Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
The Sunless Citadel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DonAdam" data-source="post: 2009929" data-attributes="member: 2446"><p>The Sunless Citadel is the first in the adventure path series of modules published by WOTC meant to take characters from 1st to 20th level. Unfortunately, it is not a good start.</p><p></p><p>First a section with no spoilers:</p><p>I love dungeon crawls, but this one fails to inspire the imagination in any way. It is nothing more than a series of isolated, uninspired combats. There is not a single interesting trap, encounter location, or puzzle. There are scant and poor notes on creature tactics. One wonders how the monsters in the dungeon survived at all given their utter lack of defensive preparation. Other than the final section, the module looks as if it was made simply by consulating the CR 1/3 to CR 2 charts in the Monster Manual, with nothing to spruce up the encounters. Both times that I played this module the players grew tired of the repetitive combats early on, and it just became tedious, like trying to play Rampage: World Tour all the way through even though every level is essentially the same.</p><p>The only thing that saved this module from getting a 1 was the final section of the dungeon, which had an interesting premise, interesting creatures, and a good villain, and a decent roleplaying opportunity early on. Unfortunately, while the end is good and plays into the hooks well, it only comes into play at the beginning and the end. Rather than a gradual revelation, we get two clumps of information at the beginning and end, so there's no build to the climax.</p><p></p><p>Now one with the specifics:</p><p>The premise of the adventure is that the characters are looking for a magical fruit rumored to have healing powers and/or are going off to find a group of lost adventurers. It is a site-based dungeon crawl adventure set in a sunken dragon temple. The fruit/adventurer storyline culminates with a showdown with an evil druid taking care of a magical tree that has transformed the adventurers and spawns the fruit, which in turn gives rise to a new creature called twig blights. On the way, though, the heroes will have to contend with warring kobold and goblin tribes, as well as an infestation of dire rats.</p><p>The kobold section is good for the roleplaying opportunities, as is the final section involving the tree. The rest of the module, though, is just dire rat dire rat dire rat. It could not have been more boring, honestly, and only the two sections mentioned above saved this module from getting a 1.</p><p>This might be the first adventure that some people play in D&D, which is a shame, because it did not capture the feel of the game for us at all. The Sunless Citadel is often touted as the iconic 3E adventure, but I would rather it be Death in Freeport, which showed much better the array of possibilities that the system offers.</p></blockquote><p></p>
[QUOTE="DonAdam, post: 2009929, member: 2446"] The Sunless Citadel is the first in the adventure path series of modules published by WOTC meant to take characters from 1st to 20th level. Unfortunately, it is not a good start. First a section with no spoilers: I love dungeon crawls, but this one fails to inspire the imagination in any way. It is nothing more than a series of isolated, uninspired combats. There is not a single interesting trap, encounter location, or puzzle. There are scant and poor notes on creature tactics. One wonders how the monsters in the dungeon survived at all given their utter lack of defensive preparation. Other than the final section, the module looks as if it was made simply by consulating the CR 1/3 to CR 2 charts in the Monster Manual, with nothing to spruce up the encounters. Both times that I played this module the players grew tired of the repetitive combats early on, and it just became tedious, like trying to play Rampage: World Tour all the way through even though every level is essentially the same. The only thing that saved this module from getting a 1 was the final section of the dungeon, which had an interesting premise, interesting creatures, and a good villain, and a decent roleplaying opportunity early on. Unfortunately, while the end is good and plays into the hooks well, it only comes into play at the beginning and the end. Rather than a gradual revelation, we get two clumps of information at the beginning and end, so there's no build to the climax. Now one with the specifics: The premise of the adventure is that the characters are looking for a magical fruit rumored to have healing powers and/or are going off to find a group of lost adventurers. It is a site-based dungeon crawl adventure set in a sunken dragon temple. The fruit/adventurer storyline culminates with a showdown with an evil druid taking care of a magical tree that has transformed the adventurers and spawns the fruit, which in turn gives rise to a new creature called twig blights. On the way, though, the heroes will have to contend with warring kobold and goblin tribes, as well as an infestation of dire rats. The kobold section is good for the roleplaying opportunities, as is the final section involving the tree. The rest of the module, though, is just dire rat dire rat dire rat. It could not have been more boring, honestly, and only the two sections mentioned above saved this module from getting a 1. This might be the first adventure that some people play in D&D, which is a shame, because it did not capture the feel of the game for us at all. The Sunless Citadel is often touted as the iconic 3E adventure, but I would rather it be Death in Freeport, which showed much better the array of possibilities that the system offers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Sunless Citadel
Top