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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The swinginess of low levels.
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<blockquote data-quote="ExploderWizard" data-source="post: 5961233" data-attributes="member: 66434"><p>The only 'one true way' is that which your gaming group finds most appealing. The <em>approach </em>taken with regard to the rules will not be found on page X of any rulebook. </p><p> </p><p>For me, the rules are ground level guidelines for reference when no other solution seems to work. For example the rules say there is a 15% chance to hear something. What does that mean? What level of noise is that chance supposed to represent. If there is an orchestra playing around the corner in the dungeon corridor 60 feet away do I only have a 15% chance to hear it? By those standards all adventurers are functionally deaf. </p><p> </p><p>Most importantly, what does a fair assessment of the situation say? A reasonable call to make would be that everyone automatically hears the music. There isn't a rule that says so, but it makes common sense. Ignoring common sense for by the book rulings is where broken and stupid combinations come from. </p><p> </p><p>The result of such nonsense is why there are so many optimizers gaming the system <em>rather than playing the game. </em>Its no wonder that players want to spend so much time manipulating the rules in such games. If the rules are all that matters it should come as no surprise that they want to interact with them moreso than the game world. </p><p> </p><p>If the game is no more than the sum of the rules then I find it empty of the qualities that make rpgs great and different from wargames.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5961233, member: 66434"] The only 'one true way' is that which your gaming group finds most appealing. The [I]approach [/I]taken with regard to the rules will not be found on page X of any rulebook. For me, the rules are ground level guidelines for reference when no other solution seems to work. For example the rules say there is a 15% chance to hear something. What does that mean? What level of noise is that chance supposed to represent. If there is an orchestra playing around the corner in the dungeon corridor 60 feet away do I only have a 15% chance to hear it? By those standards all adventurers are functionally deaf. Most importantly, what does a fair assessment of the situation say? A reasonable call to make would be that everyone automatically hears the music. There isn't a rule that says so, but it makes common sense. Ignoring common sense for by the book rulings is where broken and stupid combinations come from. The result of such nonsense is why there are so many optimizers gaming the system [I]rather than playing the game. [/I]Its no wonder that players want to spend so much time manipulating the rules in such games. If the rules are all that matters it should come as no surprise that they want to interact with them moreso than the game world. If the game is no more than the sum of the rules then I find it empty of the qualities that make rpgs great and different from wargames. [/QUOTE]
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Community
General Tabletop Discussion
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The swinginess of low levels.
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