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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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The Sword Berserk
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<blockquote data-quote="Anabstercorian" data-source="post: 1880598" data-attributes="member: 2550"><p>Written up in 3.5 parlance (i.e., minimum flavor text and rules clean as possible)...</p><p></p><p><strong>Sword Berserk</strong> <span style="font-size: 9px">Minor Artifact</span></p><p>A sword berserk is a large <em>+3 adamantine greatsword</em> crafted by mad orcish priests and spellcasters. It's not actually made of adamantine, but of magically enchanted iron. It holds the spirit of an orcish hero (or villain, as it may be.) When thrown, it animates as though wielded by an invisible warrior and attacks as follows:</p><p></p><p>Hit Points: 250</p><p>Initiative: +5</p><p>Speed: Fly 30 ft. (perfect), fly 900 (clumsy)</p><p>Armor Class: 14 (+5 Dex, -1 Size) touch 14, flat-footed 14</p><p>Base Attack/Grapple: +20/+26</p><p>Attack: Cut +30 melee (3d6+15/19-20) and Pommel +28 melee (1d10+3)</p><p>Full Attack: Cut +30/+25/+20/+15 melee (3d6+15/19-20) and Pommel +28/+23/+18 melee (1d10+3)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Deadly Charge, I'll Getcha</p><p>Special Qualities: Hardness 23, Magic Sight</p><p>Saves: Fort +12, Ref +11, Will +8</p><p>Abilities: Str 23, Dex 21, Con -, Int 14, Wis 14, Cha 6</p><p>Skills: -</p><p>Feats: Weapon Focus (Itself), Greater Weapon Focus (Itself), Greater Weapon Specialization (Itself), Weapon Specialization (Itself), Power Attack, Cleave, Great Cleave, Improved Sunder, Improved Bull Rush</p><p></p><p><strong>Deadly Charge:</strong> Due to it's great speed, a Sword Berserk deals an additional 4d12 points of damage on a charge attack.</p><p></p><p><strong>I'll Getcha</strong> A Sword Berserk can use <em>discern location</em> as a supernatural ability at will to detect anyone who it was planning to kill and got away from it.</p><p></p><p><strong>Magic Sight:</strong> A Sword Berserk can perceive the location of all living (and undead) creatures within 120 feet. Especially elves. Damn those elves!</p><p></p><p>Only an orc with 10 ranks in Craft (Weaponsmith) or similar skills and the feats Craft Construct and Craft Magic Arms and Armor can repair a damaged Sword Berserk, which takes one day, 250 experience points, and 5000 gp worth of ensorceled iron per 10 hit points.</p><p></p><p>As mentioned earlier, it's one thing to START this thing's fury. Stopping it is a whole other bag. o.o</p><p></p><p></p><p><em>It's worth noting that on a power attack, this thing deals 65 damage per hit, on average. Easily enough to cut through all aforementioned things that it cuts through...</em></p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 1880598, member: 2550"] Written up in 3.5 parlance (i.e., minimum flavor text and rules clean as possible)... [b]Sword Berserk[/b] [SIZE=1]Minor Artifact[/SIZE] A sword berserk is a large [i]+3 adamantine greatsword[/i] crafted by mad orcish priests and spellcasters. It's not actually made of adamantine, but of magically enchanted iron. It holds the spirit of an orcish hero (or villain, as it may be.) When thrown, it animates as though wielded by an invisible warrior and attacks as follows: Hit Points: 250 Initiative: +5 Speed: Fly 30 ft. (perfect), fly 900 (clumsy) Armor Class: 14 (+5 Dex, -1 Size) touch 14, flat-footed 14 Base Attack/Grapple: +20/+26 Attack: Cut +30 melee (3d6+15/19-20) and Pommel +28 melee (1d10+3) Full Attack: Cut +30/+25/+20/+15 melee (3d6+15/19-20) and Pommel +28/+23/+18 melee (1d10+3) Space/Reach: 10 ft./5 ft. Special Attacks: Deadly Charge, I'll Getcha Special Qualities: Hardness 23, Magic Sight Saves: Fort +12, Ref +11, Will +8 Abilities: Str 23, Dex 21, Con -, Int 14, Wis 14, Cha 6 Skills: - Feats: Weapon Focus (Itself), Greater Weapon Focus (Itself), Greater Weapon Specialization (Itself), Weapon Specialization (Itself), Power Attack, Cleave, Great Cleave, Improved Sunder, Improved Bull Rush [b]Deadly Charge:[/b] Due to it's great speed, a Sword Berserk deals an additional 4d12 points of damage on a charge attack. [b]I'll Getcha[/b] A Sword Berserk can use [i]discern location[/i] as a supernatural ability at will to detect anyone who it was planning to kill and got away from it. [b]Magic Sight:[/b] A Sword Berserk can perceive the location of all living (and undead) creatures within 120 feet. Especially elves. Damn those elves! Only an orc with 10 ranks in Craft (Weaponsmith) or similar skills and the feats Craft Construct and Craft Magic Arms and Armor can repair a damaged Sword Berserk, which takes one day, 250 experience points, and 5000 gp worth of ensorceled iron per 10 hit points. As mentioned earlier, it's one thing to START this thing's fury. Stopping it is a whole other bag. o.o [i]It's worth noting that on a power attack, this thing deals 65 damage per hit, on average. Easily enough to cut through all aforementioned things that it cuts through...[/i] [/QUOTE]
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