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The Tactical Comfort Zone
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<blockquote data-quote="Charlaquin" data-source="post: 7796697" data-attributes="member: 6779196"><p>I’ll second Iserith’s comment, and add that it helps to think about what the monsters goals are as well. Typically, violence is a means to an end. Chances are, the PCs want something, the monsters present an obstacle to them getting it, and killing the monsters is often the most direct way to resolve that conflict. Likewise, it is likely that the monsters also want something that the PCs are an obstacle to. Keeping the goals in mind, and playing the monsters to try to achieve that goal, rather than just to win the combat, can help insure that the players path of least resistance isn’t always just to bust out their most efficient damage-dealing tactics.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7796697, member: 6779196"] I’ll second Iserith’s comment, and add that it helps to think about what the monsters goals are as well. Typically, violence is a means to an end. Chances are, the PCs want something, the monsters present an obstacle to them getting it, and killing the monsters is often the most direct way to resolve that conflict. Likewise, it is likely that the monsters also want something that the PCs are an obstacle to. Keeping the goals in mind, and playing the monsters to try to achieve that goal, rather than just to win the combat, can help insure that the players path of least resistance isn’t always just to bust out their most efficient damage-dealing tactics. [/QUOTE]
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