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<blockquote data-quote="howandwhy99" data-source="post: 4568082" data-attributes="member: 3192"><p>Awesome thread. </p><p></p><p>I've been making up Player handouts for Goal Setting/Plans Devised and Common M.O.s. The second is a list of basic procedures PCs take, everything from listing their different Marching Orders to how they open doors, find traps, make wishes, train hirelings, etc. This is to speed up common events in game they believe they have a procedural mastery of.</p><p></p><p>My biggest piece of advice is to remember that roleplaying is a learning activity. As a DM you can teach how to play D&D by using tactics and strategies against the PCs. This works as well or better than locations that suggest interesting actions because of their design. While the second method is sort of like playing the straight man in a comedy duo, you set up the joke hoping the joke teller follows through, the first method is best when you are dealing with younger players and/or using weaker, more easily killed opponents.</p><p></p><p>I suggest using kobolds as everything from ignorant pawns to creative, mad, wargaming geniuses.</p><p></p><p>Not to mention the cultural strategies different monsters used in the old monster ladder. The kobolds to goblins to orcs to hobgoblins to gnolls to bugbears. </p><p></p><p>Bugbears are just nasty in our game. Trolls are hard to kill and Ogres are powerful, but dumb. But bugbears are bleedin' vicious killers. Even when we outnumber them it is probably better to run away at first sight than after getting torn into for a few rounds. ...given we had the brains to be in a position to sight them first.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4568082, member: 3192"] Awesome thread. I've been making up Player handouts for Goal Setting/Plans Devised and Common M.O.s. The second is a list of basic procedures PCs take, everything from listing their different Marching Orders to how they open doors, find traps, make wishes, train hirelings, etc. This is to speed up common events in game they believe they have a procedural mastery of. My biggest piece of advice is to remember that roleplaying is a learning activity. As a DM you can teach how to play D&D by using tactics and strategies against the PCs. This works as well or better than locations that suggest interesting actions because of their design. While the second method is sort of like playing the straight man in a comedy duo, you set up the joke hoping the joke teller follows through, the first method is best when you are dealing with younger players and/or using weaker, more easily killed opponents. I suggest using kobolds as everything from ignorant pawns to creative, mad, wargaming geniuses. Not to mention the cultural strategies different monsters used in the old monster ladder. The kobolds to goblins to orcs to hobgoblins to gnolls to bugbears. Bugbears are just nasty in our game. Trolls are hard to kill and Ogres are powerful, but dumb. But bugbears are bleedin' vicious killers. Even when we outnumber them it is probably better to run away at first sight than after getting torn into for a few rounds. ...given we had the brains to be in a position to sight them first. [/QUOTE]
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