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The Sublime Saboteur: Shinobi
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<blockquote data-quote="Nifft" data-source="post: 4149204" data-attributes="member: 6562"><p>Grumble-mumble, pesky people taking my advice...</p><p> Half of these I don't recognize, but the <strong>bold</strong> ones I do recognize and they don't fit. Chains are too strong to be given away for free, and "knight" weapons (katana & wakazishi) are suited to a totally different social class. Suggestion: Simple weapons, plus ninja-to, kama, shuriken, nunchuku and sai. Basically, Monk weapons plus ninja-to (which has "ninja" right in its name) Maybe throw in the hand crossbow (for cool). Bows were a classy weapon, though. Don't give those away for free.</p><p></p><p> Too strong in combination with Gloom Razor, ridiculously strong in combination with the Truth and Falsehood path, just plain broken in combination with VEILED SABOTEUR. Also bad because maneuver recovery shouldn't be tied to the <u>success</u> of an action, merely to the price of spending an action. Otherwise, you are requiring cheese in order to be effective -- or cheese on the DM's side in order to be challenged.</p><p></p><p> Two free feats?</p><p></p><p> So basically, you're encouraging people to only ever take one path.</p><p></p><p> A moderately strong ability in combination with the recovery method; a weak ability if you fix the recovery method.</p><p></p><p> So you can't ever join (or found) a new clan? Kinda boring, don't you think?</p><p></p><p>- - -</p><p></p><p>Regarding the Paths: they're too complex. Must be in a Stance of a given school is fine, but not when compounded by all the other conditional stuff (half HP, denied Dex bonus, etc.). Some of the "costs" make no sense (like delaying one "tick", which is usually meaningless). Finally, you have a bunch of "per-encounter" powers, but that's bad: Sublime characters already have "per-encounter" powers, and they're called Maneuvers! Use the existing mechanism where possible. There's also an inherent trap for anyone who doesn't plan out his progression -- taking one path is almost always superior to taking two different paths, because the capstone abilities are very strong.</p><p></p><p>So, the question is: do you actually want people to multi-path, or not?</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4149204, member: 6562"] [size=0]Grumble-mumble, pesky people taking my advice...[/size] Half of these I don't recognize, but the [b]bold[/b] ones I do recognize and they don't fit. Chains are too strong to be given away for free, and "knight" weapons (katana & wakazishi) are suited to a totally different social class. Suggestion: Simple weapons, plus ninja-to, kama, shuriken, nunchuku and sai. Basically, Monk weapons plus ninja-to (which has "ninja" right in its name) Maybe throw in the hand crossbow (for cool). Bows were a classy weapon, though. Don't give those away for free. Too strong in combination with Gloom Razor, ridiculously strong in combination with the Truth and Falsehood path, just plain broken in combination with VEILED SABOTEUR. Also bad because maneuver recovery shouldn't be tied to the [u]success[/u] of an action, merely to the price of spending an action. Otherwise, you are requiring cheese in order to be effective -- or cheese on the DM's side in order to be challenged. Two free feats? So basically, you're encouraging people to only ever take one path. A moderately strong ability in combination with the recovery method; a weak ability if you fix the recovery method. So you can't ever join (or found) a new clan? Kinda boring, don't you think? - - - Regarding the Paths: they're too complex. Must be in a Stance of a given school is fine, but not when compounded by all the other conditional stuff (half HP, denied Dex bonus, etc.). Some of the "costs" make no sense (like delaying one "tick", which is usually meaningless). Finally, you have a bunch of "per-encounter" powers, but that's bad: Sublime characters already have "per-encounter" powers, and they're called Maneuvers! Use the existing mechanism where possible. There's also an inherent trap for anyone who doesn't plan out his progression -- taking one path is almost always superior to taking two different paths, because the capstone abilities are very strong. So, the question is: do you actually want people to multi-path, or not? Cheers, -- N [/QUOTE]
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