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The tale of a Rat Bastard DM
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<blockquote data-quote="Sodalis" data-source="post: 173195" data-attributes="member: 1791"><p>well, you said ahead of time that the red wiz wer powerful and that should have been a clue that they should not have crossed them.</p><p></p><p>But you only gave them four answwers to a riddle- instead of leaving it open to them. no matter how muh a DM thinks and plans, and have contingencies, the players will never act according to what the Dm thinks. What may seem obvious toyou, asking for the item because you need it to save a friend for example, is not the first thing a party thinks of. instead, they feel like they need to either take it or con their way through the enconter and so for not accounting for this was a bad on your fault.</p><p></p><p>Which leads to something I had to deal with- A Dm pit us against a lvl 20 wiz or sorc (i dont know) undead chick. When I asked, "what did she look like?" so i can plan for how to defeat her, he said she looked very old, never mentioning that she was undead, or even hinting at it. At lvl 17, we got kiked pretty adly by her (she sent us intoa maze one by one and hit us as we came out of it) </p><p></p><p>atthe end of the day, he said, "all youhad to do was walk up to her and mass heal- and she would have been dead..."</p><p></p><p>but that was not what i had in mind cause i didnt know she was undead- instead I cast antimagic field and ran away under the cover of antimagic...</p><p></p><p>next time, dont have set answers- leave it open, but have a general idea of what to do- taht way, the players wont be upset that you are out to get them. and nomatetr how obvious the solution, a PC ghroup will never use it- because sometimes, the most obvious, is the most difficult to come up with...</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Sodalis, post: 173195, member: 1791"] well, you said ahead of time that the red wiz wer powerful and that should have been a clue that they should not have crossed them. But you only gave them four answwers to a riddle- instead of leaving it open to them. no matter how muh a DM thinks and plans, and have contingencies, the players will never act according to what the Dm thinks. What may seem obvious toyou, asking for the item because you need it to save a friend for example, is not the first thing a party thinks of. instead, they feel like they need to either take it or con their way through the enconter and so for not accounting for this was a bad on your fault. Which leads to something I had to deal with- A Dm pit us against a lvl 20 wiz or sorc (i dont know) undead chick. When I asked, "what did she look like?" so i can plan for how to defeat her, he said she looked very old, never mentioning that she was undead, or even hinting at it. At lvl 17, we got kiked pretty adly by her (she sent us intoa maze one by one and hit us as we came out of it) atthe end of the day, he said, "all youhad to do was walk up to her and mass heal- and she would have been dead..." but that was not what i had in mind cause i didnt know she was undead- instead I cast antimagic field and ran away under the cover of antimagic... next time, dont have set answers- leave it open, but have a general idea of what to do- taht way, the players wont be upset that you are out to get them. and nomatetr how obvious the solution, a PC ghroup will never use it- because sometimes, the most obvious, is the most difficult to come up with... ;) [/QUOTE]
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