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<blockquote data-quote="DEFCON 1" data-source="post: 6868520" data-attributes="member: 7006"><p>The difference here I suspect for many of us is that we prefer to use the DEX (Stealth) vs WIS (Perception) method for determining whether the guard can react to the assassination attempt, rather than DEX (Initiative) vs DEX (Initiative). If the guard wants to stop the attempt, then they need to roll higher on the Perception check to notice the Assassin in the first place.</p><p></p><p>Now, there's nothing <em>wrong</em> with using Initiative as the determining check to see whether the Assassin gets to use his/her ability... but because we've probably already had the DEX (Stealth) vs WIS (Perception) check done too to find out if the Assassin was even able to sneak up on the guard... layering DEX (Initiative) vs DEX (Initiative) on top of it seems superfluous for some of us, and just presents one more hurdle for the Assassin PC to have to jump over to get to use his ability.</p><p></p><p>And considering critical hits aren't THAT big of a deal (seeing as how the Assassin is going to get other critical hits 1 out of every 20 attacks anyway regardless)... making it more difficult for the Assassin to do it at the top of a fight to me just seems unnecessary. But hey... to each their own.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6868520, member: 7006"] The difference here I suspect for many of us is that we prefer to use the DEX (Stealth) vs WIS (Perception) method for determining whether the guard can react to the assassination attempt, rather than DEX (Initiative) vs DEX (Initiative). If the guard wants to stop the attempt, then they need to roll higher on the Perception check to notice the Assassin in the first place. Now, there's nothing [i]wrong[/i] with using Initiative as the determining check to see whether the Assassin gets to use his/her ability... but because we've probably already had the DEX (Stealth) vs WIS (Perception) check done too to find out if the Assassin was even able to sneak up on the guard... layering DEX (Initiative) vs DEX (Initiative) on top of it seems superfluous for some of us, and just presents one more hurdle for the Assassin PC to have to jump over to get to use his ability. And considering critical hits aren't THAT big of a deal (seeing as how the Assassin is going to get other critical hits 1 out of every 20 attacks anyway regardless)... making it more difficult for the Assassin to do it at the top of a fight to me just seems unnecessary. But hey... to each their own. [/QUOTE]
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