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General Tabletop Discussion
*Pathfinder & Starfinder
The swinginess of low levels.
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<blockquote data-quote="CleverNickName" data-source="post: 5952578" data-attributes="member: 50987"><p>High amounts of hit points can cause problems, especially if you are trying to create a more gritty, intense style of game. (They can also slow the game down a lot, by making battles last longer.) Instead of fiddling around with attacks and damage, though, it is much easier to adjust the players' hit points.</p><p></p><p>Dropping the Con bonus to hit points is one way you can do this. You can also lower the HD of each character class...fighters get d8 instead of d12, for example. You could make characters roll for hit points at first level, instead of just automatically giving them the max. Do them all at once, even.</p><p></p><p>Or you could go the opposite way, and give everyone double their Con bonus to hit points (or triple, or x100) at each level-up. You could increase everyone's HD to d12 or d20. You could automatically give everyone max HP at each level-up.</p><p></p><p>In my experience, the more hit points the party has in the party, the more invincible they feel...they are more reckless, kicking in doors and howling insults at the authorities, picking a fight with anything that moves without a moment's thought. And the fewer hit points they have, the more cautious and reserved they feel...they search everything for traps, they stop to listen at every door, they bribe the authorities, and they seek peaceful resolution with (or flee from!) everything that moves. Both are fine ways to play the game...try 'em both.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5952578, member: 50987"] High amounts of hit points can cause problems, especially if you are trying to create a more gritty, intense style of game. (They can also slow the game down a lot, by making battles last longer.) Instead of fiddling around with attacks and damage, though, it is much easier to adjust the players' hit points. Dropping the Con bonus to hit points is one way you can do this. You can also lower the HD of each character class...fighters get d8 instead of d12, for example. You could make characters roll for hit points at first level, instead of just automatically giving them the max. Do them all at once, even. Or you could go the opposite way, and give everyone double their Con bonus to hit points (or triple, or x100) at each level-up. You could increase everyone's HD to d12 or d20. You could automatically give everyone max HP at each level-up. In my experience, the more hit points the party has in the party, the more invincible they feel...they are more reckless, kicking in doors and howling insults at the authorities, picking a fight with anything that moves without a moment's thought. And the fewer hit points they have, the more cautious and reserved they feel...they search everything for traps, they stop to listen at every door, they bribe the authorities, and they seek peaceful resolution with (or flee from!) everything that moves. Both are fine ways to play the game...try 'em both. [/QUOTE]
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Community
General Tabletop Discussion
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The swinginess of low levels.
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