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The stupid expectations of some DMs...
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<blockquote data-quote="JLXC" data-source="post: 217931" data-attributes="member: 2663"><p><strong>Re: Fuel!</strong></p><p></p><p></p><p></p><p>Sure I will. This only applies to my game however so YMMV.</p><p></p><p>I had a player Ranger/Druid with a Wolf Companion in a Solo game. He was watching some 5 Giants (Hill) and some 40 Orcs getting ready to attack a Caravan. He was 8th level. He REALLY thought about it. He decided to circle around the back of the Giants and then when the attack happened to attack THEM from behind and maybe make them think it was a double cross or a trap for them! I thought the player would just RUN like hell, or maybe rush to warn the caravan, even though I let him know there wasn't time and he was on the wrong side. The attack happened, he attacked the Rear with Summoned Animals followed by Arrows and lots of screaming. The Giants and Orcs were confused by the turn of events and it was enough to allow the caravan to really get organized, and they decided to just not continue the battle. The player waved to the caravan and left. </p><p></p><p>Years later (In game terms) the legend of the Elf with the Silver Blades and the White Wolf still circulate and I have given the PC a bonus to social checks with most caravans that pass through that area because of the legend. Also, one of the survivors became a Ranger of Meiliki because of the incident and sought out the character for training. He really felt like his effort was noticed in the world, and it made him feel good. Me too.</p><p></p><p>For a more current example read on....</p><p></p><p>The player is keeping the woods clean, he's now 17th level after many many adventures. He discovered an Old Green Dragon in his forest and went to ask it to piss off. It attacked him (Single elf, Green Dragons love to eat, you get it) and they went toe to toe. The Dragon and the Player were down to single digit HPs. They both decided to leave and so they did. This pissed and scared the dragon soo much that the Wizard from the Cult of the Dragon who has been pestering him to become a Dracolich made sense. So the dragon became a Dracolich. The player gathered some items, scouted for a few days, then moved into the dragons territory being obvious. The now Dracolich moved in and REALLY almost killed him that time, it was SOOO close and the player did little to the Dragon. The player has given much thought to this. He went to talk to some old allies and called in some favors and now he, and a few dragon/undead hating Goodies are gonna attack the Dracolich again! He knows he may die. He knows it because I told him flat out that he would die if the dice fell badly. He smiled and said:</p><p></p><p>"I have played this character for years, and I KNOW he would never allow this evil thing to continue to stay within the boundries of his forest. He would rather die trying than to just let this thing think that Good would sit by while Evil grew stronger."</p><p></p><p>My Hero.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If he succeeds he is giving up 90 percent of the dragons horde, if found, to those who helped him. He will use the 10 percent to donate to his church. He is more worried about Evil than money. He's Neutral Good. He wont even search for the horde but to destroy the dracoliches Phylacetary. (Sp?)</p><p></p><p>How have I rewarded this hero because of his courage and steadfast determination in the face of Evil?</p><p></p><p>His animal companion is blessed by Meiliki and is a Half-Clestial/Ranger/Druid. He is a whole character himself heh.</p><p></p><p>He has had a town in the forest founded for him, and he protects it and those in it, as well as trains the next generation of his church.</p><p></p><p>He is loved and respected by many powerful folks in his world, who have seen his selfless behavior. This has allowed him to get help and even powerful magical items, when he was in need for naught but to ask. He has helped them as well, it's a two way street.</p><p></p><p>He is well known in the area of the world he lives in as a Tireless advesary to Evil and a staunch defender of Good.</p><p></p><p>His god has steered him to discover some really powerful items that were made in her name. (This mainly because he just leaves money and such alone, he doesn't care at all for gems and even magical items, unless he needs to give them to his town or friends)</p><p></p><p>My respect for him as a player has improved greatly over the years.</p><p></p><p>There is much more, but I swear, as a DM I reward Heros!</p></blockquote><p></p>
[QUOTE="JLXC, post: 217931, member: 2663"] [b]Re: Fuel![/b] Sure I will. This only applies to my game however so YMMV. I had a player Ranger/Druid with a Wolf Companion in a Solo game. He was watching some 5 Giants (Hill) and some 40 Orcs getting ready to attack a Caravan. He was 8th level. He REALLY thought about it. He decided to circle around the back of the Giants and then when the attack happened to attack THEM from behind and maybe make them think it was a double cross or a trap for them! I thought the player would just RUN like hell, or maybe rush to warn the caravan, even though I let him know there wasn't time and he was on the wrong side. The attack happened, he attacked the Rear with Summoned Animals followed by Arrows and lots of screaming. The Giants and Orcs were confused by the turn of events and it was enough to allow the caravan to really get organized, and they decided to just not continue the battle. The player waved to the caravan and left. Years later (In game terms) the legend of the Elf with the Silver Blades and the White Wolf still circulate and I have given the PC a bonus to social checks with most caravans that pass through that area because of the legend. Also, one of the survivors became a Ranger of Meiliki because of the incident and sought out the character for training. He really felt like his effort was noticed in the world, and it made him feel good. Me too. For a more current example read on.... The player is keeping the woods clean, he's now 17th level after many many adventures. He discovered an Old Green Dragon in his forest and went to ask it to piss off. It attacked him (Single elf, Green Dragons love to eat, you get it) and they went toe to toe. The Dragon and the Player were down to single digit HPs. They both decided to leave and so they did. This pissed and scared the dragon soo much that the Wizard from the Cult of the Dragon who has been pestering him to become a Dracolich made sense. So the dragon became a Dracolich. The player gathered some items, scouted for a few days, then moved into the dragons territory being obvious. The now Dracolich moved in and REALLY almost killed him that time, it was SOOO close and the player did little to the Dragon. The player has given much thought to this. He went to talk to some old allies and called in some favors and now he, and a few dragon/undead hating Goodies are gonna attack the Dracolich again! He knows he may die. He knows it because I told him flat out that he would die if the dice fell badly. He smiled and said: "I have played this character for years, and I KNOW he would never allow this evil thing to continue to stay within the boundries of his forest. He would rather die trying than to just let this thing think that Good would sit by while Evil grew stronger." My Hero. :) If he succeeds he is giving up 90 percent of the dragons horde, if found, to those who helped him. He will use the 10 percent to donate to his church. He is more worried about Evil than money. He's Neutral Good. He wont even search for the horde but to destroy the dracoliches Phylacetary. (Sp?) How have I rewarded this hero because of his courage and steadfast determination in the face of Evil? His animal companion is blessed by Meiliki and is a Half-Clestial/Ranger/Druid. He is a whole character himself heh. He has had a town in the forest founded for him, and he protects it and those in it, as well as trains the next generation of his church. He is loved and respected by many powerful folks in his world, who have seen his selfless behavior. This has allowed him to get help and even powerful magical items, when he was in need for naught but to ask. He has helped them as well, it's a two way street. He is well known in the area of the world he lives in as a Tireless advesary to Evil and a staunch defender of Good. His god has steered him to discover some really powerful items that were made in her name. (This mainly because he just leaves money and such alone, he doesn't care at all for gems and even magical items, unless he needs to give them to his town or friends) My respect for him as a player has improved greatly over the years. There is much more, but I swear, as a DM I reward Heros! [/QUOTE]
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