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The Swordsman PrC
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<blockquote data-quote="Thomas Hobbes" data-source="post: 1130696" data-attributes="member: 8623"><p>Personally, I think "ki" is mostly flavor text- for non-monks, replace it with "Great Skill".</p><p></p><p>Dig the skill list, Thels, although I'd throw in search under the "investigative" catagory. So for prereq's we've got Quickdraw, Weapon Focus (On what? Greatswords? Two-handed bladed weapons? This should be defined...), Improved Initiative and Dodge? Those seem fine to me. 3-5 ranks in Intimidate, 2-4 ranks in Knowledge: (Whatever local they're from, or maybe any local. You do have to specify, right?)</p><p></p><p>Just tossing out an ability progression, and as I wrote it new abilities occured. Take or drop what you will.</p><p></p><p>1-Block 1/round, Code of Honor (combat abilities don't work with armor, will be expelled/killed)</p><p>2-Evasion</p><p>3-</p><p>4-Block 2/round</p><p>5-</p><p>6-Improved Evasion</p><p>7-Block 3/round</p><p>8-</p><p>9-</p><p>10-Retaliate, Block 4/round</p><p></p><p>Some other abilities to fill in the blanks: </p><p></p><p>Respect: A bonus to Cha-based skills amongst populations that know of the reputation of the Swordmen. (Wouldn't work in armor- otherwise, how do they know you're a swordsman?)</p><p></p><p>Ignorance of the Law is No Excuse: A bonus to all Knowledge: Local checks to know what the local law codes are. Scales with level- total at +4 or +6.</p><p></p><p>I think these, or something similar, would add a lot of flavor to the PrC. Fighter BAB, d12 hit die (I really think no armor is a big hit for a fighting class with no class bonuses to AC).</p></blockquote><p></p>
[QUOTE="Thomas Hobbes, post: 1130696, member: 8623"] Personally, I think "ki" is mostly flavor text- for non-monks, replace it with "Great Skill". Dig the skill list, Thels, although I'd throw in search under the "investigative" catagory. So for prereq's we've got Quickdraw, Weapon Focus (On what? Greatswords? Two-handed bladed weapons? This should be defined...), Improved Initiative and Dodge? Those seem fine to me. 3-5 ranks in Intimidate, 2-4 ranks in Knowledge: (Whatever local they're from, or maybe any local. You do have to specify, right?) Just tossing out an ability progression, and as I wrote it new abilities occured. Take or drop what you will. 1-Block 1/round, Code of Honor (combat abilities don't work with armor, will be expelled/killed) 2-Evasion 3- 4-Block 2/round 5- 6-Improved Evasion 7-Block 3/round 8- 9- 10-Retaliate, Block 4/round Some other abilities to fill in the blanks: Respect: A bonus to Cha-based skills amongst populations that know of the reputation of the Swordmen. (Wouldn't work in armor- otherwise, how do they know you're a swordsman?) Ignorance of the Law is No Excuse: A bonus to all Knowledge: Local checks to know what the local law codes are. Scales with level- total at +4 or +6. I think these, or something similar, would add a lot of flavor to the PrC. Fighter BAB, d12 hit die (I really think no armor is a big hit for a fighting class with no class bonuses to AC). [/QUOTE]
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