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General Tabletop Discussion
*Pathfinder & Starfinder
The swinginess of low levels.
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<blockquote data-quote="Lanefan" data-source="post: 5952587" data-attributes="member: 29398"><p>You normally play 3e up to 40th level? That'd sure make your group unusual... </p><p></p><p>1e had two interesting solutions to this:</p><p> - after name level (usually 9th) each level gave you a flat h.p. boost with no bonus (I don't like this)</p><p> - each time you were revived from death your Con. dropped by one; so if a campaign had a normal death rate Con. bonus would slowly wind down at higher levels (I like this).</p><p> </p><p>How would the double damage swing interact with critical hits? Also, would monsters get this too? (non-starter if they don't)</p><p>That sort of thing doesn't plague low-level games, it makes them exciting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (besides, if you're that fragile you might want to set up the fight a bit more to your advantage...)</p><p></p><p>Also, there's a design issue that quickly crops up: if there's a safety net at very low level the higher levels - assuming consistent design - would tend to become risk-free.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5952587, member: 29398"] You normally play 3e up to 40th level? That'd sure make your group unusual... 1e had two interesting solutions to this: - after name level (usually 9th) each level gave you a flat h.p. boost with no bonus (I don't like this) - each time you were revived from death your Con. dropped by one; so if a campaign had a normal death rate Con. bonus would slowly wind down at higher levels (I like this). How would the double damage swing interact with critical hits? Also, would monsters get this too? (non-starter if they don't) That sort of thing doesn't plague low-level games, it makes them exciting. :) (besides, if you're that fragile you might want to set up the fight a bit more to your advantage...) Also, there's a design issue that quickly crops up: if there's a safety net at very low level the higher levels - assuming consistent design - would tend to become risk-free. Lanefan [/QUOTE]
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The swinginess of low levels.
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