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General Tabletop Discussion
*Pathfinder & Starfinder
The swinginess of low levels.
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<blockquote data-quote="Neonchameleon" data-source="post: 5957493" data-attributes="member: 87792"><p>How you explain the gap is by making hit points exactly what Gygax flat out stated they were. A measure of a range of things rather than strict physical damage. 1hp either represents people who are untrained in combat and have no significant experience (meaning that it's easy to get a good hit on them) or people who are hopelessly outclassed. And we've been through the maths on a previous thread to show that a 9th level fighter with decent baseline equipment will often be able to 1-shot an ogre in AD&D.</p><p> </p><p>How do you account for a level 0 princess who doesn't know which end of a sword to hold having about as much resilience in combat as an adventuring wizard? Because to me that's a far more glaring problem. As is the fighter on 1hp being almost entirely unimpeded - no penalties to attack at all.</p><p></p><p>Hit points are not a direct reflection of damage; Gygax was very clear on this. And any assumption that they are is going to fail in certain very predictable ways.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5957493, member: 87792"] How you explain the gap is by making hit points exactly what Gygax flat out stated they were. A measure of a range of things rather than strict physical damage. 1hp either represents people who are untrained in combat and have no significant experience (meaning that it's easy to get a good hit on them) or people who are hopelessly outclassed. And we've been through the maths on a previous thread to show that a 9th level fighter with decent baseline equipment will often be able to 1-shot an ogre in AD&D. How do you account for a level 0 princess who doesn't know which end of a sword to hold having about as much resilience in combat as an adventuring wizard? Because to me that's a far more glaring problem. As is the fighter on 1hp being almost entirely unimpeded - no penalties to attack at all. Hit points are not a direct reflection of damage; Gygax was very clear on this. And any assumption that they are is going to fail in certain very predictable ways. [/QUOTE]
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The swinginess of low levels.
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