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<blockquote data-quote="ziegander" data-source="post: 4378339" data-attributes="member: 72250"><p>[sblock=Epic Tier (COMPLETE!)]</p><p> <strong>Level 22 Utility Techniques</strong></p><p> </p><p> <strong>Shadow Blink</strong></p><p>Move Action - Personal</p><p> Encounter, Arcane</p><p> Effect: Teleport 10 squares.</p><p> </p><p> <strong>Victory Knell</strong></p><p> Daily, Arcane, Healing</p><p> Immediate Reaction - Close burst 5</p><p> Trigger: You or an ally bring an enemy to 0 hitpoints.</p><p> Effect: You and each ally in the burst can spend a healing surge and take a move action or make a basic attack as an immediate action.</p><p> </p><p> <strong>Ghostly Defense</strong></p><p> Daily, Arcane</p><p> Minor Action - Personal</p><p> Effect: You become insubstantial for the rest of the encounter.</p><p> Sustain Minor: Each time you sustain this power you become invisible until the beginning of your next turn.</p><p> </p><p> <strong>Level 23 Encounter Techniques</strong></p><p> </p><p> <strong>Scorching Sirocco</strong></p><p> Encounter, Arcane, Martial, Weapon</p><p> Standard Action – Close Burst 5</p><p> Target: One enemy in burst</p><p> Attack: Dexterity vs AC</p><p> Hit: 2[W] + Dexterity modifier fire damage, target takes a -2 penalty to attacks until the end of your next turn.</p><p> Effect: Each ally within burst may make a basic attack against any enemy within burst. These attacks get a power bonus to attack and deal additional fire damage both equal to your Intelligence modifier and targets take a -1 penalty to attacks until the end of your next turn.</p><p> </p><p> <strong>Storm of Vengeance</strong></p><p> Encounter, Arcane, Lightning, Martial, Weapon</p><p> Standard Action – Close blast 5</p><p> Target: Each enemy in blast</p><p> Attack: Wisdom vs Ref</p><p> Hit: 3d6 + Dexterity modifier lightning damage.</p><p> Effect (Hit or Miss): Melee weapon attacks of allies within the blast deal 2d6 additional lightning damage for the rest of the encounter.</p><p> </p><p> <strong>Terrorize</strong></p><p> Encounter, Fear, Martial, Weapon</p><p> Standard Action – Melee weapon</p><p> Target: One creature</p><p> Attack: Dexterity vs Will</p><p> Hit: 3[W] + Dexterity modifier damage, push target a number of squares equal to 1 + the number of allies adjacent to you. Target is marked by you until the end of your next turn.</p><p> </p><p> <strong>Hamstring</strong></p><p> Encounter, Martial, Weapon</p><p> Standard Action – Melee weapon</p><p> Target: One creature</p><p> Attack: Dexterity vs AC</p><p> Hit: 3[W] + Dexterity modifier damage. Target is slowed (save ends), and after that target is slowed until the end of its next turn. If target is marking any of your allies it marks you instead.</p><p> </p><p> <strong>Level 25 Daily Techniques</strong></p><p> </p><p> <strong>Astral Theft</strong></p><p> Daily, Arcane, Healing, Martial, Weapon</p><p> Standard Action – Melee weapon</p><p> Target: One creature</p><p> Attack: Dexterity vs AC</p><p> Hit: 5[W] + Dexterity modifier damage. You and target are transported to a remote corner of the Astral Sea. Target is weakened while there, you gain regeneration 10 while there.</p><p> Miss: 4[W] + Dexterity modifier damage. No other effect.</p><p> Sustain Minor: Each round you sustain this power you and target remain in the Astral Sea.</p><p> </p><p> <strong>Renewing Onslaught</strong></p><p> Daily, Healing, Martial, Weapon</p><p> Standard Action – Melee weapon</p><p> Target: One creature</p><p> Attack: Dexterity vs AC</p><p> Hit: 6[W] + Dexterity modifier damage.</p><p> Effect (Hit or Miss): Each ally within 5 squares can spend a number of healing surges equal to ½ your Intelligence modifier.</p><p> </p><p> <strong>Savage Insight</strong></p><p> Daily, Martial, Weapon</p><p> Standard Action – Melee or Ranged weapon</p><p> Target: One creature</p><p> Attack: Dexterity vs AC</p><p> Hit: 6[W] + Dexterity modifier damage.</p><p> Effect (Hit or Miss): For the rest of the encounter allies gain a power bonus to basic attack and damage rolls equal to your Wisdom modifier.</p><p> </p><p> <strong>The Crow Calls</strong></p><p> Daily, Arcane, Martial, Weapon</p><p> Standard Action – Melee or Ranged weapon</p><p> Target: One creature</p><p> Attack: Dexterity vs AC</p><p> Hit: 5[W] + Dexterity modifier damage. You and each ally within 5 squares of the target can make an immediate saving throw. Any allies that succeed on their saves transfer the effects that their save ended onto the target (save ends).</p><p> Miss: Each ally within 5 squares of the target can make an immediate saving throw. Any allies that succeed on their saves transfer the effects that their save ended onto the target (save ends).</p><p> </p><p> <strong>Level 27 Encounter Techniques</strong></p><p> </p><p> <strong>It’s Good To Be King</strong></p><p> Encounter, Arcane, Martial</p><p> Enemy Skill – Close Burst 2</p><p> Effect: Make two attacks with the copied power against two separate enemies within burst. If one of these attacks hits, enemies within burst are dazed until the end of your next turn. If both of these attacks hits enemies within burst are dominated until the end of your next turn.</p><p> </p><p> <strong>I Like Your Style</strong></p><p> Encounter, Arcane, Martial</p><p> Friendly Fire – Close Burst 2</p><p> Special: You must only use an at-will or encounter power of 23rd level or lower with I Like Your Style.</p><p> Effect: You gain a +4 bonus to attack and damage with the copied power. If you hit, you and each ally within burst can spend a healing surge and regain additional hit points equal to your Intelligence modifier.</p><p> </p><p> <strong>Desperate Surge</strong></p><p> Encounter, Healing, Martial, Weapon</p><p> Standard Action – Melee or Ranged weapon</p><p> Target: One creature</p><p> Attack: Dexterity vs AC</p><p> Hit: 3[W] + Dexterity modifier damage.</p><p> Miss: Half damage.</p><p> Hit or Miss: You and each adjacent ally gains temporary hit points equal to twice your Intelligence modifier.</p><p> </p><p> <strong>Insightful Onslaught</strong></p><p> Encounter, Martial, Weapon</p><p> Standard Action – Melee or Ranged weapon</p><p> Target: One creature</p><p> Attack: Dexterity vs AC</p><p> Hit: 3[W] + Dexterity modifier damage.</p><p> Hit or Miss: Until the end of your next turn, allies' attacks can score critical hits on rolls of 17 or higher and their critical hits deal extra damage equal to twice your Wisdom modifier.</p><p> </p><p> <strong>Level 29 Daily Techniques</strong></p><p> </p><p> <strong>Now Is Our Chance!</strong></p><p> Daily, Arcane, Healing, Martial</p><p> Immediate Reaction</p><p> Trigger: A creature uses an at-will or encounter power.</p><p> Effect: For the rest of the encounter whenever any creature uses the power the triggering creature uses you and each ally can use an at-will attack as an immediate action with a +2 power bonus to hit and a +6 power bonus to damage. If that attack hits the player that made the attack can spend a healing surge and regain additional hit points equal to your Intelligence modifier + your Wisdom modifier.</p><p></p><p> <strong>Booming Barrage</strong></p><p> Daily, Arcane, Martial, Weapon</p><p> Standard Action – Close burst 1</p><p> Target: Up to three enemies in burst.</p><p> Attack: Dexterity vs AC, 3 attacks</p><p> Special: You may attack the same target more than once.</p><p> Hit: 2[W] + Wisdom modifier thunder damage, push target 2 squares and target is deafened (save ends). If target is hit twice it is knocked prone. If target is hit three times it is stunned (save ends), then deafened for the rest of the encounter.</p><p> Miss: Half damage, target is pushed 1 square.</p><p> </p><p> <strong>Frigid Nail</strong></p><p> Daily, Arcane, Martial, Reliable, Weapon</p><p> Standard Action – Melee or Ranged weapon</p><p> Target: One creature</p><p> Attack: Dexterity vs AC</p><p> [FONT=&quot]Hit: 7[W] + Intelligence modifier cold damage, target is immobilized (save ends), then target is immobilized until the end of its next turn, then target is slowed (save ends), then target is slowed until the end of its next turn.[/FONT]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ziegander, post: 4378339, member: 72250"] [sblock=Epic Tier (COMPLETE!)] [B]Level 22 Utility Techniques[/B] [B]Shadow Blink[/B] Move Action - Personal Encounter, Arcane Effect: Teleport 10 squares. [B]Victory Knell[/B] Daily, Arcane, Healing Immediate Reaction - Close burst 5 Trigger: You or an ally bring an enemy to 0 hitpoints. Effect: You and each ally in the burst can spend a healing surge and take a move action or make a basic attack as an immediate action. [B]Ghostly Defense[/B] Daily, Arcane Minor Action - Personal Effect: You become insubstantial for the rest of the encounter. Sustain Minor: Each time you sustain this power you become invisible until the beginning of your next turn. [B]Level 23 Encounter Techniques[/B] [B]Scorching Sirocco[/B] Encounter, Arcane, Martial, Weapon Standard Action – Close Burst 5 Target: One enemy in burst Attack: Dexterity vs AC Hit: 2[W] + Dexterity modifier fire damage, target takes a -2 penalty to attacks until the end of your next turn. Effect: Each ally within burst may make a basic attack against any enemy within burst. These attacks get a power bonus to attack and deal additional fire damage both equal to your Intelligence modifier and targets take a -1 penalty to attacks until the end of your next turn. [B]Storm of Vengeance[/B] Encounter, Arcane, Lightning, Martial, Weapon Standard Action – Close blast 5 Target: Each enemy in blast Attack: Wisdom vs Ref Hit: 3d6 + Dexterity modifier lightning damage. Effect (Hit or Miss): Melee weapon attacks of allies within the blast deal 2d6 additional lightning damage for the rest of the encounter. [B]Terrorize[/B] Encounter, Fear, Martial, Weapon Standard Action – Melee weapon Target: One creature Attack: Dexterity vs Will Hit: 3[W] + Dexterity modifier damage, push target a number of squares equal to 1 + the number of allies adjacent to you. Target is marked by you until the end of your next turn. [B]Hamstring[/B] Encounter, Martial, Weapon Standard Action – Melee weapon Target: One creature Attack: Dexterity vs AC Hit: 3[W] + Dexterity modifier damage. Target is slowed (save ends), and after that target is slowed until the end of its next turn. If target is marking any of your allies it marks you instead. [B]Level 25 Daily Techniques[/B] [B]Astral Theft[/B] Daily, Arcane, Healing, Martial, Weapon Standard Action – Melee weapon Target: One creature Attack: Dexterity vs AC Hit: 5[W] + Dexterity modifier damage. You and target are transported to a remote corner of the Astral Sea. Target is weakened while there, you gain regeneration 10 while there. Miss: 4[W] + Dexterity modifier damage. No other effect. Sustain Minor: Each round you sustain this power you and target remain in the Astral Sea. [B]Renewing Onslaught[/B] Daily, Healing, Martial, Weapon Standard Action – Melee weapon Target: One creature Attack: Dexterity vs AC Hit: 6[W] + Dexterity modifier damage. Effect (Hit or Miss): Each ally within 5 squares can spend a number of healing surges equal to ½ your Intelligence modifier. [B]Savage Insight[/B] Daily, Martial, Weapon Standard Action – Melee or Ranged weapon Target: One creature Attack: Dexterity vs AC Hit: 6[W] + Dexterity modifier damage. Effect (Hit or Miss): For the rest of the encounter allies gain a power bonus to basic attack and damage rolls equal to your Wisdom modifier. [B]The Crow Calls[/B] Daily, Arcane, Martial, Weapon Standard Action – Melee or Ranged weapon Target: One creature Attack: Dexterity vs AC Hit: 5[W] + Dexterity modifier damage. You and each ally within 5 squares of the target can make an immediate saving throw. Any allies that succeed on their saves transfer the effects that their save ended onto the target (save ends). Miss: Each ally within 5 squares of the target can make an immediate saving throw. Any allies that succeed on their saves transfer the effects that their save ended onto the target (save ends). [B]Level 27 Encounter Techniques[/B] [B]It’s Good To Be King[/B] Encounter, Arcane, Martial Enemy Skill – Close Burst 2 Effect: Make two attacks with the copied power against two separate enemies within burst. If one of these attacks hits, enemies within burst are dazed until the end of your next turn. If both of these attacks hits enemies within burst are dominated until the end of your next turn. [B]I Like Your Style[/B] Encounter, Arcane, Martial Friendly Fire – Close Burst 2 Special: You must only use an at-will or encounter power of 23rd level or lower with I Like Your Style. Effect: You gain a +4 bonus to attack and damage with the copied power. If you hit, you and each ally within burst can spend a healing surge and regain additional hit points equal to your Intelligence modifier. [B]Desperate Surge[/B] Encounter, Healing, Martial, Weapon Standard Action – Melee or Ranged weapon Target: One creature Attack: Dexterity vs AC Hit: 3[W] + Dexterity modifier damage. Miss: Half damage. Hit or Miss: You and each adjacent ally gains temporary hit points equal to twice your Intelligence modifier. [B]Insightful Onslaught[/B] Encounter, Martial, Weapon Standard Action – Melee or Ranged weapon Target: One creature Attack: Dexterity vs AC Hit: 3[W] + Dexterity modifier damage. Hit or Miss: Until the end of your next turn, allies' attacks can score critical hits on rolls of 17 or higher and their critical hits deal extra damage equal to twice your Wisdom modifier. [B]Level 29 Daily Techniques[/B] [B]Now Is Our Chance![/B] Daily, Arcane, Healing, Martial Immediate Reaction Trigger: A creature uses an at-will or encounter power. Effect: For the rest of the encounter whenever any creature uses the power the triggering creature uses you and each ally can use an at-will attack as an immediate action with a +2 power bonus to hit and a +6 power bonus to damage. If that attack hits the player that made the attack can spend a healing surge and regain additional hit points equal to your Intelligence modifier + your Wisdom modifier. [B]Booming Barrage[/B] Daily, Arcane, Martial, Weapon Standard Action – Close burst 1 Target: Up to three enemies in burst. Attack: Dexterity vs AC, 3 attacks Special: You may attack the same target more than once. Hit: 2[W] + Wisdom modifier thunder damage, push target 2 squares and target is deafened (save ends). If target is hit twice it is knocked prone. If target is hit three times it is stunned (save ends), then deafened for the rest of the encounter. Miss: Half damage, target is pushed 1 square. [B]Frigid Nail[/B] Daily, Arcane, Martial, Reliable, Weapon Standard Action – Melee or Ranged weapon Target: One creature Attack: Dexterity vs AC [FONT="]Hit: 7[W] + Intelligence modifier cold damage, target is immobilized (save ends), then target is immobilized until the end of its next turn, then target is slowed (save ends), then target is slowed until the end of its next turn.[/FONT] [/sblock] [/QUOTE]
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