Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Tale of the First World: What Do We Know About it and How Does it Connect to the Rest of the Lore? (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8587079" data-attributes="member: 7023887"><p>The First World is an idea that was first presented almost a year and a half ago in <a href="https://www.enworld.org/threads/tashas-cauldron-of-everything-an-in-depth-review.676555/" target="_blank">Tasha's Cauldron of Everything</a>, being the new origin story for the D&D Multiverse that Wizards of the Coast has decided to use for future D&D products. Dungeons and Dragons has had an interconnected multiverse with multiple meta-settings for over 30 years, and most official settings have their own histories and creation myths, but it wasn't until <a href="https://www.enworld.org/threads/tashas-cauldron-of-everything-an-in-depth-review.676555/" target="_blank">Tasha's Cauldron of Everything</a> that we were given an explanation for why so many different settings share common elements between them. <a href="https://www.enworld.org/threads/fizbans-treasury-of-dragons-an-in-depth-review.683372/" target="_blank">Fizban's Treasury of Dragons</a> expanded a lot on this idea and gave us more of an understanding of what the First World was like, how it was destroyed, and why it's still important to the D&D Multiverse. Here, we will analyze what little information about the First World we currently have, speculate a bit on smaller, more obscure details of 5e's lore that could tie into this origin story for the D&D Multiverse, and discuss how the First World could be used more in future official D&D 5e products. </p><p></p><p>Let's get started!</p><p>[ATTACH=full]154417[/ATTACH]</p><h3>What Was the First World?</h3><p>The First World was the first "world" of the Material Plane of Existence that all other campaign settings take place on, which was created by Bahamut and Tiamat at the dawn of time. The Elegy of the First World from Fizban's Treasury of Dragons says that the First World was "forged out of Chaos and painted with beauty," and then goes on to basically say that Tiamat the Chromatic invented the concept of color on the Material Plane. It's hard to pin down how much of this is mythical and how much of it is factual, but we can speculate a fair bit and pretty solidly determine that the "Chaos" that the first stanza of the elegy is talking about the Elemental Chaos. Furthermore, the description text for the Bard class and its College of Creation subclass explicitly states that the Multiverse was either spoken or sang into existence through the use of the "Song of Creation" and that Tiamat and Bahamut were the first entities to sing it. </p><p></p><p>After the First World was created, Tiamat and Bahamut decided to start populating it, which they began by creating Sardior the Ruby Dragon, who was "made in their likeness." He then aided in creating both Metallic and Chromatic Dragons, who are the true natives of the Material Plane, like Elementals are to the Elemental Planes, Fey are to the Feywild, and Demons are to the Abyss. The Elegy of the First World talks about "breath/breathe" and "singing" quite a bit, which is probably a reference to the Song of Creation that Bahamut and Tiamat used to create the First World out of the Elemental Chaos. </p><p></p><p>We don't know much about what other creatures originally inhabited the First World, but there were at least the 10 Metallic and Chromatic True Dragons. Due to the lore about the Moonstone Dragons, we also know that the Shadowfell and Feywild already existed, probably being created alongside the Material Plane (although this hasn't been verified yet), so Shadow Dragons probably already existed this early in the First World's short history. Other creatures that could have existed on the First World this early were most Beasts, most Dragonkind (Wyverns, Pseudodragons, Dragon Turtles, Dragonborn, Kobolds, etc), Elementals, some Fey and Sorrowsworn/Shadowspawn creatures, and various awakened Plants. Any creatures created by gods other than Bahamut, Tiamat, and Sardior were not originally present on the First World and are invasive to the Material Plane as a whole (Humans, Halflings, Gnomes, Orcs, Dwarves, Elves, Lizardfolk, Aberrations, and so on). </p><h3>Why Doesn't the First World Exist Anymore? </h3><p>Apparently, the gods came and screwed it up by randomly populating it with their creations. And the <em>good </em>gods are included in this. Moradin, Corellon, Yondalla, Gruumsh, Maglubiyet, and a ton of other gods saw the world that Bahamut and Tiamat created and, for some unknown reason, decided to bring their followers and creations with them. Humans, Elves, Dwarves, Orcs, Goblinoids, Lizardfolk, and most other Humanoid and Giant species were brought to the First World by the "conqueror gods" and overthrew Sardior, Bahamut, and Tiamat as the gods of this plane of existence. Sardior fled to the "Heart of Creation," Bahamut was defeated in battle and decided to surrender and try to make "peace" with the invading gods, and Tiamat declared war against the invading gods and creatures to try to fight for the freedom of her children's homeland. She wouldn't flee, surrender, or try to make peace, and instead fought till the other gods had to save her from death and imprison her (presumably on the first layer of the Nine Hells of Baator; Avernus). </p><p></p><p>(Wait, did Wizards of the Coast just turn Tiamat into the good guy? Or at least a sympathetic villain? That was unexpected. I'm not entirely against it, but this also is kind of a shocking revelation.) </p><p></p><p>After the War for the First World, the gods that conquered the world decided to divide it up between them. For some reason, they all collectively decided to screw Gruumsh over and begin an eternal war between the Orcs and literally everyone else, <a href="https://www.enworld.org/threads/goblinoids-in-d-d-5e-their-origin-story-and-tragedy.685683/" target="_blank">Maglubiyet finished reshaping the Fey spirits that he conquered from the Feywild into his armies of Goblinoids</a>, and Humans multiplied like rabbits and infested the entire planet. This is also probably when the war between the various subspecies of Elves happened, creating the Drow, Eladrin, and Shadar-Kai, as well as the ascension of the Raven Queen as Goddess of Death in the Shadowfell. The capturing of the Duergar and the creation of the Derro, the war between the Goblinoids and Orcs, the start of the Blood War, and the migration of Gnomes to the Material Plane all probably happened around this time as well. </p><p></p><p>Bahamut continued to bow to his new masters, so much that he was even welcomed to <a href="https://forgottenrealms.fandom.com/wiki/Mount_Celestia" target="_blank">Mount Celestia</a> and made it his new home and tried to convince the rest of the gods to let him reason with Tiamat and eventually let her go. The Metallic and Chromatic Dragons turned against each other, with the Chromatic Dragons following in Tiamat's footsteps, trying to free her from her prison and liberate the First World and the Metallic Dragons decided to make the best of their new situation and became more peaceful than their Chromatic brethren. </p><p></p><p>Eventually, Tiamat escaped from her prison. It's not clear how this happened, it could have been that the style of her imprisonment just wasn't strong enough or that her followers freed her, but she preceded to go on a murderous rampage across the First World with her Chromatic Dragon followers, destroying everything in their path with their breath weapons (I like to imagine this looking similar to <a href="https://tenor.com/view/advanced-pyrokinesis-destruction-ozai-firebending-gif-13676462" target="_blank">Fire Lord Ozai burning the land during the arrival of Sozin's Comet</a>, but with Acid, Cold, Fire, Lightning, and Poison all mixed together as she and her children flew over the world). This furious flight of vengeance was so destructive that it destroyed the First World, shattered it into an infinite number of seedling realities that created the D&D Multiverse, and killed Sardior, who was still hiding in the center of the First World. Sardior was "sundered" and his fragmented consciousness took physical form as the Gem Dragons that exist across many D&D worlds (this is presumably the source of their psionic powers; Gem Dragons are the physical manifestations of Sardior's fractured mind, allowing them to use their minds to control reality, to an extent). </p><p></p><p>Side Note: I'm not sure how the Dawn War from 4e's lore ties into this origin story, if it even does at all, but I personally would place it chronologically after the First World was invaded by the Conqueror Gods, but before Tiamat was imprisoned, with Tiamat and Bahamut having to team up with the Gods to keep the First World from being destroyed by the Primordials. This would retcon the origin story for Bahamut and Tiamat (having been created when a Primordial bifurcated Io during the Dawn War, who then went on to kill that Primordial and spawn Dragonkind), but that specific part of their lore could either be pushed back to before the First World was created or just ignored entirely.</p><p></p><p>Aboleths, however . . . I have absolutely no idea how they tie into this origin story. Maybe they somehow were present when Bahamut and Tiamat created the First World? Or they were the first creatures to invade the world before the Conqueror Gods made it to the Material Plane? This bit of lore could use some explanation. </p><p></p><p>I also don't know how the Magic: the Gathering settings fit into this story. Some of them (like Strixhaven) seem easier to connect to the First World, and it seems like WotC is trying to do that with some of them (Tarkir is mentioned in Fizban's), but others really don't, especially with how Planeswalkers work in the M:tG universe. </p><h3>How Does this Relate to D&D's Campaign Settings? </h3><p>This origin story for the D&D Multiverse is an explanation of various parts of D&D's base lore that previously hadn't been explained; such as why Chromatic Dragons are so often evil (and why they aren't in Eberron), why Dragons are so important to the worlds of D&D (besides them being the name of D&D), and the origin of the Material Plane. It also gives some meta-explanations for certain decisions in D&D, such as why D&D 5e doesn't have Dragons tied to the Outer Planes but can be changed by the Feywild and Shadowfell (because dragons are entirely Material and cannot be warped by the Spiritual energy of those planes, but can be changed by the Material nature of the Feywild/Shadowfell), why the Outer Planes are the same across all of the D&D settings (because they predate the destruction of the First World), why Great Wyrms are so different from their incarnations in previous editions (having the whole Multiversal Echoes part of them), and why so many creatures, gods, and classes are shared across so many D&D settings (because they were all present in the First World). </p><p></p><p>This lore can be easily incorporated into the backstories of various D&D settings in order to add more context to their histories. For example; Eberron is now the "second generation" of the First World, and it's implied (but not outright stated) that Siberys, Khyber, and Eberron are reincarnations/new representations of Bahamut, Tiamat, and Sardior. You can fairly easily match up Khyber with Tiamat (female fiendish dragon gods that want to destroy the world) and Siberys with Sardior (being shattered into millions of gem-fragments and having a connection with psionic powers). Bahamut being Eberron is more of a stretch (they both have a connection to the imprisonment of Tiamat/Khyber, being a parental figure to the good dragons, etc), but some minor details with the lore can be tweaked to make it work (their gender is the main one). </p><p></p><p>In Exandria, this lore can be used to explain where Echo Knights draw their Echoes from, being the alternate realities created by the destruction of the First World. There are also parallels between the Luxon and Sardior, being gods that helped create their worlds and its inhabitants, but hid/slumbered in the center of the world around the time of the arrival of gods from the Outer Planes and still having mortal worshippers that draw from its power (though I'm not as big of a fan of this idea as I am some of the others). It also paints Tiamat in a much better light, which helps explain why someone like Arkhan the Cruel could be so devoted to freeing her. </p><p></p><p>In the Forgotten Realms, this lore explains why so many dragons seem to basically become gods when they get old enough. This is reasoned as them just becoming Great Wyrms and unlocking their Dragonsight that allows them to contact their alternate selves on other worlds. The apotheosis that was previously undergone by powerful enough dragons is now just the next step to unlock in their aging. This also explains the extreme rivalry between Chromatic and Metallic Dragons, the neutrality of the Gem Dragons, and why Tiamat wants to destroy the world so much. </p><p></p><p>This lore just helps re-contextualize a lot of the lore from various D&D settings and connect the D&D Multiverse in a way that it wasn't before. </p><p></p><p>Fizban's also grants a lot of information on how you can use this lore to influence or even drive stories in your D&D campaigns. From Eberron's Chamber investigating the Draconic Prophecy on other worlds, to followers of Tiamat that want vengeance for having the First World being invaded by the gods and Bahamut betraying her, and cults of Sardior that want to bring him back to life (which might kill all Gem Dragons and/or require destroying the Multiverse). Just like the recent lore change for the Goblinoids, this lore expansion can do a lot to influence a campaign and characters in different D&D settings. This backstory is even more useful for settings like Planescape and Spelljammer that can span multiple D&D settings, allowing characters to learn this story and whole campaigns to revolve around it. [HR][/HR]</p><p>That's about all we know about the First World and the D&D Multiverse, connecting other parts of D&D's lore to the new information we have about the origin of the D&D Multiverse. Did I miss anything or get anything wrong about this lore? Are there any other aspects of lore that can connect to this that I didn't mention? What are your thoughts on this story? Do you think that we'll ever see more of the First World? </p><p></p><p>Keep the (+) nature of this thread in mind and don't threadcrap, but feel free to discuss how you might use this story or change it for your own campaigns and settings.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8587079, member: 7023887"] The First World is an idea that was first presented almost a year and a half ago in [URL='https://www.enworld.org/threads/tashas-cauldron-of-everything-an-in-depth-review.676555/']Tasha's Cauldron of Everything[/URL], being the new origin story for the D&D Multiverse that Wizards of the Coast has decided to use for future D&D products. Dungeons and Dragons has had an interconnected multiverse with multiple meta-settings for over 30 years, and most official settings have their own histories and creation myths, but it wasn't until [URL='https://www.enworld.org/threads/tashas-cauldron-of-everything-an-in-depth-review.676555/']Tasha's Cauldron of Everything[/URL] that we were given an explanation for why so many different settings share common elements between them. [URL='https://www.enworld.org/threads/fizbans-treasury-of-dragons-an-in-depth-review.683372/']Fizban's Treasury of Dragons[/URL] expanded a lot on this idea and gave us more of an understanding of what the First World was like, how it was destroyed, and why it's still important to the D&D Multiverse. Here, we will analyze what little information about the First World we currently have, speculate a bit on smaller, more obscure details of 5e's lore that could tie into this origin story for the D&D Multiverse, and discuss how the First World could be used more in future official D&D 5e products. Let's get started! [ATTACH type="full" alt="1648444609517.png"]154417[/ATTACH] [HEADING=2]What Was the First World?[/HEADING] The First World was the first "world" of the Material Plane of Existence that all other campaign settings take place on, which was created by Bahamut and Tiamat at the dawn of time. The Elegy of the First World from Fizban's Treasury of Dragons says that the First World was "forged out of Chaos and painted with beauty," and then goes on to basically say that Tiamat the Chromatic invented the concept of color on the Material Plane. It's hard to pin down how much of this is mythical and how much of it is factual, but we can speculate a fair bit and pretty solidly determine that the "Chaos" that the first stanza of the elegy is talking about the Elemental Chaos. Furthermore, the description text for the Bard class and its College of Creation subclass explicitly states that the Multiverse was either spoken or sang into existence through the use of the "Song of Creation" and that Tiamat and Bahamut were the first entities to sing it. After the First World was created, Tiamat and Bahamut decided to start populating it, which they began by creating Sardior the Ruby Dragon, who was "made in their likeness." He then aided in creating both Metallic and Chromatic Dragons, who are the true natives of the Material Plane, like Elementals are to the Elemental Planes, Fey are to the Feywild, and Demons are to the Abyss. The Elegy of the First World talks about "breath/breathe" and "singing" quite a bit, which is probably a reference to the Song of Creation that Bahamut and Tiamat used to create the First World out of the Elemental Chaos. We don't know much about what other creatures originally inhabited the First World, but there were at least the 10 Metallic and Chromatic True Dragons. Due to the lore about the Moonstone Dragons, we also know that the Shadowfell and Feywild already existed, probably being created alongside the Material Plane (although this hasn't been verified yet), so Shadow Dragons probably already existed this early in the First World's short history. Other creatures that could have existed on the First World this early were most Beasts, most Dragonkind (Wyverns, Pseudodragons, Dragon Turtles, Dragonborn, Kobolds, etc), Elementals, some Fey and Sorrowsworn/Shadowspawn creatures, and various awakened Plants. Any creatures created by gods other than Bahamut, Tiamat, and Sardior were not originally present on the First World and are invasive to the Material Plane as a whole (Humans, Halflings, Gnomes, Orcs, Dwarves, Elves, Lizardfolk, Aberrations, and so on). [HEADING=2]Why Doesn't the First World Exist Anymore? [/HEADING] Apparently, the gods came and screwed it up by randomly populating it with their creations. And the [I]good [/I]gods are included in this. Moradin, Corellon, Yondalla, Gruumsh, Maglubiyet, and a ton of other gods saw the world that Bahamut and Tiamat created and, for some unknown reason, decided to bring their followers and creations with them. Humans, Elves, Dwarves, Orcs, Goblinoids, Lizardfolk, and most other Humanoid and Giant species were brought to the First World by the "conqueror gods" and overthrew Sardior, Bahamut, and Tiamat as the gods of this plane of existence. Sardior fled to the "Heart of Creation," Bahamut was defeated in battle and decided to surrender and try to make "peace" with the invading gods, and Tiamat declared war against the invading gods and creatures to try to fight for the freedom of her children's homeland. She wouldn't flee, surrender, or try to make peace, and instead fought till the other gods had to save her from death and imprison her (presumably on the first layer of the Nine Hells of Baator; Avernus). (Wait, did Wizards of the Coast just turn Tiamat into the good guy? Or at least a sympathetic villain? That was unexpected. I'm not entirely against it, but this also is kind of a shocking revelation.) After the War for the First World, the gods that conquered the world decided to divide it up between them. For some reason, they all collectively decided to screw Gruumsh over and begin an eternal war between the Orcs and literally everyone else, [URL='https://www.enworld.org/threads/goblinoids-in-d-d-5e-their-origin-story-and-tragedy.685683/']Maglubiyet finished reshaping the Fey spirits that he conquered from the Feywild into his armies of Goblinoids[/URL], and Humans multiplied like rabbits and infested the entire planet. This is also probably when the war between the various subspecies of Elves happened, creating the Drow, Eladrin, and Shadar-Kai, as well as the ascension of the Raven Queen as Goddess of Death in the Shadowfell. The capturing of the Duergar and the creation of the Derro, the war between the Goblinoids and Orcs, the start of the Blood War, and the migration of Gnomes to the Material Plane all probably happened around this time as well. Bahamut continued to bow to his new masters, so much that he was even welcomed to [URL='https://forgottenrealms.fandom.com/wiki/Mount_Celestia']Mount Celestia[/URL] and made it his new home and tried to convince the rest of the gods to let him reason with Tiamat and eventually let her go. The Metallic and Chromatic Dragons turned against each other, with the Chromatic Dragons following in Tiamat's footsteps, trying to free her from her prison and liberate the First World and the Metallic Dragons decided to make the best of their new situation and became more peaceful than their Chromatic brethren. Eventually, Tiamat escaped from her prison. It's not clear how this happened, it could have been that the style of her imprisonment just wasn't strong enough or that her followers freed her, but she preceded to go on a murderous rampage across the First World with her Chromatic Dragon followers, destroying everything in their path with their breath weapons (I like to imagine this looking similar to [URL='https://tenor.com/view/advanced-pyrokinesis-destruction-ozai-firebending-gif-13676462']Fire Lord Ozai burning the land during the arrival of Sozin's Comet[/URL], but with Acid, Cold, Fire, Lightning, and Poison all mixed together as she and her children flew over the world). This furious flight of vengeance was so destructive that it destroyed the First World, shattered it into an infinite number of seedling realities that created the D&D Multiverse, and killed Sardior, who was still hiding in the center of the First World. Sardior was "sundered" and his fragmented consciousness took physical form as the Gem Dragons that exist across many D&D worlds (this is presumably the source of their psionic powers; Gem Dragons are the physical manifestations of Sardior's fractured mind, allowing them to use their minds to control reality, to an extent). Side Note: I'm not sure how the Dawn War from 4e's lore ties into this origin story, if it even does at all, but I personally would place it chronologically after the First World was invaded by the Conqueror Gods, but before Tiamat was imprisoned, with Tiamat and Bahamut having to team up with the Gods to keep the First World from being destroyed by the Primordials. This would retcon the origin story for Bahamut and Tiamat (having been created when a Primordial bifurcated Io during the Dawn War, who then went on to kill that Primordial and spawn Dragonkind), but that specific part of their lore could either be pushed back to before the First World was created or just ignored entirely. Aboleths, however . . . I have absolutely no idea how they tie into this origin story. Maybe they somehow were present when Bahamut and Tiamat created the First World? Or they were the first creatures to invade the world before the Conqueror Gods made it to the Material Plane? This bit of lore could use some explanation. I also don't know how the Magic: the Gathering settings fit into this story. Some of them (like Strixhaven) seem easier to connect to the First World, and it seems like WotC is trying to do that with some of them (Tarkir is mentioned in Fizban's), but others really don't, especially with how Planeswalkers work in the M:tG universe. [HEADING=2]How Does this Relate to D&D's Campaign Settings? [/HEADING] This origin story for the D&D Multiverse is an explanation of various parts of D&D's base lore that previously hadn't been explained; such as why Chromatic Dragons are so often evil (and why they aren't in Eberron), why Dragons are so important to the worlds of D&D (besides them being the name of D&D), and the origin of the Material Plane. It also gives some meta-explanations for certain decisions in D&D, such as why D&D 5e doesn't have Dragons tied to the Outer Planes but can be changed by the Feywild and Shadowfell (because dragons are entirely Material and cannot be warped by the Spiritual energy of those planes, but can be changed by the Material nature of the Feywild/Shadowfell), why the Outer Planes are the same across all of the D&D settings (because they predate the destruction of the First World), why Great Wyrms are so different from their incarnations in previous editions (having the whole Multiversal Echoes part of them), and why so many creatures, gods, and classes are shared across so many D&D settings (because they were all present in the First World). This lore can be easily incorporated into the backstories of various D&D settings in order to add more context to their histories. For example; Eberron is now the "second generation" of the First World, and it's implied (but not outright stated) that Siberys, Khyber, and Eberron are reincarnations/new representations of Bahamut, Tiamat, and Sardior. You can fairly easily match up Khyber with Tiamat (female fiendish dragon gods that want to destroy the world) and Siberys with Sardior (being shattered into millions of gem-fragments and having a connection with psionic powers). Bahamut being Eberron is more of a stretch (they both have a connection to the imprisonment of Tiamat/Khyber, being a parental figure to the good dragons, etc), but some minor details with the lore can be tweaked to make it work (their gender is the main one). In Exandria, this lore can be used to explain where Echo Knights draw their Echoes from, being the alternate realities created by the destruction of the First World. There are also parallels between the Luxon and Sardior, being gods that helped create their worlds and its inhabitants, but hid/slumbered in the center of the world around the time of the arrival of gods from the Outer Planes and still having mortal worshippers that draw from its power (though I'm not as big of a fan of this idea as I am some of the others). It also paints Tiamat in a much better light, which helps explain why someone like Arkhan the Cruel could be so devoted to freeing her. In the Forgotten Realms, this lore explains why so many dragons seem to basically become gods when they get old enough. This is reasoned as them just becoming Great Wyrms and unlocking their Dragonsight that allows them to contact their alternate selves on other worlds. The apotheosis that was previously undergone by powerful enough dragons is now just the next step to unlock in their aging. This also explains the extreme rivalry between Chromatic and Metallic Dragons, the neutrality of the Gem Dragons, and why Tiamat wants to destroy the world so much. This lore just helps re-contextualize a lot of the lore from various D&D settings and connect the D&D Multiverse in a way that it wasn't before. Fizban's also grants a lot of information on how you can use this lore to influence or even drive stories in your D&D campaigns. From Eberron's Chamber investigating the Draconic Prophecy on other worlds, to followers of Tiamat that want vengeance for having the First World being invaded by the gods and Bahamut betraying her, and cults of Sardior that want to bring him back to life (which might kill all Gem Dragons and/or require destroying the Multiverse). Just like the recent lore change for the Goblinoids, this lore expansion can do a lot to influence a campaign and characters in different D&D settings. This backstory is even more useful for settings like Planescape and Spelljammer that can span multiple D&D settings, allowing characters to learn this story and whole campaigns to revolve around it. [HR][/HR] That's about all we know about the First World and the D&D Multiverse, connecting other parts of D&D's lore to the new information we have about the origin of the D&D Multiverse. Did I miss anything or get anything wrong about this lore? Are there any other aspects of lore that can connect to this that I didn't mention? What are your thoughts on this story? Do you think that we'll ever see more of the First World? Keep the (+) nature of this thread in mind and don't threadcrap, but feel free to discuss how you might use this story or change it for your own campaigns and settings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Tale of the First World: What Do We Know About it and How Does it Connect to the Rest of the Lore? (+)
Top