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*Dungeons & Dragons
The Sunless Citadel 4.5 Edition Conversion
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<blockquote data-quote="Myrhdraak" data-source="post: 7101121" data-attributes="member: 6694190"><p><strong>6. TREASURE</strong></p><p>4th Edition and 5th Edition differ a lot in the view of treasure. Even though I have reduced the 4.5 Edition allocation of treqase to half (compared to normal 4th Edition), it is most likely going to be more than 5th Edition.</p><p>Doing a straight convertion from The Sunless Citadel resultet in 838 gp treasure. I should be at 1,880 gp following my 4.5 Edition rules, which would also mean roughly 2 magic items handed out every level. </p><p>In order to reach these numbers I had to almost double the treasures. </p><ul> <li data-xf-list-type="ul">Area 5, increased to two masterwork fire arrows per skeleton.</li> <li data-xf-list-type="ul">Area 12, I gave the dragonpriest a masterwork sylvan armor.</li> <li data-xf-list-type="ul">Area 14, increased the value of the sapphires to 50 gp a piece.</li> </ul><p>This brought me to 1808 gp which I think is close enough. More treasure will most likely be rewarded in second level of the dungeon.</p><p>In the Treasure Appendix you will find my 4.5 Edition conversion of the magic items. When doing the conversion major change is the attack bonus that is reduced due to the bounded accuracy. The other change I do is taking away the cost of the item, and thirdly I add what power source have enchanted the item − arcane, divine, primal, psionic, etc. As different skills are used to find different magic as well as adding flavour to the items, I also intend to use monsters that may have resistance to various types of magic, but not all.</p><p></p><p><a href="http://web.comhem.se/mwester/DnD/The_Sunless_Citadell_4.5_Conversion.pdf" target="_blank">The Sunless Citadell 4.5 Conversion</a></p><p><a href="http://web.comhem.se/mwester/DnD/D&D_4.5e_Rules_Changes.pdf" target="_blank">4.5 Edition Conversion Guide</a></p><p></p><p>/Myrhdraak</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7101121, member: 6694190"] [B]6. TREASURE[/B] 4th Edition and 5th Edition differ a lot in the view of treasure. Even though I have reduced the 4.5 Edition allocation of treqase to half (compared to normal 4th Edition), it is most likely going to be more than 5th Edition. Doing a straight convertion from The Sunless Citadel resultet in 838 gp treasure. I should be at 1,880 gp following my 4.5 Edition rules, which would also mean roughly 2 magic items handed out every level. In order to reach these numbers I had to almost double the treasures. [LIST] [*]Area 5, increased to two masterwork fire arrows per skeleton. [*]Area 12, I gave the dragonpriest a masterwork sylvan armor. [*]Area 14, increased the value of the sapphires to 50 gp a piece. [/LIST] This brought me to 1808 gp which I think is close enough. More treasure will most likely be rewarded in second level of the dungeon. In the Treasure Appendix you will find my 4.5 Edition conversion of the magic items. When doing the conversion major change is the attack bonus that is reduced due to the bounded accuracy. The other change I do is taking away the cost of the item, and thirdly I add what power source have enchanted the item − arcane, divine, primal, psionic, etc. As different skills are used to find different magic as well as adding flavour to the items, I also intend to use monsters that may have resistance to various types of magic, but not all. [URL="http://web.comhem.se/mwester/DnD/The_Sunless_Citadell_4.5_Conversion.pdf"]The Sunless Citadell 4.5 Conversion[/URL] [URL="http://web.comhem.se/mwester/DnD/D&D_4.5e_Rules_Changes.pdf"]4.5 Edition Conversion Guide[/URL] /Myrhdraak [/QUOTE]
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