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The surprise round and you
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<blockquote data-quote="Flamestrike" data-source="post: 6868484" data-attributes="member: 6788736"><p>I disagree with everyone in this thread.</p><p></p><p>If an assasin sneaks up on a guard and declares he wants to shoot the guard with a crossbow then the combat sequence commences.</p><p></p><p>When the combat sequence commences, all combatants roll initiative. Then the DM determines surprise, and surprised creatures cannot act on their turn on round 1 of the combat.</p><p></p><p>So if the assasin rolls a higher initiative score, he goes first and his assasinate ability triggers. If the guard rolls higher, the assasin cannot use assasinate (double crit) but arguably could use assasinate (advantage to hit) as the guard hasnt technically 'taken' a turn yet (he's surprised so cant act on his turn.</p><p></p><p>The guard reacted fast enough to thwart the assassins attempt to murder him (although he still wears a crossbow bolt to the face).</p><p></p><p>Any DM that gave someone a 'free hit' outside of the combat sequence, I'd probably quit the game then and there. I see it all too often unfortunately. It happened in an AL game on the weekend and annoyed the hell out of me.</p><p></p><p>If youre doing it in your games, please stop. 5E is deadly enough already without granting a whole extra rounds worth of actions to the first player at the table who screams I ATTACK!!! the loudest and quickest.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6868484, member: 6788736"] I disagree with everyone in this thread. If an assasin sneaks up on a guard and declares he wants to shoot the guard with a crossbow then the combat sequence commences. When the combat sequence commences, all combatants roll initiative. Then the DM determines surprise, and surprised creatures cannot act on their turn on round 1 of the combat. So if the assasin rolls a higher initiative score, he goes first and his assasinate ability triggers. If the guard rolls higher, the assasin cannot use assasinate (double crit) but arguably could use assasinate (advantage to hit) as the guard hasnt technically 'taken' a turn yet (he's surprised so cant act on his turn. The guard reacted fast enough to thwart the assassins attempt to murder him (although he still wears a crossbow bolt to the face). Any DM that gave someone a 'free hit' outside of the combat sequence, I'd probably quit the game then and there. I see it all too often unfortunately. It happened in an AL game on the weekend and annoyed the hell out of me. If youre doing it in your games, please stop. 5E is deadly enough already without granting a whole extra rounds worth of actions to the first player at the table who screams I ATTACK!!! the loudest and quickest. [/QUOTE]
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