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<blockquote data-quote="ziegander" data-source="post: 4378337" data-attributes="member: 72250"><p>[sblock=Paragon Tier (COMPLETE!)]</p><p><strong>Level 13 Encounter Techniques</strong></p><p> </p><p> <strong>Diamond Razor</strong></p><p> Encounter, Martial, Weapon</p><p> Standard Action – Melee weapon</p><p> Target: One creature</p><p> Attack: Dexterity vs AC</p><p> Hit: 3[W] + Dexterity modifier damage. You and all allies within 2 squares gain a +2 power bonus to defenses and saves against attacks and effects originating from the target until the end of your next turn.</p><p> Friendly Fire – The power bonus is equal to 1 + your Intelligence modifier instead.</p><p> </p><p> <strong>Dervish Dynamo</strong></p><p> Encounter, Arcane, Martial, Weapon</p><p> Standard Action – Close Burst 1</p><p> Target: Each enemy within burst</p><p> Attack: Dexterity vs AC</p><p> Hit: 1[W] + Dexterity modifier lightning damage, target takes a -2 penalty to AC until the end of your next turn.</p><p> Enemy Skill – Target takes a penalty to AC equal to 1 + your Wisdom modifier.</p><p> </p><p> <strong>Bloodrage Strike</strong></p><p> Encounter, Arcane, Martial, Weapon</p><p> Standard Action – Melee or Ranged weapon</p><p> Target: One creature</p><p> Attack: Dexterity vs AC</p><p> Special: This power gains a +2 power bonus to the attack roll against bloodied targets.</p><p> Hit: 2[W] + Dexterity modifier damage.</p><p> Special: This power deals an extra 1[W] damage if you are bloodied.</p><p> Effect: All bloodied allies within 3 squares may spend a healing surge and gain a +2 power bonus to attacks until the end of your next turn.</p><p> </p><p> <strong>Astral Slip</strong></p><p> Encounter, Arcane, Martial, Weapon</p><p> Standard Action – Melee or Ranged weapon</p><p> Target: One creature</p><p> Attack: Dexterity vs AC</p><p> Hit: 2[W] + Dexterity modifier radiant damage and you become insubstantial until your choice of the beginning or end of your next turn. Additionally choose one - target is marked by you until the end of your next turn, or target marks you instead of any other creatures it had been marking.</p><p> </p><p> <strong>Level 15 Daily Techniques</strong></p><p> </p><p> <strong>Confounding Blade</strong></p><p> Daily, Martial, Weapon</p><p> Standard Action – Melee or Ranged weapon</p><p> Target: One creature</p><p> Attack: Dexterity vs AC</p><p> Hit: 3[W] + Dexterity modifier damage, target is stunned (save ends), target is marked until the end of your next turn, and any marks the target had on other creatures are transferred to you.</p><p> Miss: Target is stunned (save ends), target is marked, and any marks the target had on other creatures are transferred to you.</p><p> </p><p> <strong>Shattering Strike</strong></p><p> Daily, Arcane, Martial, Weapon</p><p> Standard Action – Melee weapon</p><p> Target: One creature</p><p> Attack: Dexterity vs AC</p><p> Hit: 3[W] + Dexterity modifier damage, target loses all immunities (save ends), and target gains Vulnerability 5 to all attacks of your allies until the end of the encounter.</p><p> </p><p> <strong>Skittering Dance</strong></p><p> Daily, Martial, Weapon</p><p> Standard Action – Melee weapon</p><p> Target: One creature</p><p> Special: You may shift a number of squares equal to your Wisdom modifier before making the attack.</p><p> Attack: Dexterity vs AC</p><p> Hit: 2[W] + Dexterity modifier damage. Shift a number of squares equal to your Wisdom modifier and repeat the attack.</p><p> Effect: Allies may shift a number of squares equal to your Wisdom modifier.</p><p> </p><p> <strong>Swordsage’s Stand</strong></p><p> Daily, Martial, Weapon</p><p> Standard Action – Melee weapon</p><p> Target: One, two or three creatures</p><p> Attack: Dexterity vs AC</p><p> Hit: 1[W] + Dexterity modifier damage to each target (you may attack the same target more than once) and target is pushed 1 square. For each attack that hits you or an ally regains hit points equal to your Intelligence modifier and gains a +1 power bonus to defenses (this bonus can stack). If you hit the same enemy three times the enemy is pushed three squares and knocked prone.</p><p> </p><p> <strong>Level 16 Utility Techniques</strong></p><p> </p><p> <strong>Elemental Might</strong></p><p> Encounter, Healing, Arcane</p><p> Standard Action – Close Burst 5</p><p> Target: Each ally in burst</p><p> Effect: Each target can spend a healing surge and choose from either acid, cold, electricity or fire. Until the end of your next turn, each target deals an extra 1d6 damage of the chosen keyword and their attacks gain the chosen keyword.</p><p> </p><p> <strong>Eureka</strong><strong>!</strong></p><p> Daily, Martial</p><p> Immediate Interrupt – Ranged 10</p><p> Trigger: You or an ally within range makes an attack roll, saving throw or skill check.</p><p> Effect: The triggering ally gains a +5 power bonus to their roll.</p><p> </p><p> <strong>Wings of Glory</strong></p><p> Encounter, Healing, Arcane</p><p> Standard Action – Ranged 10</p><p> Effect: You, or an ally within range, can spend a healing surge and can fly a number of squares equal to your normal speed.</p><p> Sustain Minor: The target can continue to fly each round, but each round after the first they cannot take standard actions while flying.</p><p> </p><p> <strong>Scintillating Barrier</strong></p><p> Daily, Arcane</p><p> Minor Action – Ranged 10</p><p> Effect: You or an ally within range becomes immune to the keyword of your choice from the following list until the end of your next turn: Acid, Cold, Fire, Lightning, Psychic, or Thunder.</p><p> Sustain Move (Special): Each turn the target spends a move action this power’s effect is sustained.</p><p> </p><p> <strong>Level 17 Encounter Techniques</strong></p><p> </p><p> <strong>Don’t You Dare</strong></p><p> Encounter, Arcane, Martial</p><p> Enemy Skill – Ranged 10</p><p> Special: You must only use an at-will or encounter power of 13th level or lower with Don’t You Dare.</p><p> Effect: Your attack deals additional damage equal to your wisdom modifier and the triggering enemy can’t use the same power (save ends).</p><p> </p><p> <strong>Well Done Friend!</strong></p><p> Encounter, Arcane, Martial</p><p> Friendly Fire – Ranged 10</p><p> Special: You must only use an at-will or encounter power of 13th level or lower with Well Done Friend!</p><p> Effect: The triggering ally regains hitpoints equal to your intelligence modifier and if you hit the triggering ally either 1) Gains a +2 power bonus to attack and damage rolls with the power, if the power was an at-will, OR 2) Regains the use of its power if the power was an encounter power.</p><p> </p><p> <strong>Skillcrusher</strong></p><p> Encounter, Martial, Weapon</p><p> Standard Action – Melee weapon</p><p> Target: One creature</p><p> Attack: Dexterity vs AC</p><p> Special: As you make the attack roll choose either an at-will power or recharge power of your target.</p><p> Hit: 3[W] + Dexterity modifier damage and target either can’t use the selected at-will power (save ends) or target does not roll to recharge its selected recharge power (save ends).</p><p> </p><p> <strong>Strike Now! Strike Hard!</strong></p><p> Encounter, Arcane, Martial, Weapon</p><p> Standard Action – Melee or Ranged weapon</p><p> Target: One creature</p><p> Attack: Dexterity vs AC</p><p> Hit: 2[W] + Dexterity modifier damage and target loses the immunity of your choice and its vulnerabilities are each increased by 5 (each until the end of your next turn).</p><p> </p><p> <strong>Level 19 Daily Techniques</strong></p><p> </p><p> <strong>Counterattack</strong></p><p> Daily, Martial</p><p> Immediate Interrupt – Melee or Ranged weapon</p><p> Trigger: An enemy uses an at-will or recharge power</p><p> Target: Triggering enemy</p><p> Attack: Dexterity vs AC</p><p> Hit: 3[W] + Dexterity modifier damage the target’s attack is ended.</p><p> Effect: Until the end of the encounter, whenever the triggering enemy uses the power that it used in triggering this attack the ally of your choice can make a basic attack against it. If the attack hits, the enemy’s attack is ended.</p><p> </p><p> <strong>Surge of Shadows</strong></p><p> Daily, Arcane, Martial, Weapon</p><p> Standard Action – Melee or Ranged weapon</p><p> Target: One creature</p><p> Attack: Dexterity vs AC</p><p> Hit: 3[W] + Dexterity modifier necrotic damage target takes a penalty to saving throws equal to your wisdom modifier (save ends).</p><p> Effect: Until the end of the encounter whenever an ally hits the target it takes a penalty to attacks and damage equal to your wisdom modifier until the end of your next turn.</p><p> </p><p> <strong>Sundering Silver</strong></p><p> Daily, Arcane , Martial, Weapon</p><p> Standard Action – Melee weapon</p><p> Target: One creature</p><p> Attack: Dexterity vs AC</p><p> Hit: 2[W] + Dexterity modifier damage and target becomes insubstantial (save ends). If the target fails its first saving throw against this power the target is transported to the Astral Plane rendering it incapable of effecting the battle (save ends).</p><p> [FONT=&quot]Miss: Half damage, target is weakened until the end of your next turn.[/FONT]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ziegander, post: 4378337, member: 72250"] [sblock=Paragon Tier (COMPLETE!)] [B]Level 13 Encounter Techniques[/B] [B]Diamond Razor[/B] Encounter, Martial, Weapon Standard Action – Melee weapon Target: One creature Attack: Dexterity vs AC Hit: 3[W] + Dexterity modifier damage. You and all allies within 2 squares gain a +2 power bonus to defenses and saves against attacks and effects originating from the target until the end of your next turn. Friendly Fire – The power bonus is equal to 1 + your Intelligence modifier instead. [B]Dervish Dynamo[/B] Encounter, Arcane, Martial, Weapon Standard Action – Close Burst 1 Target: Each enemy within burst Attack: Dexterity vs AC Hit: 1[W] + Dexterity modifier lightning damage, target takes a -2 penalty to AC until the end of your next turn. Enemy Skill – Target takes a penalty to AC equal to 1 + your Wisdom modifier. [B]Bloodrage Strike[/B] Encounter, Arcane, Martial, Weapon Standard Action – Melee or Ranged weapon Target: One creature Attack: Dexterity vs AC Special: This power gains a +2 power bonus to the attack roll against bloodied targets. Hit: 2[W] + Dexterity modifier damage. Special: This power deals an extra 1[W] damage if you are bloodied. Effect: All bloodied allies within 3 squares may spend a healing surge and gain a +2 power bonus to attacks until the end of your next turn. [B]Astral Slip[/B] Encounter, Arcane, Martial, Weapon Standard Action – Melee or Ranged weapon Target: One creature Attack: Dexterity vs AC Hit: 2[W] + Dexterity modifier radiant damage and you become insubstantial until your choice of the beginning or end of your next turn. Additionally choose one - target is marked by you until the end of your next turn, or target marks you instead of any other creatures it had been marking. [B]Level 15 Daily Techniques[/B] [B]Confounding Blade[/B] Daily, Martial, Weapon Standard Action – Melee or Ranged weapon Target: One creature Attack: Dexterity vs AC Hit: 3[W] + Dexterity modifier damage, target is stunned (save ends), target is marked until the end of your next turn, and any marks the target had on other creatures are transferred to you. Miss: Target is stunned (save ends), target is marked, and any marks the target had on other creatures are transferred to you. [B]Shattering Strike[/B] Daily, Arcane, Martial, Weapon Standard Action – Melee weapon Target: One creature Attack: Dexterity vs AC Hit: 3[W] + Dexterity modifier damage, target loses all immunities (save ends), and target gains Vulnerability 5 to all attacks of your allies until the end of the encounter. [B]Skittering Dance[/B] Daily, Martial, Weapon Standard Action – Melee weapon Target: One creature Special: You may shift a number of squares equal to your Wisdom modifier before making the attack. Attack: Dexterity vs AC Hit: 2[W] + Dexterity modifier damage. Shift a number of squares equal to your Wisdom modifier and repeat the attack. Effect: Allies may shift a number of squares equal to your Wisdom modifier. [B]Swordsage’s Stand[/B] Daily, Martial, Weapon Standard Action – Melee weapon Target: One, two or three creatures Attack: Dexterity vs AC Hit: 1[W] + Dexterity modifier damage to each target (you may attack the same target more than once) and target is pushed 1 square. For each attack that hits you or an ally regains hit points equal to your Intelligence modifier and gains a +1 power bonus to defenses (this bonus can stack). If you hit the same enemy three times the enemy is pushed three squares and knocked prone. [B]Level 16 Utility Techniques[/B] [B]Elemental Might[/B] Encounter, Healing, Arcane Standard Action – Close Burst 5 Target: Each ally in burst Effect: Each target can spend a healing surge and choose from either acid, cold, electricity or fire. Until the end of your next turn, each target deals an extra 1d6 damage of the chosen keyword and their attacks gain the chosen keyword. [B]Eureka[/B][B]![/B] Daily, Martial Immediate Interrupt – Ranged 10 Trigger: You or an ally within range makes an attack roll, saving throw or skill check. Effect: The triggering ally gains a +5 power bonus to their roll. [B]Wings of Glory[/B] Encounter, Healing, Arcane Standard Action – Ranged 10 Effect: You, or an ally within range, can spend a healing surge and can fly a number of squares equal to your normal speed. Sustain Minor: The target can continue to fly each round, but each round after the first they cannot take standard actions while flying. [B]Scintillating Barrier[/B] Daily, Arcane Minor Action – Ranged 10 Effect: You or an ally within range becomes immune to the keyword of your choice from the following list until the end of your next turn: Acid, Cold, Fire, Lightning, Psychic, or Thunder. Sustain Move (Special): Each turn the target spends a move action this power’s effect is sustained. [B]Level 17 Encounter Techniques[/B] [B]Don’t You Dare[/B] Encounter, Arcane, Martial Enemy Skill – Ranged 10 Special: You must only use an at-will or encounter power of 13th level or lower with Don’t You Dare. Effect: Your attack deals additional damage equal to your wisdom modifier and the triggering enemy can’t use the same power (save ends). [B]Well Done Friend![/B] Encounter, Arcane, Martial Friendly Fire – Ranged 10 Special: You must only use an at-will or encounter power of 13th level or lower with Well Done Friend! Effect: The triggering ally regains hitpoints equal to your intelligence modifier and if you hit the triggering ally either 1) Gains a +2 power bonus to attack and damage rolls with the power, if the power was an at-will, OR 2) Regains the use of its power if the power was an encounter power. [B]Skillcrusher[/B] Encounter, Martial, Weapon Standard Action – Melee weapon Target: One creature Attack: Dexterity vs AC Special: As you make the attack roll choose either an at-will power or recharge power of your target. Hit: 3[W] + Dexterity modifier damage and target either can’t use the selected at-will power (save ends) or target does not roll to recharge its selected recharge power (save ends). [B]Strike Now! Strike Hard![/B] Encounter, Arcane, Martial, Weapon Standard Action – Melee or Ranged weapon Target: One creature Attack: Dexterity vs AC Hit: 2[W] + Dexterity modifier damage and target loses the immunity of your choice and its vulnerabilities are each increased by 5 (each until the end of your next turn). [B]Level 19 Daily Techniques[/B] [B]Counterattack[/B] Daily, Martial Immediate Interrupt – Melee or Ranged weapon Trigger: An enemy uses an at-will or recharge power Target: Triggering enemy Attack: Dexterity vs AC Hit: 3[W] + Dexterity modifier damage the target’s attack is ended. Effect: Until the end of the encounter, whenever the triggering enemy uses the power that it used in triggering this attack the ally of your choice can make a basic attack against it. If the attack hits, the enemy’s attack is ended. [B]Surge of Shadows[/B] Daily, Arcane, Martial, Weapon Standard Action – Melee or Ranged weapon Target: One creature Attack: Dexterity vs AC Hit: 3[W] + Dexterity modifier necrotic damage target takes a penalty to saving throws equal to your wisdom modifier (save ends). Effect: Until the end of the encounter whenever an ally hits the target it takes a penalty to attacks and damage equal to your wisdom modifier until the end of your next turn. [B]Sundering Silver[/B] Daily, Arcane , Martial, Weapon Standard Action – Melee weapon Target: One creature Attack: Dexterity vs AC Hit: 2[W] + Dexterity modifier damage and target becomes insubstantial (save ends). If the target fails its first saving throw against this power the target is transported to the Astral Plane rendering it incapable of effecting the battle (save ends). [FONT="]Miss: Half damage, target is weakened until the end of your next turn.[/FONT] [/sblock] [/QUOTE]
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