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The Sub-Continent and Culture of India
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<blockquote data-quote="Mishihari Lord" data-source="post: 15650" data-attributes="member: 128"><p>Here's what I did about my players not feeling comfortable in a nonstandard setting:</p><p></p><p>I spent two years in the Philppines as a missionary and I loved it there. I wanted to run a Filipino culture-type campaign. So I created the area in my world with a fair amount of detail, then had an adventure that took them there. Their characters spent several months game time in Kimmin, then returned home. Later, for a change of pace, I told the players I wanted to run a campaign based in Kimmin with local characters. Since they were moderately comortable with it already and were interested in seeing some aspects of the land that were only hinted at before, they acceded. We played that campaign for about 8 months real time, then went back to the Western campaign, returning to the Kimmin campaign from time to time. I had a good time, and I think everyone else did too.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 15650, member: 128"] Here's what I did about my players not feeling comfortable in a nonstandard setting: I spent two years in the Philppines as a missionary and I loved it there. I wanted to run a Filipino culture-type campaign. So I created the area in my world with a fair amount of detail, then had an adventure that took them there. Their characters spent several months game time in Kimmin, then returned home. Later, for a change of pace, I told the players I wanted to run a campaign based in Kimmin with local characters. Since they were moderately comortable with it already and were interested in seeing some aspects of the land that were only hinted at before, they acceded. We played that campaign for about 8 months real time, then went back to the Western campaign, returning to the Kimmin campaign from time to time. I had a good time, and I think everyone else did too. [/QUOTE]
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