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<blockquote data-quote="Ydars" data-source="post: 4582629" data-attributes="member: 62992"><p>Communication is vital and we also use mundane methods as well, but, as with all things, magic usually makes for some very interesting possibilites as well e.g. the much under-used 0 level wizard/Sorc spell, Message.</p><p> </p><p>This spell has a range of 100ft +10 per level and a duration of 10 min/ level and so is useful in most tactical situations and can at least allow two groups to communicate in real time with little chance of being overheard.</p><p> </p><p>We use it to allow my Rogue to scout ahead and warn the party of danger or call for reinforcements. It is also very useful when you are surrounding a building or attacking from many directions.</p><p> </p><p>It has some important limitations (must be an open path between speakers, no matter how tortuous) but this is usually not a major problem in most dungeons.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4582629, member: 62992"] Communication is vital and we also use mundane methods as well, but, as with all things, magic usually makes for some very interesting possibilites as well e.g. the much under-used 0 level wizard/Sorc spell, Message. This spell has a range of 100ft +10 per level and a duration of 10 min/ level and so is useful in most tactical situations and can at least allow two groups to communicate in real time with little chance of being overheard. We use it to allow my Rogue to scout ahead and warn the party of danger or call for reinforcements. It is also very useful when you are surrounding a building or attacking from many directions. It has some important limitations (must be an open path between speakers, no matter how tortuous) but this is usually not a major problem in most dungeons. [/QUOTE]
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