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The Sunless Citadel OCC (Calling lonesoldier, Randomling, and Argent Silvermage)
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<blockquote data-quote="DrZombie" data-source="post: 3257580" data-attributes="member: 15640"><p><strong>Under construction</strong></p><p></p><p>Sir Rupert d'Orien</p><p></p><p>Male Human Rogue 1</p><p>Chaotic Good</p><p>Representing DrZombie</p><p></p><p></p><p>Strength 14 (+2) </p><p>Dexterity 16 (+3) </p><p>Constitution 10 (+0) </p><p>Intelligence 14 (+2) </p><p>Wisdom 8 (-1) </p><p>Charisma 12 (+1) </p><p> Size: Medium </p><p>Height: 5' 8" </p><p>Weight: 200 lb </p><p>Skin: Pale </p><p>Eyes: Blue </p><p>Hair: Blond; Curly; Light Beard </p><p> </p><p></p><p></p><p></p><p>Total Hit Points: 6</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 15 = 10 +2 [leather] +3 [dexterity] </p><p></p><p>Touch AC: 13</p><p>Flat-footed: 12</p><p>Initiative modifier: +3 = +3 [dexterity] </p><p>Fortitude save: +0 = 0 [base] </p><p>Reflex save: +5 = 2 [base] +3 [dexterity] </p><p>Will save: -1 = 0 [base] -1 [wisdom] </p><p>Attack (handheld): +2 = 0 [base] +2 [strength] </p><p>Attack (unarmed): +2 = 0 [base] +2 [strength] </p><p>Attack (missile): +3 = 0 [base] +3 [dexterity] </p><p>Grapple check: +2 = 0 [base] +2 [strength] </p><p></p><p></p><p>Light load:58 lb. or less</p><p>Medium load:59-116 lb.</p><p>Heavy load:117-175 lb.</p><p>Lift over head:175 lb.</p><p>Lift off ground:350 lb.</p><p>Push or drag:875 lb.</p><p> </p><p></p><p></p><p>Region of Origin: Breland</p><p></p><p>Languages: Common Dwarven Elven </p><p></p><p></p><p>Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]</p><p></p><p>Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]</p><p></p><p>Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]</p><p></p><p>Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] </p><p></p><p></p><p>Feats:</p><p></p><p>Dodge </p><p>Mobility </p><p></p><p>Traits: </p><p>Skill Ability Modifier = Ability + Ranks + Misc.</p><p>Appraise Int 4 = +2 +2 </p><p>Balance Dex* 5 = +3 +2 </p><p>Bluff Cha 3 = +1 +2 </p><p>Climb Str* 4 = +2 +2 </p><p>Concentr. Con 0 = +0 </p><p>Craft Int 2 = +2 </p><p>DecipherScript Int 4 = +2 +2 </p><p>Diplomacy Cha 2 = +1 +1 </p><p>Disable Device Int 6 = +2 +4 </p><p>Disguise Cha 2 = +1 +1 </p><p>Escape Artist Dex* 4 = +3 +1 </p><p>Forgery Int 3 = +2 +1 </p><p>Gather Inf. Cha 2 = +1 +1 </p><p>Heal Wis -1 = -1 </p><p>Hide Dex* 5 = +3 +2 </p><p>Intimidate Cha 1 = +1 </p><p>Jump Str* 2 = +2 </p><p>Listen Wis 1 = -1 +2 </p><p>Move Silently Dex* 5 = +3 +2 </p><p>Open Lock Dex 7 = +3 +4 </p><p>Perform Cha 1 = +1 </p><p>Ride Dex 3 = +3 </p><p>Search Int 5 = +2 +3 </p><p>Sense Motive Wis 1 = -1 +2 </p><p>Sleight of Hand Dex* 6 = +3 +3 </p><p>Spot Wis 1 = -1 +2 </p><p>Survival Wis -1 = -1 </p><p>Swim Str** 2 = +2 </p><p>Tumble Dex* 6 = +3 +3 </p><p>Use Magic Dev. Cha 3 = +1 +2 </p><p>Use Rope Dex 3 = +3 </p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p></p><p>Human</p><p></p><p></p><p>Extra feat at first level (already included)</p><p>Four extra skill points at first level (already included)</p><p>One extra skill point at each additional level (already included)</p><p>Rogue</p><p></p><p>Sneak Attack +1d6</p><p></p><p>Trapfinding</p><p></p><p> </p><p> Class HP rolled </p><p>Level 1: Rogue 6 </p><p></p><p></p><p></p><p> </p><p>Sir Rupert d'Orien's Equipment:</p><p></p><p>Weapons / Armor / Shield (from above) 18 lb</p><p>Sling bullets (group of 10) x1 5 lb</p><p>Caltrops 2 lb</p><p>Flint and steel </p><p>Lantern (hooded) 2 lb</p><p>Mirror 1 lb</p><p>Rope (50', silk) x1 5 lb</p><p>Whetstone 1 lb </p><p>Thieves' tools 1 lb</p><p></p><p>Total 35 lb</p><p> </p><p></p><p></p><p></p><p></p><p>More about Sir Rupert d'Orien:</p><p></p><p>Sir Rupert d'Orien claims to be for a house far to the east. He says he is a young heir, travelling the world for his own pleasure before taking up the care of his fathers vast estates. In reality he's a con artist, raised on the streets of trolanport. Now he's travelling around, making money of off well to do merchants and the like, allways one step ahead of his previous victim. He has his own peculiar sense of justice, and he'll never take from those in need. Anyone else is a fair target.</p></blockquote><p></p>
[QUOTE="DrZombie, post: 3257580, member: 15640"] [b]Under construction[/b] Sir Rupert d'Orien Male Human Rogue 1 Chaotic Good Representing DrZombie Strength 14 (+2) Dexterity 16 (+3) Constitution 10 (+0) Intelligence 14 (+2) Wisdom 8 (-1) Charisma 12 (+1) Size: Medium Height: 5' 8" Weight: 200 lb Skin: Pale Eyes: Blue Hair: Blond; Curly; Light Beard Total Hit Points: 6 Speed: 30 feet Armor Class: 15 = 10 +2 [leather] +3 [dexterity] Touch AC: 13 Flat-footed: 12 Initiative modifier: +3 = +3 [dexterity] Fortitude save: +0 = 0 [base] Reflex save: +5 = 2 [base] +3 [dexterity] Will save: -1 = 0 [base] -1 [wisdom] Attack (handheld): +2 = 0 [base] +2 [strength] Attack (unarmed): +2 = 0 [base] +2 [strength] Attack (missile): +3 = 0 [base] +3 [dexterity] Grapple check: +2 = 0 [base] +2 [strength] Light load:58 lb. or less Medium load:59-116 lb. Heavy load:117-175 lb. Lift over head:175 lb. Lift off ground:350 lb. Push or drag:875 lb. Region of Origin: Breland Languages: Common Dwarven Elven Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning] Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing] Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] Feats: Dodge Mobility Traits: Skill Ability Modifier = Ability + Ranks + Misc. Appraise Int 4 = +2 +2 Balance Dex* 5 = +3 +2 Bluff Cha 3 = +1 +2 Climb Str* 4 = +2 +2 Concentr. Con 0 = +0 Craft Int 2 = +2 DecipherScript Int 4 = +2 +2 Diplomacy Cha 2 = +1 +1 Disable Device Int 6 = +2 +4 Disguise Cha 2 = +1 +1 Escape Artist Dex* 4 = +3 +1 Forgery Int 3 = +2 +1 Gather Inf. Cha 2 = +1 +1 Heal Wis -1 = -1 Hide Dex* 5 = +3 +2 Intimidate Cha 1 = +1 Jump Str* 2 = +2 Listen Wis 1 = -1 +2 Move Silently Dex* 5 = +3 +2 Open Lock Dex 7 = +3 +4 Perform Cha 1 = +1 Ride Dex 3 = +3 Search Int 5 = +2 +3 Sense Motive Wis 1 = -1 +2 Sleight of Hand Dex* 6 = +3 +3 Spot Wis 1 = -1 +2 Survival Wis -1 = -1 Swim Str** 2 = +2 Tumble Dex* 6 = +3 +3 Use Magic Dev. Cha 3 = +1 +2 Use Rope Dex 3 = +3 * = check penalty for wearing armor Human Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Rogue Sneak Attack +1d6 Trapfinding Class HP rolled Level 1: Rogue 6 Sir Rupert d'Orien's Equipment: Weapons / Armor / Shield (from above) 18 lb Sling bullets (group of 10) x1 5 lb Caltrops 2 lb Flint and steel Lantern (hooded) 2 lb Mirror 1 lb Rope (50', silk) x1 5 lb Whetstone 1 lb Thieves' tools 1 lb Total 35 lb More about Sir Rupert d'Orien: Sir Rupert d'Orien claims to be for a house far to the east. He says he is a young heir, travelling the world for his own pleasure before taking up the care of his fathers vast estates. In reality he's a con artist, raised on the streets of trolanport. Now he's travelling around, making money of off well to do merchants and the like, allways one step ahead of his previous victim. He has his own peculiar sense of justice, and he'll never take from those in need. Anyone else is a fair target. [/QUOTE]
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