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The Sunless Citadel [IC1]
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<blockquote data-quote="perrinmiller" data-source="post: 5258971" data-attributes="member: 88649"><p>[sblock=Updated Map]<img src="http://i956.photobucket.com/albums/ae47/perrinmiller/The%20Sunless%20Citadel/SCEnc4Map2.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]<span style="color: Cyan">Krindorf doesn't find any traps after spending some time searching near both doors. At this point about ten minutes has passed since the group entered the ravine. While he was searching Brunhilde hears the shutting of a door from back out the way the group came. When she turns and looks she can see that the trap doors covering the pit trap have closed again to hide the pit's existence. </span></p><p></p><p><span style="color: Silver"><em><<With Grufflehead out for about a week, if party members wish Brunhilde to do something, i.e. open the door, suggest it and I will NPC the action if I think she would do it. That said, what are you going to do next?>></em></span></p><p></p><p>[sblock=OOC Information]Couple of things.</p><p>1) The map is accurate on the direction doors open (in or out) so you don't have to ask.</p><p>2) You can assume all doors are closed, if I fail to mention that they are open.</p><p>3) If you search for something in particular (i.e. Cause of death) that doesn't mean I assumed you searched for something else (i.e. checked their pockets for valuables)</p><p>4) Searching normally requires a roll for each 5ft x 5ft area searched whether it is a floor or a wall (which needs to be specified and has separate rolls.) Since most simple traps are at least a DC check of 20, taking a 10 is unlikely to find a trap. So when searching for traps or other things, just list the places searched and the DC you wish to reach before moving on. Unlike in table top where this requires many rolling of the dice, I can roll all the checks on my random number generator in one shot and then record the amount of time it took. </p><p>5) After you enter a room, there is likely more details you would realistically see than from the initial description. If you want more details about different features or whatever is in the room, please ask or have your character look at something more closely.[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5258971, member: 88649"] [sblock=Updated Map][IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/The%20Sunless%20Citadel/SCEnc4Map2.png[/IMG][/sblock][COLOR=Cyan]Krindorf doesn't find any traps after spending some time searching near both doors. At this point about ten minutes has passed since the group entered the ravine. While he was searching Brunhilde hears the shutting of a door from back out the way the group came. When she turns and looks she can see that the trap doors covering the pit trap have closed again to hide the pit's existence. [/COLOR] [COLOR=Silver][I]<<With Grufflehead out for about a week, if party members wish Brunhilde to do something, i.e. open the door, suggest it and I will NPC the action if I think she would do it. That said, what are you going to do next?>>[/I][/COLOR] [sblock=OOC Information]Couple of things. 1) The map is accurate on the direction doors open (in or out) so you don't have to ask. 2) You can assume all doors are closed, if I fail to mention that they are open. 3) If you search for something in particular (i.e. Cause of death) that doesn't mean I assumed you searched for something else (i.e. checked their pockets for valuables) 4) Searching normally requires a roll for each 5ft x 5ft area searched whether it is a floor or a wall (which needs to be specified and has separate rolls.) Since most simple traps are at least a DC check of 20, taking a 10 is unlikely to find a trap. So when searching for traps or other things, just list the places searched and the DC you wish to reach before moving on. Unlike in table top where this requires many rolling of the dice, I can roll all the checks on my random number generator in one shot and then record the amount of time it took. 5) After you enter a room, there is likely more details you would realistically see than from the initial description. If you want more details about different features or whatever is in the room, please ask or have your character look at something more closely.[/sblock] [/QUOTE]
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