Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The "Superstitious Mumbo Jumbo" Of Dice Rolling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gibili" data-source="post: 7744093" data-attributes="member: 6682820"><p>"The objective in the game (for most) is to survive, then prosper."</p><p>For me the objective is to get together with friends and have a laugh. Not that we play to lose in any way shape or form, but neither do we try too hard to "win". That's just the way we play. Everyone is different...thankfully.</p><p></p><p>"Good strategy and tactics in the game is to limit the number of times you have to rely on the dice to bail you out of trouble, and good players do that, while poor players rely on the dice a lot"</p><p>Each to their own in how they play but I can't imagine playing a game in such a way as to limit the number of dice rolls in order to reduce the random factor and most certainly wouldn't attach the epithet "good" or "bad" to players in this context. That feels like a terribly prejorative thing to do. In my experience the most fun and laughter comes from daft and hasty choices, stupid plans and rolling 1s rather than rolling 20s or playing tactically to avoid the dice roll. There's no doubt that for us as a group, the tales we love to retell from many decades of playing are the monumental screw-ups and not the sucesses or how we "managed" the game to our advantage. I think a lot of the fun stems from how to recover from the screw-ups rather than avoiding them.</p><p></p><p>Yes, we also joke about "bad dice", ditching dice because they are rolling badly and alike. One thing I am (jokingly) sure about is something I call Narrative Prerogative. This is the ability of the dice to ensure the flow and narrative of the game happens in the most fun way. If it would be really bad but really funny for your character to slip on the rope bridge and drop that vital key into the river, they will roll to achieve just that result. If you have to roll riduculously high to save the day, the dice ensure it happens, thus creating the great storyline.</p><p>We've all had days where rolls have gone largely in our favour and days where the opposite is true and nothing goes your way. We had one day where even with the poor DM doing everything he could behind the scenes to help us out, short of enemies spontaneously combusting, our dice rolling was so atrocious we still couldn't avoid utter disaster. It was extraordinary and very funny. That is the nature of random events of course and we remember them because they are exceptional.</p></blockquote><p></p>
[QUOTE="Gibili, post: 7744093, member: 6682820"] "The objective in the game (for most) is to survive, then prosper." For me the objective is to get together with friends and have a laugh. Not that we play to lose in any way shape or form, but neither do we try too hard to "win". That's just the way we play. Everyone is different...thankfully. "Good strategy and tactics in the game is to limit the number of times you have to rely on the dice to bail you out of trouble, and good players do that, while poor players rely on the dice a lot" Each to their own in how they play but I can't imagine playing a game in such a way as to limit the number of dice rolls in order to reduce the random factor and most certainly wouldn't attach the epithet "good" or "bad" to players in this context. That feels like a terribly prejorative thing to do. In my experience the most fun and laughter comes from daft and hasty choices, stupid plans and rolling 1s rather than rolling 20s or playing tactically to avoid the dice roll. There's no doubt that for us as a group, the tales we love to retell from many decades of playing are the monumental screw-ups and not the sucesses or how we "managed" the game to our advantage. I think a lot of the fun stems from how to recover from the screw-ups rather than avoiding them. Yes, we also joke about "bad dice", ditching dice because they are rolling badly and alike. One thing I am (jokingly) sure about is something I call Narrative Prerogative. This is the ability of the dice to ensure the flow and narrative of the game happens in the most fun way. If it would be really bad but really funny for your character to slip on the rope bridge and drop that vital key into the river, they will roll to achieve just that result. If you have to roll riduculously high to save the day, the dice ensure it happens, thus creating the great storyline. We've all had days where rolls have gone largely in our favour and days where the opposite is true and nothing goes your way. We had one day where even with the poor DM doing everything he could behind the scenes to help us out, short of enemies spontaneously combusting, our dice rolling was so atrocious we still couldn't avoid utter disaster. It was extraordinary and very funny. That is the nature of random events of course and we remember them because they are exceptional. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The "Superstitious Mumbo Jumbo" Of Dice Rolling
Top