Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Tactical Repertoire
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ydars" data-source="post: 4571693" data-attributes="member: 62992"><p>Jack7; I agree that mundane tactics are very important but magic is not all about flashy one time effects. You don't need high level magic to win either, just a good knowledge of a variety of spells. The spells I describe below are for 3.5E and most come from spell compendium.</p><p> </p><p>There are all sorts of useful spells to prevent the enemy gaining a tactical advantage.</p><p> </p><p>For example, grapping monsters can be thwarted by using grease on your friend to lend him a +10 to escape artist. Or you can summon a low level monster and use benign transposition to swap whoever is grappled with the summoned monster. I once saved an enveloped character using this tactic after he had been engulfed by a gelatinous cube.</p><p> </p><p>I also use summon monster I or Summon undead I to put a monster behind the enemy lines and then swap places using Benign transposition. Similarly, persistant blade can be used to flank enemies and is a great choice for a rogue, since the blade can't be attacked. I play a multiclass rogue/wizard so this is a favourite tactic of mine. I then escape by using benign transposition again.</p><p> </p><p>Stand is also very annoying for DMs relying upon trip attacks, as it allows the tripped PC to stand up as an immediate action.</p><p> </p><p>Shock and awe gives a party complete iniative (-10 to monster iniative) and is a much underused spell.</p><p> </p><p>Backbiter is also nasty as it turns polearms back on their wielders for an auto-hit and if the weapon is mundane there is no saving throw.</p><p> </p><p>You can also divide the party from monsters using wall of smoke that can nausate anyone passing through it. Similarly wind wall is good against archers.</p><p> </p><p>Caltrops is also vicious against charging monsters as they can get hit easily (it attacks AC12 regardless of magical protection) and it halves their speed. Very useful for escaping and retreating.</p><p> </p><p>I agree that attack magic is boring but spells have lots of good uses. You just need plenty of scrolls to cast spells that help the party to dominate. </p><p> </p><p>Finally, there is the be-all and end all of retreating spells; wall of stone. We always carry a scroll of that to get out of those really tight battles.</p><p> </p><p>My current character can only cast first level spells (Rog 7/Wiz 1) but since my caster level is +4 (from the practised spell caster feat from complete arcane) I can have some quite nasty effects. I seem to cast 3-4 spells per battle, though it does sometimes limit my effectiveness as a rogue. Having said this, it gives me something to do when we face undead or constructs as I am not so useful against them anyway.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4571693, member: 62992"] Jack7; I agree that mundane tactics are very important but magic is not all about flashy one time effects. You don't need high level magic to win either, just a good knowledge of a variety of spells. The spells I describe below are for 3.5E and most come from spell compendium. There are all sorts of useful spells to prevent the enemy gaining a tactical advantage. For example, grapping monsters can be thwarted by using grease on your friend to lend him a +10 to escape artist. Or you can summon a low level monster and use benign transposition to swap whoever is grappled with the summoned monster. I once saved an enveloped character using this tactic after he had been engulfed by a gelatinous cube. I also use summon monster I or Summon undead I to put a monster behind the enemy lines and then swap places using Benign transposition. Similarly, persistant blade can be used to flank enemies and is a great choice for a rogue, since the blade can't be attacked. I play a multiclass rogue/wizard so this is a favourite tactic of mine. I then escape by using benign transposition again. Stand is also very annoying for DMs relying upon trip attacks, as it allows the tripped PC to stand up as an immediate action. Shock and awe gives a party complete iniative (-10 to monster iniative) and is a much underused spell. Backbiter is also nasty as it turns polearms back on their wielders for an auto-hit and if the weapon is mundane there is no saving throw. You can also divide the party from monsters using wall of smoke that can nausate anyone passing through it. Similarly wind wall is good against archers. Caltrops is also vicious against charging monsters as they can get hit easily (it attacks AC12 regardless of magical protection) and it halves their speed. Very useful for escaping and retreating. I agree that attack magic is boring but spells have lots of good uses. You just need plenty of scrolls to cast spells that help the party to dominate. Finally, there is the be-all and end all of retreating spells; wall of stone. We always carry a scroll of that to get out of those really tight battles. My current character can only cast first level spells (Rog 7/Wiz 1) but since my caster level is +4 (from the practised spell caster feat from complete arcane) I can have some quite nasty effects. I seem to cast 3-4 spells per battle, though it does sometimes limit my effectiveness as a rogue. Having said this, it gives me something to do when we face undead or constructs as I am not so useful against them anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Tactical Repertoire
Top