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<blockquote data-quote="Kinematics" data-source="post: 7796729" data-attributes="member: 6932123"><p>Instead of the players charging into the monsters, the monsters charge into the players. EG: a giant charging into the camp in the middle of the night. Only a portion of the party on watch, and even if they do wake people up, those who were sleeping may lack armor (depending on sleeping rules).</p><p></p><p>Why is the giant charging into camp? Well, there's some juicy horseflesh over there, and this giant would like his share before the other giants arrive. First rock throw isn't against the players, but to take out a horse. In other words, the players are only incidentals, not the primary targets. This is similar to many other types of attack motivations (capture or kill an escort target, grab the McGuffin, etc).</p><p></p><p>Aside from the attack from the rear, attacking from above (whether fliers or ambushing from surrounding cliffs) or below (ankheg/purple worm/etc type threats) also works for breaking up the party formation.</p><p></p><p>Lots of tactics from <a href="http://themonstersknow.com/" target="_blank">The Monsters Know</a> based on monster type. The default example of goblins in a forest is more advanced than most module fights I've encountered, simply because it's in an area large enough to move around in, and there are places to hide (ie: lots of trees). Only works if the goblins actually make use of hiding, rather than run up and try to melee the fighters. </p><p></p><p>And aside from the Jackie Chan "Don't drop the vase!" approach, there's the race to get the vase in the first place. The enemy isn't there to fight you, per sé, they're just doing whatever they can to slow you down while racing for the magic artifact. Do you stop long enough to fight enemy X, or do you push past and leave him at your rear? Does the enemy face you directly, or do they knock the bookshelf over in your path while they run?</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7796729, member: 6932123"] Instead of the players charging into the monsters, the monsters charge into the players. EG: a giant charging into the camp in the middle of the night. Only a portion of the party on watch, and even if they do wake people up, those who were sleeping may lack armor (depending on sleeping rules). Why is the giant charging into camp? Well, there's some juicy horseflesh over there, and this giant would like his share before the other giants arrive. First rock throw isn't against the players, but to take out a horse. In other words, the players are only incidentals, not the primary targets. This is similar to many other types of attack motivations (capture or kill an escort target, grab the McGuffin, etc). Aside from the attack from the rear, attacking from above (whether fliers or ambushing from surrounding cliffs) or below (ankheg/purple worm/etc type threats) also works for breaking up the party formation. Lots of tactics from [URL='http://themonstersknow.com/']The Monsters Know[/URL] based on monster type. The default example of goblins in a forest is more advanced than most module fights I've encountered, simply because it's in an area large enough to move around in, and there are places to hide (ie: lots of trees). Only works if the goblins actually make use of hiding, rather than run up and try to melee the fighters. And aside from the Jackie Chan "Don't drop the vase!" approach, there's the race to get the vase in the first place. The enemy isn't there to fight you, per sé, they're just doing whatever they can to slow you down while racing for the magic artifact. Do you stop long enough to fight enemy X, or do you push past and leave him at your rear? Does the enemy face you directly, or do they knock the bookshelf over in your path while they run? [/QUOTE]
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