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Story Hour
The Tale of an Industrious Rogue (updated 3-12-2014)
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<blockquote data-quote="Cristian Andreu" data-source="post: 6236240" data-attributes="member: 23822"><p><strong><u><span style="font-size: 15px">Part IV: They Walk!</span></u></strong></p><p></p><p>Let's move one week into the future. The situation has been controlled and the mines are being repaired. But wait, elementals keep pouring out at a regular rate! Ah, but Hassan had noticed how the rod managed to force small elementals into moving in a particular direction, so he figured <em>"So far we have been collecting the salt, processing it here, loading it on camels and sending it to Katapesh. What if the salt went there... by itself?"</em></p><p></p><p>And so he went on to convince the Prince to have his Mage-Vizier craft a few more <em>Rods of Elemental Compelling</em> (the components had to be taken from an obscure location in the Mwangi Jungles, which served as the pretext to get these nascent capitalists back into actual adventuring for a bit), which were then given to hired mage overseers so they would command the salt elementals from the mines to Katapesh.</p><p></p><p>A special processing facility was built in the city, where the elementals were be led into a large funnel-like structure lined with metal rings enchanted with <em>Dismissal </em>spells, thus sending them back to their plane and allowing the remaining salt to be refined (the rings weren't too powerful, so it was common for elementals to go through unharmed and cause havoc in the ovens underneath. But they pay was good, so workers were aplenty).</p><p></p><p>This, combined with the regular caravans that still went back and forth day and night (as a lot of the salt was just regular sand without a CR), caused profit margins to skyrocketted, to the point that the party could finally start building their much-desired fortress near the mines (which included hiring a conjuration specialist to create them their own oasis, which led to some other business opportunities. But more on that later).</p><p></p><p>However, it came with a cost: With the rift churning out elementals 24/7 at progressively higher rates, alarms began ringing among some leaderheads of Katapesh (how much was envy and how much was actual concern is another matter altogether), who cited issues like the ludicrous increase of travelers reporting being attacked by rogue salt elementals (which had increased from 0 to Way More Than 0 in less than a year). Prince Osman managed to calm things down a bit by setting a series of permanent guard outposts along the newly christened Salt Route to make sure all the elementals that escaped the caravans were slain (which led to an entertaining session where the characters were now the ones hiring adventurers just like them to do the job), but trouble was starting to brew.</p><p></p><p>After all, there's no better way to make enemies than success.</p></blockquote><p></p>
[QUOTE="Cristian Andreu, post: 6236240, member: 23822"] [B][U][SIZE=4]Part IV: They Walk![/SIZE][/U][/B] Let's move one week into the future. The situation has been controlled and the mines are being repaired. But wait, elementals keep pouring out at a regular rate! Ah, but Hassan had noticed how the rod managed to force small elementals into moving in a particular direction, so he figured [I]"So far we have been collecting the salt, processing it here, loading it on camels and sending it to Katapesh. What if the salt went there... by itself?"[/I] And so he went on to convince the Prince to have his Mage-Vizier craft a few more [I]Rods of Elemental Compelling[/I] (the components had to be taken from an obscure location in the Mwangi Jungles, which served as the pretext to get these nascent capitalists back into actual adventuring for a bit), which were then given to hired mage overseers so they would command the salt elementals from the mines to Katapesh. A special processing facility was built in the city, where the elementals were be led into a large funnel-like structure lined with metal rings enchanted with [I]Dismissal [/I]spells, thus sending them back to their plane and allowing the remaining salt to be refined (the rings weren't too powerful, so it was common for elementals to go through unharmed and cause havoc in the ovens underneath. But they pay was good, so workers were aplenty). This, combined with the regular caravans that still went back and forth day and night (as a lot of the salt was just regular sand without a CR), caused profit margins to skyrocketted, to the point that the party could finally start building their much-desired fortress near the mines (which included hiring a conjuration specialist to create them their own oasis, which led to some other business opportunities. But more on that later). However, it came with a cost: With the rift churning out elementals 24/7 at progressively higher rates, alarms began ringing among some leaderheads of Katapesh (how much was envy and how much was actual concern is another matter altogether), who cited issues like the ludicrous increase of travelers reporting being attacked by rogue salt elementals (which had increased from 0 to Way More Than 0 in less than a year). Prince Osman managed to calm things down a bit by setting a series of permanent guard outposts along the newly christened Salt Route to make sure all the elementals that escaped the caravans were slain (which led to an entertaining session where the characters were now the ones hiring adventurers just like them to do the job), but trouble was starting to brew. After all, there's no better way to make enemies than success. [/QUOTE]
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