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The Sublime Saboteur: Shinobi
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<blockquote data-quote="heretic888" data-source="post: 4054982" data-attributes="member: 60326"><p><strong><u>EDIT LOG</u></strong></p><p></p><p><strong><u>2-16-08</u></strong> <ul> <li data-xf-list-type="ul"> Posted class, discipline, new feats, and edit log.</li> </ul><p></p><p><strong><u>3-30-08</u></strong></p><ul> <li data-xf-list-type="ul">Edited introductory text as well as the text for the abilities, races, alignment, and special entries for the shinobi. Shinobi no longer have an alignment restriction.</li> <li data-xf-list-type="ul">Disable Device, Intimidate, Open Lock, and Search have been added to the shinobi's class skills. The shinobi's skill points per level have been increased to 8 + Int modifier.</li> <li data-xf-list-type="ul">The shinobi's Will save progression has been reduced to low.</li> <li data-xf-list-type="ul">The progression for the shinobi path class feature is now every odd-numbered level (1st, 3rd, 5th, and so on). The abilities of the shinobi paths have been largely changed and many now depend on your Charisma modifier.</li> <li data-xf-list-type="ul">Shinobi gain trapfinding at 1st level. Veiled weaponry has replaced unarmed strike as one of the shinobi's 1st level class features.</li> <li data-xf-list-type="ul">Shinobi now gain the AC bonus at 2nd level, like the swordsage.</li> <li data-xf-list-type="ul">Shinobi now gain adaptive path at 8th and 16th level. Adaptive path is no longer a feat.</li> <li data-xf-list-type="ul">Shinobi now gain a new capstone ability, veiled counterstrike, at 20th level.</li> <li data-xf-list-type="ul">The code of conduct entry has been renamed to code of honor and its text has been edited to reflect loss of alignment restriction.</li> <li data-xf-list-type="ul">The shinobi paths now have their own section below the main class section.</li> <li data-xf-list-type="ul">The Veiled Saboteur feat now has Hidden Door Dodge as a prerequisite instead of Edge of Deception. The weapon text for the patient counter tactical option has been edited slightly.</li> </ul><p></p><p><strong><u>4-20-08</u></strong> <ul> <li data-xf-list-type="ul"> The visual layout of the class (including the two tables) has been significantly altered so that it is more concise and user friendly.</li> <li data-xf-list-type="ul"> Chain, kaginawa, and kusarigama have been removed from the shinobi's weapon proficiencies. Blowgun, jitte, naginata, composite shortbow, and short sword have been added to the shinobi's weapon proficiencies.</li> <li data-xf-list-type="ul"> It now costs an immediate action for shinobi to recover an expended maneuver and they may not initiate a maneuver nor change their stance while doing so.</li> <li data-xf-list-type="ul"> The shinobi's AC bonus is now keyed to Charisma instead of Wisdom. This was done to reduce the class dependency on Wisdom, as well as to further distinguish it from the swordsage.</li> <li data-xf-list-type="ul"> Dawn's shield, diamond will, opportunity's edge, and hidden strike are no longer capped by your Charisma bonus. In addition, opportunity's edge and hidden strike no longer have weapon prerequisites for their use.</li> <li data-xf-list-type="ul"> Dawn's shield now grants an AC bonus against all attacks instead of just attacks of opportunity.</li> <li data-xf-list-type="ul"> Adaptive path has been removed and replaced with adaptive stance at 8th and 16th level.</li> <li data-xf-list-type="ul"> The save DCs for the <em>shifting blow</em>, <em>stunning blow</em>, and <em>veiled strike</em> maneuvers are now keyed to Dexterity instead of Wisdom.</li> <li data-xf-list-type="ul"> The bonus damage for the <em>flowing strike</em>, <em>strike of subtlety</em>, and <em>body and weapon are one</em> maneuvers is now keyed to Charisma instead of Wisdom. In addition, the damage multipliers for <em>strike of subtlety</em> and <em>body and weapon are one</em> have been increased to reflect appropriate numbers for their respective levels.</li> <li data-xf-list-type="ul"> The bonus from the <em>moving target</em> stance is now keyed to Charisma instead of Wisdom. In addition, this stance now allows you to ignore the associated penalties for accelerated tumbling.</li> </ul></blockquote><p></p>
[QUOTE="heretic888, post: 4054982, member: 60326"] [b][u]EDIT LOG[/u][/b] [b][u]2-16-08[/u][/b][u][/u][list] [*] Posted class, discipline, new feats, and edit log.[/list] [b][u]3-30-08[/u][/b] [list][*]Edited introductory text as well as the text for the abilities, races, alignment, and special entries for the shinobi. Shinobi no longer have an alignment restriction. [*]Disable Device, Intimidate, Open Lock, and Search have been added to the shinobi's class skills. The shinobi's skill points per level have been increased to 8 + Int modifier. [*]The shinobi's Will save progression has been reduced to low. [*]The progression for the shinobi path class feature is now every odd-numbered level (1st, 3rd, 5th, and so on). The abilities of the shinobi paths have been largely changed and many now depend on your Charisma modifier. [*]Shinobi gain trapfinding at 1st level. Veiled weaponry has replaced unarmed strike as one of the shinobi's 1st level class features. [*]Shinobi now gain the AC bonus at 2nd level, like the swordsage. [*]Shinobi now gain adaptive path at 8th and 16th level. Adaptive path is no longer a feat. [*]Shinobi now gain a new capstone ability, veiled counterstrike, at 20th level. [*]The code of conduct entry has been renamed to code of honor and its text has been edited to reflect loss of alignment restriction. [*]The shinobi paths now have their own section below the main class section. [*]The Veiled Saboteur feat now has Hidden Door Dodge as a prerequisite instead of Edge of Deception. The weapon text for the patient counter tactical option has been edited slightly.[/list] [b][u]4-20-08[/u][/b][list] [*] The visual layout of the class (including the two tables) has been significantly altered so that it is more concise and user friendly. [*] Chain, kaginawa, and kusarigama have been removed from the shinobi's weapon proficiencies. Blowgun, jitte, naginata, composite shortbow, and short sword have been added to the shinobi's weapon proficiencies. [*] It now costs an immediate action for shinobi to recover an expended maneuver and they may not initiate a maneuver nor change their stance while doing so. [*] The shinobi's AC bonus is now keyed to Charisma instead of Wisdom. This was done to reduce the class dependency on Wisdom, as well as to further distinguish it from the swordsage. [*] Dawn's shield, diamond will, opportunity's edge, and hidden strike are no longer capped by your Charisma bonus. In addition, opportunity's edge and hidden strike no longer have weapon prerequisites for their use. [*] Dawn's shield now grants an AC bonus against all attacks instead of just attacks of opportunity. [*] Adaptive path has been removed and replaced with adaptive stance at 8th and 16th level. [*] The save DCs for the [i]shifting blow[/i], [i]stunning blow[/i], and [i]veiled strike[/i] maneuvers are now keyed to Dexterity instead of Wisdom. [*] The bonus damage for the [i]flowing strike[/i], [i]strike of subtlety[/i], and [i]body and weapon are one[/i] maneuvers is now keyed to Charisma instead of Wisdom. In addition, the damage multipliers for [i]strike of subtlety[/i] and [i]body and weapon are one[/i] have been increased to reflect appropriate numbers for their respective levels. [*] The bonus from the [i]moving target[/i] stance is now keyed to Charisma instead of Wisdom. In addition, this stance now allows you to ignore the associated penalties for accelerated tumbling.[/list] [/QUOTE]
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