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General Tabletop Discussion
*Pathfinder & Starfinder
The swinginess of low levels.
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<blockquote data-quote="Gorgoroth" data-source="post: 5954216" data-attributes="member: 6674889"><p><strong>why</strong></p><p></p><p>not just make such a thing as a "toughness" feat and suggest for a less "gritty" game, everyone in the party has it at level 1? "Favored by the gods" or "A cut above the rest" (ahem). </p><p></p><p>4e tried to make 1st level characters less smushy. They did that, waaaaay too much. A wizard with 22hp? wonderful. That'll take three hits in a row to kill him. But the problem is after battle, when you have 4-5 surges, each one's worth 5-6 hp. All of a sudden, you see your first level wizard has > 50hp, and that's without any help from anyone whatsoever, magical healing, etc. A dwarven fighter could easily have 100 hp at first level in 4e. eeeesh. No wonder they never died. I tried to run a "killer" adventure with EL+4 critters in Dark Sun for a party with a dwarven battlerager in it...I could *not* kill him. I tried. Wave after wave of enemies. They were stuck in an arena, Gladiator style. Eventually I just sent in huge red dragons to rip apart the entire colloseum and all the audience and they escaped...but I remember feeling : how is this balanced? It's not...it's waaaaay unbalanced in favor of party survivability.</p><p></p><p>I want D&D Next to not have players feel invulnerable. If I play a three year campaign and nobody dies...I'll similarly say that DDN hasn't lived up to my expectations, like 4e did. Hopefully they allow DMs to tone up or down the grittiness...because heck, some people like playing Doom in God-mode. I don't. What's the point?</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5954216, member: 6674889"] [b]why[/b] not just make such a thing as a "toughness" feat and suggest for a less "gritty" game, everyone in the party has it at level 1? "Favored by the gods" or "A cut above the rest" (ahem). 4e tried to make 1st level characters less smushy. They did that, waaaaay too much. A wizard with 22hp? wonderful. That'll take three hits in a row to kill him. But the problem is after battle, when you have 4-5 surges, each one's worth 5-6 hp. All of a sudden, you see your first level wizard has > 50hp, and that's without any help from anyone whatsoever, magical healing, etc. A dwarven fighter could easily have 100 hp at first level in 4e. eeeesh. No wonder they never died. I tried to run a "killer" adventure with EL+4 critters in Dark Sun for a party with a dwarven battlerager in it...I could *not* kill him. I tried. Wave after wave of enemies. They were stuck in an arena, Gladiator style. Eventually I just sent in huge red dragons to rip apart the entire colloseum and all the audience and they escaped...but I remember feeling : how is this balanced? It's not...it's waaaaay unbalanced in favor of party survivability. I want D&D Next to not have players feel invulnerable. If I play a three year campaign and nobody dies...I'll similarly say that DDN hasn't lived up to my expectations, like 4e did. Hopefully they allow DMs to tone up or down the grittiness...because heck, some people like playing Doom in God-mode. I don't. What's the point? [/QUOTE]
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The swinginess of low levels.
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