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<blockquote data-quote="FrogReaver" data-source="post: 7802371" data-attributes="member: 6795602"><p>One of my favorite encounters I ran:</p><p></p><p>The rogue opened a door and there was a chest. It was a small room with various other supplies.</p><p></p><p>The rogue went to lock the door behind them so nothing could get in the room. Then he went to open the chest. It was a mimic. He had trapped himself in a tiny room with a mimic!</p><p></p><p>he blamed himself more than the mimic. It was his fault he locked himself in that room.</p><p></p><p></p><p>Another memorable encounter was the phase spider in a cave with a small dingy bridge that was best to navigate carefully as there was a deep chasm below.</p><p></p><p>The spider attacked only after there was only 1 pc on his side of the bridge. Then he phased out and waited. Watching them try to figure out how to handle that creature while it waited patiently was priceless.</p><p></p><p>A lot is ambushing and terrain. A lot is varying monster tactics. Grapple, prone, dodge, trying to throw of a cliff.</p><p></p><p>Throw in some mundane traps that enemies know where are and lure players into.</p><p></p><p>Place monsters in settings they can use their abilities.</p><p></p><p>Place monsters in situations where they can lure beasts or other creatures to fight you ( at some risk to themselves)</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7802371, member: 6795602"] One of my favorite encounters I ran: The rogue opened a door and there was a chest. It was a small room with various other supplies. The rogue went to lock the door behind them so nothing could get in the room. Then he went to open the chest. It was a mimic. He had trapped himself in a tiny room with a mimic! he blamed himself more than the mimic. It was his fault he locked himself in that room. Another memorable encounter was the phase spider in a cave with a small dingy bridge that was best to navigate carefully as there was a deep chasm below. The spider attacked only after there was only 1 pc on his side of the bridge. Then he phased out and waited. Watching them try to figure out how to handle that creature while it waited patiently was priceless. A lot is ambushing and terrain. A lot is varying monster tactics. Grapple, prone, dodge, trying to throw of a cliff. Throw in some mundane traps that enemies know where are and lure players into. Place monsters in settings they can use their abilities. Place monsters in situations where they can lure beasts or other creatures to fight you ( at some risk to themselves) [/QUOTE]
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