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<blockquote data-quote="Jack7" data-source="post: 4582736" data-attributes="member: 54707"><p>One thing I'm very much in favor of Ydars, both in-game and in real life, is invention, innovation, and adaptation. This is one way I think that games can be very useful real world tools.</p><p></p><p>For instance in fantasy type games that uses magic, if a party uses magic to communicate, and the current magical methods of communication are limited, then seek to create your own spells to solve that problem. If your game is modern or futuristic and uses technology to communicate, and the technological capabilities are limited, then invent or create your own solutions. Instead of just looking at the world, or the game, and saying, "well, let's see what resources are available, even if they aren't what I'm really looking for," one should instead say, "what exactly am I really looking for?" And if it is not available then either use old resources in new and original ways, or invent something completely new to properly service the real problem you face.</p><p></p><p>But the point is, this is what you do: you think about the nature of the problem, the current limitations in capabilities you face, possible solutions to overcome the nature of the limitations you face, and then you experiment with your range of solutions until you reach an acceptable and useful answer. No solution will be perfect of course. But games can be excellent real world Thinking Tools, not just escapist forms of entertainment (I've got nothing against entertainment or recreation, both are useful and necessary for people). But as I said with Mal, it is not an Either/Or situation. Games can be both fun and useful at the same time, and should be both.</p><p></p><p>And games can also be both recreational (that's literally what recreate means, to create anew, or give new life and energy to) and creative problem solving tools (something I'll get into in a later set of postings, both here and on my gaming blog).</p><p></p><p>But when players and GMs alike see problems then they should use their in-game resources and capabilities to devise their own solutions, assuming no acceptable or useful solution already exists. And they should use their in-game problem solving capabilities, inventiveness, innovation, adaptability, creativity, and training to help them devise solutions to their own set of real world problems. Or perhaps even larger real world problems. Because oftentimes the best solutions stem from the most fun and original and unusual way of approaching a problem.</p><p></p><p>That is, if looked at properly then their gaming and recreation can become a tool and a resource for not just entertainment purposes, but also for clever and creative "Solutioneering."</p><p></p><p>Well, we'll yak at each other later.</p><p>I gotta get ready for work.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4582736, member: 54707"] One thing I'm very much in favor of Ydars, both in-game and in real life, is invention, innovation, and adaptation. This is one way I think that games can be very useful real world tools. For instance in fantasy type games that uses magic, if a party uses magic to communicate, and the current magical methods of communication are limited, then seek to create your own spells to solve that problem. If your game is modern or futuristic and uses technology to communicate, and the technological capabilities are limited, then invent or create your own solutions. Instead of just looking at the world, or the game, and saying, "well, let's see what resources are available, even if they aren't what I'm really looking for," one should instead say, "what exactly am I really looking for?" And if it is not available then either use old resources in new and original ways, or invent something completely new to properly service the real problem you face. But the point is, this is what you do: you think about the nature of the problem, the current limitations in capabilities you face, possible solutions to overcome the nature of the limitations you face, and then you experiment with your range of solutions until you reach an acceptable and useful answer. No solution will be perfect of course. But games can be excellent real world Thinking Tools, not just escapist forms of entertainment (I've got nothing against entertainment or recreation, both are useful and necessary for people). But as I said with Mal, it is not an Either/Or situation. Games can be both fun and useful at the same time, and should be both. And games can also be both recreational (that's literally what recreate means, to create anew, or give new life and energy to) and creative problem solving tools (something I'll get into in a later set of postings, both here and on my gaming blog). But when players and GMs alike see problems then they should use their in-game resources and capabilities to devise their own solutions, assuming no acceptable or useful solution already exists. And they should use their in-game problem solving capabilities, inventiveness, innovation, adaptability, creativity, and training to help them devise solutions to their own set of real world problems. Or perhaps even larger real world problems. Because oftentimes the best solutions stem from the most fun and original and unusual way of approaching a problem. That is, if looked at properly then their gaming and recreation can become a tool and a resource for not just entertainment purposes, but also for clever and creative "Solutioneering." Well, we'll yak at each other later. I gotta get ready for work. [/QUOTE]
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