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General Tabletop Discussion
*Pathfinder & Starfinder
The Suggestion spell
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<blockquote data-quote="Shadowdweller" data-source="post: 2272285" data-attributes="member: 14563"><p>I personally do NOT see these skills as coming into play. As the example provided (suggesting that a pool of acid is actually a pool of water) seems to imply that the spell messes with the victim's perceptions already.</p><p></p><p>What is reasonable, in my mind, would be based more upon what the perspective of the victim is (e.g suggesting that a chaotic person betray their companions would be much more reasonable than suggesting that a lawful person do so). If I REALLY felt the need to complicate an already complicated game mechanic, I might CONSIDER allowing the caster to make a Sense Motive check to better determine what might be reasonable.</p><p></p><p>On the other hand, since by the RAW the ONLY effect "reasonableness" has is to PENALIZE the saving throw of the victim, I feel that it's probably best NOT to spend great amounts of time analyzing "reasonableness" in game.</p></blockquote><p></p>
[QUOTE="Shadowdweller, post: 2272285, member: 14563"] I personally do NOT see these skills as coming into play. As the example provided (suggesting that a pool of acid is actually a pool of water) seems to imply that the spell messes with the victim's perceptions already. What is reasonable, in my mind, would be based more upon what the perspective of the victim is (e.g suggesting that a chaotic person betray their companions would be much more reasonable than suggesting that a lawful person do so). If I REALLY felt the need to complicate an already complicated game mechanic, I might CONSIDER allowing the caster to make a Sense Motive check to better determine what might be reasonable. On the other hand, since by the RAW the ONLY effect "reasonableness" has is to PENALIZE the saving throw of the victim, I feel that it's probably best NOT to spend great amounts of time analyzing "reasonableness" in game. [/QUOTE]
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The Suggestion spell
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