Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Surprise round anomally
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Syrsuro" data-source="post: 4388183" data-attributes="member: 58162"><p>The solution to the original problem (ignoring other issues with surprise rounds) is to revive a version of the 3.x charge/surprise special case:</p><p> </p><p>3.x rule: If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of double your speed). You can't use this option unless you are restricted to taking only a standard action or a move action on your turn (such as during a surprise round).</p><p> </p><p>4E houserule: If you are able to take a standard action on your turn, but are unable to take any other action (such as during a surprise round) you can still charge, even if the distance would be less than 2 squares. Charging less than two squares allows an attack, but confers no benefit to the attack roll or bullrush.</p><p> </p><p>Although the simplest fix (which I prefer, although it would weaken prone and daze) is to simply errata the section on Charge: Movement Requirements to read: "To gain the bonus to the attack roll you must move at least 2 squares from your starting position...."</p><p> </p><p>After all - it seems to me that the prone target that jumps up and back into the fray is an iconic image from all forms of media. That they somehow - despite being only five feet away - are prevented from jumping up and attacking seems unlikely.</p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4388183, member: 58162"] The solution to the original problem (ignoring other issues with surprise rounds) is to revive a version of the 3.x charge/surprise special case: 3.x rule: If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of double your speed). You can't use this option unless you are restricted to taking only a standard action or a move action on your turn (such as during a surprise round). 4E houserule: If you are able to take a standard action on your turn, but are unable to take any other action (such as during a surprise round) you can still charge, even if the distance would be less than 2 squares. Charging less than two squares allows an attack, but confers no benefit to the attack roll or bullrush. Although the simplest fix (which I prefer, although it would weaken prone and daze) is to simply errata the section on Charge: Movement Requirements to read: "To gain the bonus to the attack roll you must move at least 2 squares from your starting position...." After all - it seems to me that the prone target that jumps up and back into the fray is an iconic image from all forms of media. That they somehow - despite being only five feet away - are prevented from jumping up and attacking seems unlikely. Carl [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Surprise round anomally
Top