex... the simpler archtypes with one or two plot hooks are much better in the long run.</p><p></p><p>One thing as a DM that I learned was that you should always run a short campaign with a new group to learn their style of play etc.. then do the long campaign.. that said.. the one I just stopped went for 9mths.</p><p></p><p>Now.. I had written up a idea for a world for them to play with... and yesterday we all sat around and discuss what style of play they wanted.. they chose "HERO".. so... I modified my world. it now has a different feel to what I had originally thought up. In fact because I threw it out to the players to "mess up" I now have a major plot arc, a major motivation for the characters, and the knowledge that this is what they picked to play.</p><p></p><p>But it is true.. there has to be good DM/Player communication.. Everybody has to realise that you play to have fun... not for the DM to win..... However.. if a player really enjoys getting Stuff.. then the DM has to cater to that without detracting from the other players fun.</p><p></p><p>um.. thats my ramble.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Drakmar, post: 217841, member: 1318"] yup.. DM's can have unreasonable expectations. For example one of my old DM's could not understand "HERO" concept characters...you know.. the one that ACTUALLY IS Lawful Good. Self-Sacrificing etc... So...they tended to die very quickly... So my longest running character was a self-serving cautious power-hungry mage... he did do Great Things.. he just was not a "Hero" now that he is a king he may have history re-written so that he is in the history books...but that is not in gameplay.. Yesterday I ended a campaign that I am DMing... and the players and I all sat down and discussed the problems with the game (this was my first real campaign)... and they were.. In a small group (ie 3 players) don't have a Chronicler.. That detracts from that Player's ability to join in on the roleplaying. Don't let players create backstories that are way to complex... the simpler archtypes with one or two plot hooks are much better in the long run. One thing as a DM that I learned was that you should always run a short campaign with a new group to learn their style of play etc.. then do the long campaign.. that said.. the one I just stopped went for 9mths. Now.. I had written up a idea for a world for them to play with... and yesterday we all sat around and discuss what style of play they wanted.. they chose "HERO".. so... I modified my world. it now has a different feel to what I had originally thought up. In fact because I threw it out to the players to "mess up" I now have a major plot arc, a major motivation for the characters, and the knowledge that this is what they picked to play. But it is true.. there has to be good DM/Player communication.. Everybody has to realise that you play to have fun... not for the DM to win..... However.. if a player really enjoys getting Stuff.. then the DM has to cater to that without detracting from the other players fun. um.. thats my ramble.:D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The stupid expectations of some DMs...
Top