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The Swordsman PrC
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<blockquote data-quote="Thels" data-source="post: 1136526" data-attributes="member: 12176"><p>I'd really go for 10 levels. It requires level 15 for retaliate, whereas level 12 would be a bit low to my taste. There's enough to make 10 levels out of it. The diversity of 13 other levels doesn't seem to make much sense to me. There's more ways to make a diversive character than by giving it more levels.</p><p></p><p>For convenience, i'd recommend changing greater weapon focus to greater sword focus: When not wearing armor or shields, a swordsman receives greater weapon focus as a virtual feat for all swords for which the swordsman has weapon focus. If the swordsman already has greater weapon focus for some swords, the bonuses do not stack.</p><p></p><p>Twohanded Finesse is really crappy IMHO. First, it's not possible to wield something that big in a finesse way. Second, the swordsman is already receiving a lot from dexterity. Letting his attack rolls depend on them as well is way too overpowering. Retaliate goes through the roof like that. Normally, you need to both have a good str and a good dex for it to work.</p><p></p><p>I like the way you did Detect Chaos. Only it should be Ex, not Sp. Also, perhaps it's nice to make it a Sense Motive VS Bluff check, where each round that the swordsman has studied the target adds a +1 to the swordsman's modifier. Perhaps Detect Lies could work as well, at a higher level. Still, not much of the authority bonuses kicking in. Something like command might be nice.</p><p></p><p>3 Blocks/round would be enough. After that, the modifiers keep going down enough for it to be hardly usefull. Also, Epic attack rolls don't increment on Epic Levels, so why should Block Attack?</p><p></p><p>So, how about this? (Improved Disarm and Improved Sunder are virtual feats that only work while the swordsman is wearing no armor or shields and wielding a sword in two hands.)</p><p></p><p>1st - Block Attack 1/round, Detect Chaos</p><p>2nd - Uncanny Dodge</p><p>3rd - Greater Sword Focus</p><p>4th - Block Attack 2/round, Detect Lies</p><p>5th - Improved Uncanny Dodge</p><p>6th - Improved Disarm</p><p>7th - Block Attack 3/round, Unbending Mind</p><p>8th - Evasion</p><p>9th - Improved Sunder</p><p>10th - Retaliate, Command</p></blockquote><p></p>
[QUOTE="Thels, post: 1136526, member: 12176"] I'd really go for 10 levels. It requires level 15 for retaliate, whereas level 12 would be a bit low to my taste. There's enough to make 10 levels out of it. The diversity of 13 other levels doesn't seem to make much sense to me. There's more ways to make a diversive character than by giving it more levels. For convenience, i'd recommend changing greater weapon focus to greater sword focus: When not wearing armor or shields, a swordsman receives greater weapon focus as a virtual feat for all swords for which the swordsman has weapon focus. If the swordsman already has greater weapon focus for some swords, the bonuses do not stack. Twohanded Finesse is really crappy IMHO. First, it's not possible to wield something that big in a finesse way. Second, the swordsman is already receiving a lot from dexterity. Letting his attack rolls depend on them as well is way too overpowering. Retaliate goes through the roof like that. Normally, you need to both have a good str and a good dex for it to work. I like the way you did Detect Chaos. Only it should be Ex, not Sp. Also, perhaps it's nice to make it a Sense Motive VS Bluff check, where each round that the swordsman has studied the target adds a +1 to the swordsman's modifier. Perhaps Detect Lies could work as well, at a higher level. Still, not much of the authority bonuses kicking in. Something like command might be nice. 3 Blocks/round would be enough. After that, the modifiers keep going down enough for it to be hardly usefull. Also, Epic attack rolls don't increment on Epic Levels, so why should Block Attack? So, how about this? (Improved Disarm and Improved Sunder are virtual feats that only work while the swordsman is wearing no armor or shields and wielding a sword in two hands.) 1st - Block Attack 1/round, Detect Chaos 2nd - Uncanny Dodge 3rd - Greater Sword Focus 4th - Block Attack 2/round, Detect Lies 5th - Improved Uncanny Dodge 6th - Improved Disarm 7th - Block Attack 3/round, Unbending Mind 8th - Evasion 9th - Improved Sunder 10th - Retaliate, Command [/QUOTE]
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