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The Swordlands - updated 28th May; The Hanged Man
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<blockquote data-quote="Mathew_Freeman" data-source="post: 5166573" data-attributes="member: 1846"><p><strong>The Journey to Mycklegarth</strong></p><p></p><p>The adventurers leave Skeinwael early in the morning as the ashes of the vampire horde are still glowing. Accompanied by Oellorn of Igglingsborg they travel several days into the evergreen forest until they arrive at a small villagers named Mittewald. There the villagers explain how a warband of ogres raided the outlying farms and took some of the farmers captive. The party agree to chase down the ogres and are given sleds and dogs to travel over the ice fields between Mittewald and Mycklegarth.</p><p></p><p>Many days of pursuit follow. Thunder uses divine magic to keep the dogs on their feet day and night. They find the ogres camps, and, it appears, the remains of some of the human captives. Soon they adventurers sight the rearguard sled, massive ogres swathed in heavy furs hunched up in a sled, an orc drives the dire boar beast of burden. Ahead in the distance, more sleds lead the way.</p><p></p><p>The party destroys the first sled and take out it’s crew. Catching up with the main pack 2 more sleds filled with ogres and orcs come into view. A longer battle ensues at high speed, with exchanges of missile fire, and Karl performing stunt leaps between the sleds. Having dispatched the main group the adventurers chase after the lead sled.</p><p></p><p>The chase continues over a frozen lake, where the ice breaks beneath them throwing everyone into the freezing water. Climbing out onto the drifting ice floes the adventurers battle an ogre shaman who moves around the battlefield in and out of gaseous form and his orc battlerager driver. Aengus uses Armour of Agathys to freeze the water under his feet and save the drowning villagers, meanwhile Oellorn battles the orc on a slippery ice floe. The ogre shaman and Karl find themselves grappling underwater until the shaman finally attempts to flee and is killed by Aengus.</p><p></p><p>They emerge on the other side of the lake to be met by 2 primitive looking hunters from Mycklegarth. One introduces himself as Finn, and leads them to their village. In Mycklegarth the party meet Snøflgrøf once again. They tell him of their quest to slay the spawn of Fenryr. Finn relates The Saga of Halfdan Man And A Half, and Snøflgrøf says that he is certain that the death of a fearsome monster known as Nyfellryr will bring them closer to the end of their mission.</p><p></p><p>That night, Thunder recovers more memories…</p><p></p><p></p><p></p><p><span style="color: orange">Note: This account, and the memory above, come directly from our GM, crater. He's stepped up where I've failed and is keeping the account of the campaign going on Obsidian Portal, and I'm cross-posting it over to here.</span></p><p><span style="color: orange"></span></p><p><span style="color: orange">You may notice that the names of the Warforged are somewhat influenced by the names of the Minds in Iain M. Banks Culture Series. We went for this as a deliberate move.</span></p><p><span style="color: orange"></span></p><p><span style="color: orange">Lastly, it's important to note that whilst Thunder is pretty certain he's not the knight that stands and speaks at the end of that memory, neither can he remember who it actually was...</span></p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 5166573, member: 1846"] [b]The Journey to Mycklegarth[/b] The adventurers leave Skeinwael early in the morning as the ashes of the vampire horde are still glowing. Accompanied by Oellorn of Igglingsborg they travel several days into the evergreen forest until they arrive at a small villagers named Mittewald. There the villagers explain how a warband of ogres raided the outlying farms and took some of the farmers captive. The party agree to chase down the ogres and are given sleds and dogs to travel over the ice fields between Mittewald and Mycklegarth. Many days of pursuit follow. Thunder uses divine magic to keep the dogs on their feet day and night. They find the ogres camps, and, it appears, the remains of some of the human captives. Soon they adventurers sight the rearguard sled, massive ogres swathed in heavy furs hunched up in a sled, an orc drives the dire boar beast of burden. Ahead in the distance, more sleds lead the way. The party destroys the first sled and take out it’s crew. Catching up with the main pack 2 more sleds filled with ogres and orcs come into view. A longer battle ensues at high speed, with exchanges of missile fire, and Karl performing stunt leaps between the sleds. Having dispatched the main group the adventurers chase after the lead sled. The chase continues over a frozen lake, where the ice breaks beneath them throwing everyone into the freezing water. Climbing out onto the drifting ice floes the adventurers battle an ogre shaman who moves around the battlefield in and out of gaseous form and his orc battlerager driver. Aengus uses Armour of Agathys to freeze the water under his feet and save the drowning villagers, meanwhile Oellorn battles the orc on a slippery ice floe. The ogre shaman and Karl find themselves grappling underwater until the shaman finally attempts to flee and is killed by Aengus. They emerge on the other side of the lake to be met by 2 primitive looking hunters from Mycklegarth. One introduces himself as Finn, and leads them to their village. In Mycklegarth the party meet Snøflgrøf once again. They tell him of their quest to slay the spawn of Fenryr. Finn relates The Saga of Halfdan Man And A Half, and Snøflgrøf says that he is certain that the death of a fearsome monster known as Nyfellryr will bring them closer to the end of their mission. That night, Thunder recovers more memories… [color=orange]Note: This account, and the memory above, come directly from our GM, crater. He's stepped up where I've failed and is keeping the account of the campaign going on Obsidian Portal, and I'm cross-posting it over to here. You may notice that the names of the Warforged are somewhat influenced by the names of the Minds in Iain M. Banks Culture Series. We went for this as a deliberate move. Lastly, it's important to note that whilst Thunder is pretty certain he's not the knight that stands and speaks at the end of that memory, neither can he remember who it actually was...[/color] [/QUOTE]
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