Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Sword Berserk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Edena_of_Neith" data-source="post: 1880400" data-attributes="member: 2020"><p>The 3.5 rule would make the Sword Berserk more frightful than I envisioned it, then.</p><p></p><p> The Sword's blade is 6 inches thick, in the middle. At the edges, it is razor sharp and thin. So some sort of average (3 inches?) is needed.</p><p> The pommel is standard sized for a large orc's hand, although longer than normal for a long sword. The guard generally consists of four spokes extending out and then forward, ending in spheres often with onyx stones of their own.</p><p></p><p> I had intended that an ordinary defender with ordinary weapons (swords, maces, arrows) could hit and damage the Sword. I gave it so many hit points to offset the obvious: the defenders would rain destruction down on the Sword to stop it.</p><p> But now, you are saying that only weapons of + 3 or greater could damage a Sword Berserk, because it is itself a + 3 weapon? </p><p></p><p> I guess the Sword should be counted as 3 inches thick, and as adamantite for purposes of hardness. The Sword is not made of adamantite, but rather of iron, but treat it as adamantite anyways. And of course the orcs made the thing thick, putting great effort into enchanting all that metal, so the Sword would be strong and difficult to destroy (so the hit point stipulations per inch of adamantite work out within the spirit of what I intended for the weapon)</p><p></p><p> So in 3.5 the Sword would have a Hardness of 26, would have 150 hit points, and it would be immune to attacks with weapons of under + 3 enchantment. It would continue to make saves as a 20th level fighter. </p><p> Still, far more frightful and dangerous than my original 2E conception of the Sword. </p><p> Let's just say, if the majority of my characters knew the orcs were on the way with one of these Swords, they'd be calling for the local Elven High Mage to make an appearance, and fast.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 1880400, member: 2020"] The 3.5 rule would make the Sword Berserk more frightful than I envisioned it, then. The Sword's blade is 6 inches thick, in the middle. At the edges, it is razor sharp and thin. So some sort of average (3 inches?) is needed. The pommel is standard sized for a large orc's hand, although longer than normal for a long sword. The guard generally consists of four spokes extending out and then forward, ending in spheres often with onyx stones of their own. I had intended that an ordinary defender with ordinary weapons (swords, maces, arrows) could hit and damage the Sword. I gave it so many hit points to offset the obvious: the defenders would rain destruction down on the Sword to stop it. But now, you are saying that only weapons of + 3 or greater could damage a Sword Berserk, because it is itself a + 3 weapon? I guess the Sword should be counted as 3 inches thick, and as adamantite for purposes of hardness. The Sword is not made of adamantite, but rather of iron, but treat it as adamantite anyways. And of course the orcs made the thing thick, putting great effort into enchanting all that metal, so the Sword would be strong and difficult to destroy (so the hit point stipulations per inch of adamantite work out within the spirit of what I intended for the weapon) So in 3.5 the Sword would have a Hardness of 26, would have 150 hit points, and it would be immune to attacks with weapons of under + 3 enchantment. It would continue to make saves as a 20th level fighter. Still, far more frightful and dangerous than my original 2E conception of the Sword. Let's just say, if the majority of my characters knew the orcs were on the way with one of these Swords, they'd be calling for the local Elven High Mage to make an appearance, and fast. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Sword Berserk
Top