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The Sublime Saboteur: Shinobi
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<blockquote data-quote="heretic888" data-source="post: 4178080" data-attributes="member: 60326"><p>Hi Nifft,</p><p></p><p>Yes. See my response to Arkhandus above. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I do, actually. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>There is one key difference. Swift actions can only be taken on your turn. Immediate actions can be taken anytime you qualify for the action (if, say, the shinobi hit a blinded or flat-footed opponent with an AoO).</p><p></p><p></p><p></p><p>Actually, if you began your turn in that stance or switched to that stance earlier in the round (which can be done as a free action with adaptive stance), then there is nothing stopping you from using both a counter and recovering a maneuver in the same round. </p><p></p><p></p><p></p><p>Its *similar* to the warblade's recovery method, but the main difference is a shinobi can recover a maneuver whenever he attacks a flat-footed target, whether with AoOs or some other attack.</p><p></p><p></p><p></p><p>Hrmmm.... well, the problem there is that Charisma is both "tricksy" and "leaderly". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Charisma is the key modifier for Bluff, Disguise, and Gather Information checks. Intelligence is the key modifier for, well, Knowledge checks and that's about it. I chose Charisma because of the shinobi's reliance on deception and misdirection in combat.</p><p></p><p></p><p></p><p>Thanks for your suggestions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Laterz.</p></blockquote><p></p>
[QUOTE="heretic888, post: 4178080, member: 60326"] Hi Nifft, Yes. See my response to Arkhandus above. ;) I do, actually. ;) There is one key difference. Swift actions can only be taken on your turn. Immediate actions can be taken anytime you qualify for the action (if, say, the shinobi hit a blinded or flat-footed opponent with an AoO). Actually, if you began your turn in that stance or switched to that stance earlier in the round (which can be done as a free action with adaptive stance), then there is nothing stopping you from using both a counter and recovering a maneuver in the same round. Its *similar* to the warblade's recovery method, but the main difference is a shinobi can recover a maneuver whenever he attacks a flat-footed target, whether with AoOs or some other attack. Hrmmm.... well, the problem there is that Charisma is both "tricksy" and "leaderly". ;) Charisma is the key modifier for Bluff, Disguise, and Gather Information checks. Intelligence is the key modifier for, well, Knowledge checks and that's about it. I chose Charisma because of the shinobi's reliance on deception and misdirection in combat. Thanks for your suggestions. :) Laterz. [/QUOTE]
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The Sublime Saboteur: Shinobi
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