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<blockquote data-quote="jester47" data-source="post: 265440" data-attributes="member: 2238"><p>I quit playing D&D in the 2E days, avbout 1994-95. What was being produced was just not interesting. Occasionally I would duck into a game shop just to see what was happening. And an interesting thing started to happen. Cool products were showing up. Now I recalled that WotC had Bought TSR and a bunch of other game companies and I refered to them as the Microsoft of the Gaming industry. After 1997 I was beginning to be impressed with the work I saw from WotC/TSR. The art got 10 times better. Things got good, really good. Good enough I was starting to get back into the game. In 1999 Hasbro happened. But this did not seem to have an effect on what WotC was doing. D&D had been saved, and was getting revamped for the next decade. Then D20 happened and that started an almost golden age of gaming. 97 98 99 00 and 01 were essentially good years for D&D. But alas, hasbro went Jerry Maguire on WotC (Started shouting SHOW ME THE MONEY!). The d20 golden age will continue. However, the game, the core thing keeping it fresh and new might be in trouble. There are a number of people out there that know how to make money with D&D. They have been doing it for five years. D&D will be around as long as enough people care. And that is what the idea of the D&D Liberation Front is all about. It is about making a company that makes great RPGs with D&D as its flagship. Here is a plan for anyone who wants to pick it up: (This was posted before, but I figure it is burried)</p><p></p><p>1. network, create the DDLF message board. Everyone that is concerned about D&D meet there. </p><p></p><p>2. Make sure people that know how to run a good game company are involved. Make a company on paper. Heck even make it a D20 company. The 1999- 2000 WotC lineup seems pretty good. </p><p></p><p>3. Lay low, and network network network. Those not at WotC make a company on paper ready to go. Get lots of money lined up. </p><p></p><p>4. People at WotC Finish the SRD.</p><p></p><p>5. When the stars are right send the message for gamers stop buying WotC stuff. </p><p></p><p>6. When the spice production stops all eyes will turn to Arak... I mean when WotC no longer gets any money from D&D, they will sell, then the company created and prepared earlier can sweep in and buy D&D, hire all the good people responsible for making D&D great and spitshine the golden age...</p><p></p><p>This is a little tounge in cheak and I would only suggest it if and only if D&D is truely in danger, which I doubt it is. The more the SRD gets done the more secure it gets. If monsters and spells get added to the SRD, it is over, D&D is safe. </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 265440, member: 2238"] I quit playing D&D in the 2E days, avbout 1994-95. What was being produced was just not interesting. Occasionally I would duck into a game shop just to see what was happening. And an interesting thing started to happen. Cool products were showing up. Now I recalled that WotC had Bought TSR and a bunch of other game companies and I refered to them as the Microsoft of the Gaming industry. After 1997 I was beginning to be impressed with the work I saw from WotC/TSR. The art got 10 times better. Things got good, really good. Good enough I was starting to get back into the game. In 1999 Hasbro happened. But this did not seem to have an effect on what WotC was doing. D&D had been saved, and was getting revamped for the next decade. Then D20 happened and that started an almost golden age of gaming. 97 98 99 00 and 01 were essentially good years for D&D. But alas, hasbro went Jerry Maguire on WotC (Started shouting SHOW ME THE MONEY!). The d20 golden age will continue. However, the game, the core thing keeping it fresh and new might be in trouble. There are a number of people out there that know how to make money with D&D. They have been doing it for five years. D&D will be around as long as enough people care. And that is what the idea of the D&D Liberation Front is all about. It is about making a company that makes great RPGs with D&D as its flagship. Here is a plan for anyone who wants to pick it up: (This was posted before, but I figure it is burried) 1. network, create the DDLF message board. Everyone that is concerned about D&D meet there. 2. Make sure people that know how to run a good game company are involved. Make a company on paper. Heck even make it a D20 company. The 1999- 2000 WotC lineup seems pretty good. 3. Lay low, and network network network. Those not at WotC make a company on paper ready to go. Get lots of money lined up. 4. People at WotC Finish the SRD. 5. When the stars are right send the message for gamers stop buying WotC stuff. 6. When the spice production stops all eyes will turn to Arak... I mean when WotC no longer gets any money from D&D, they will sell, then the company created and prepared earlier can sweep in and buy D&D, hire all the good people responsible for making D&D great and spitshine the golden age... This is a little tounge in cheak and I would only suggest it if and only if D&D is truely in danger, which I doubt it is. The more the SRD gets done the more secure it gets. If monsters and spells get added to the SRD, it is over, D&D is safe. Aaron. [/QUOTE]
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