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General Tabletop Discussion
*Pathfinder & Starfinder
The swinginess of low levels.
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<blockquote data-quote="Mercutio01" data-source="post: 5958211" data-attributes="member: 37277"><p>Die as in outright -Con or -10 or whatever system "die"? In a combat heavy campaign (meaning more than 50% of all experience was earned from fights to the death), probably 1 every level between 1 and 3. Dropped to negative hit points and at death's door requiring the use of magical healing? Roughly every combat at level 1, every other at level 2, and every three or four combats at level 3.</p><p></p><p>Remember, that's a rough estimate, and it's also in a combat heavy campaign, which is not usually what I want to run. Sometimes player actions change my intent (it frequently did when I had the time and group for F2F gaming, in fact). In the average campaign I ran, which was probably less than 50% active combat, death came less often from combat (because combat was less frequent) and had accordingly fewer deaths.</p><p></p><p>That's what I meant about combat being dangerous and surviving combat an accomplishment. Combat was something that was dangerous to engage in, and thus not engaged in nearly as frequently.</p><p></p><p>As I now play most of my games via PBP (for various reasons), I'm far more forgiving when it comes to combat, especially since combat encounters take up exponentially longer amounts of time than non-combat exploration and encounters. That said, however, in my current game, I've actually moved my rolls from behind the curtain to in the open in order to make combat a little more lethal, because it's just been too easy so far. PCs are in the last encounter before they're going to rest (I think, anyway) and are about to level up, but none of the previous fights had enough sting, and I think the lack of the fear of death translated into a growing sense of apathy for the game.</p><p></p><p>Again, this is my playstyle, so nothing about playing right or wrong, but I find that when combat has a high potential for lethality, it happens less frequently, and I think that's a good thing. When combat has a low potential for lethality, it happens more frequently, and that's generally not to my preference.</p></blockquote><p></p>
[QUOTE="Mercutio01, post: 5958211, member: 37277"] Die as in outright -Con or -10 or whatever system "die"? In a combat heavy campaign (meaning more than 50% of all experience was earned from fights to the death), probably 1 every level between 1 and 3. Dropped to negative hit points and at death's door requiring the use of magical healing? Roughly every combat at level 1, every other at level 2, and every three or four combats at level 3. Remember, that's a rough estimate, and it's also in a combat heavy campaign, which is not usually what I want to run. Sometimes player actions change my intent (it frequently did when I had the time and group for F2F gaming, in fact). In the average campaign I ran, which was probably less than 50% active combat, death came less often from combat (because combat was less frequent) and had accordingly fewer deaths. That's what I meant about combat being dangerous and surviving combat an accomplishment. Combat was something that was dangerous to engage in, and thus not engaged in nearly as frequently. As I now play most of my games via PBP (for various reasons), I'm far more forgiving when it comes to combat, especially since combat encounters take up exponentially longer amounts of time than non-combat exploration and encounters. That said, however, in my current game, I've actually moved my rolls from behind the curtain to in the open in order to make combat a little more lethal, because it's just been too easy so far. PCs are in the last encounter before they're going to rest (I think, anyway) and are about to level up, but none of the previous fights had enough sting, and I think the lack of the fear of death translated into a growing sense of apathy for the game. Again, this is my playstyle, so nothing about playing right or wrong, but I find that when combat has a high potential for lethality, it happens less frequently, and I think that's a good thing. When combat has a low potential for lethality, it happens more frequently, and that's generally not to my preference. [/QUOTE]
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