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The Tale of the First World: What Do We Know About it and How Does it Connect to the Rest of the Lore? (+)
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<blockquote data-quote="Twiggly the Gnome" data-source="post: 8674307" data-attributes="member: 8547"><p>Keith Baker addressed this on his website:</p><p></p><p>[URL unfurl="true"]https://keith-baker.com/ifaq-fizbans/[/URL]</p><p></p><p>[callout]</p><p><strong><span style="font-size: 24px"><em>How would you incorporate either the draconic echoes or the Elegy of the First World into Eberron?</em></span></strong></p><p></p><p>To answer this question, you first need to answer another: <em><strong>Do you want your Eberron to be part of the greater Multiverse</strong>? </em>Eberron has its own cosmology and a very different approach to deities than many of the other core D&D settings. One option—as we suggest in <em>Rising From The Last War</em> is the idea that Eberron is part of the multiverse, but that it was <em>sealed off</em>; that traffic to other settings is possible, but very difficult. On the other hand, if you don’t <em>WANT </em>to use elements of other settings in your Eberron campaign, it’s easy to just ignore the Multiverse and focus on Eberron as an entirely independent setting.</p><p></p><p>By canon, Eberron has its own creation myth that explains the origins of dragons. The funny thing is that it’s not entirely incompatible with the Elegy of the First World. The Elegy asserts that three dragons created reality and dragonkind (if you count Sardior). The Progenitor myth asserts that three dragons created reality and dragonkind. The Progenitor myth asserts that the first dragons were born from the drops of blood that fell on Eberron; nonetheless, this still matches the basic concept of the Elegy, in that the dragons were the first children of the Progenitors, but “were supplanted by the teeming peoples” that came after them.</p><p></p><p>Personally, I LIKE the story of dragons being formed from the blood of Siberys—the idea that they alone believe that they have a direct connection to both Siberys and Eberron, an idea that explains their innate arcane power. In MY Eberron campaign, I’m not likely to abandon this concept in favor of Eberron’s dragons being linked to other dragons across infinite settings.</p><p></p><p>If you want to add the First World to Eberron WITHOUT adding the Multiverse, a simple option is to just put it AFTER THE PROGENITORS. The Progenitors create reality. Bahamut (<em>a native celestial who favors a draconic form</em>) and Tiamat (<em>the Daughter of Khybe</em>r) unite the dragons and create the First World on Eberron—an idyllic civilization that predates the Age of Demons, which was ultimately shattered BY the Age of Demons, presumably set in motion by the Daughter of Khyber. This aligns with Thir, saying that the “Dragon Gods” existed before the Age of Demons but left reality when the First World was broken; this ties to the idea I’ve suggested elsewhere that Eberron’s version of Bahamut would have sacrificed themselves in the Age of Demons and could be the core of the Silver Flame.</p><p></p><p>If you want to incorporate the Multiverse into your Eberron campaign, then you can just use the First World exactly as it stands in <em>Fizban’s</em>. In this case, the Progenitor myth is presumably FALSE, since it has a very specific story for the origin of dragons; but there’s absolutely nothing wrong with saying that the Progenitor Myth IS ONLY A MYTH… or even that the Progenitor Myth is just a garbled version of the Elegy.</p><p></p><p>As for draconic echoes, the idea that each dragon is mirrored across realities: If I wanted to use this, what I’d do is to assert that every reality has a Draconic Prophecy, and Eberron is simply the only one where people have recognized this. Draconic Echoes reflect the fact that the dragons are prophetically significant. But if I was going to do that, I’d personally want to add OTHER echoes across settings; even if they don’t manifest dragonmarks, you might have echoes of dragonmarked heirs in other worlds, and you’d definitely have echoes of especially Prophetically significant characters—IE <em>player characters</em>. But I personally prefer NOT to mix peanut butter with my chocolate. I’m happy to explore alternate incarnations of Eberron, as with the Gith, but I’ve never brought the rest of the multiverse into any of my personal campaigns (<em>though I HAVE played a “far traveler” character from Eberron—a warforged cleric searching for pieces of the Becoming God—in someone else’s non-Eberron campaign)</em>.</p><p>[/callout]</p><p>How binding this is probably depends on your stance regarding Canon vs Kanon.</p></blockquote><p></p>
[QUOTE="Twiggly the Gnome, post: 8674307, member: 8547"] Keith Baker addressed this on his website: [URL unfurl="true"]https://keith-baker.com/ifaq-fizbans/[/URL] [callout] [B][SIZE=24px][I]How would you incorporate either the draconic echoes or the Elegy of the First World into Eberron?[/I][/SIZE][/B] To answer this question, you first need to answer another: [I][B]Do you want your Eberron to be part of the greater Multiverse[/B]? [/I]Eberron has its own cosmology and a very different approach to deities than many of the other core D&D settings. One option—as we suggest in [I]Rising From The Last War[/I] is the idea that Eberron is part of the multiverse, but that it was [I]sealed off[/I]; that traffic to other settings is possible, but very difficult. On the other hand, if you don’t [I]WANT [/I]to use elements of other settings in your Eberron campaign, it’s easy to just ignore the Multiverse and focus on Eberron as an entirely independent setting. By canon, Eberron has its own creation myth that explains the origins of dragons. The funny thing is that it’s not entirely incompatible with the Elegy of the First World. The Elegy asserts that three dragons created reality and dragonkind (if you count Sardior). The Progenitor myth asserts that three dragons created reality and dragonkind. The Progenitor myth asserts that the first dragons were born from the drops of blood that fell on Eberron; nonetheless, this still matches the basic concept of the Elegy, in that the dragons were the first children of the Progenitors, but “were supplanted by the teeming peoples” that came after them. Personally, I LIKE the story of dragons being formed from the blood of Siberys—the idea that they alone believe that they have a direct connection to both Siberys and Eberron, an idea that explains their innate arcane power. In MY Eberron campaign, I’m not likely to abandon this concept in favor of Eberron’s dragons being linked to other dragons across infinite settings. If you want to add the First World to Eberron WITHOUT adding the Multiverse, a simple option is to just put it AFTER THE PROGENITORS. The Progenitors create reality. Bahamut ([I]a native celestial who favors a draconic form[/I]) and Tiamat ([I]the Daughter of Khybe[/I]r) unite the dragons and create the First World on Eberron—an idyllic civilization that predates the Age of Demons, which was ultimately shattered BY the Age of Demons, presumably set in motion by the Daughter of Khyber. This aligns with Thir, saying that the “Dragon Gods” existed before the Age of Demons but left reality when the First World was broken; this ties to the idea I’ve suggested elsewhere that Eberron’s version of Bahamut would have sacrificed themselves in the Age of Demons and could be the core of the Silver Flame. If you want to incorporate the Multiverse into your Eberron campaign, then you can just use the First World exactly as it stands in [I]Fizban’s[/I]. In this case, the Progenitor myth is presumably FALSE, since it has a very specific story for the origin of dragons; but there’s absolutely nothing wrong with saying that the Progenitor Myth IS ONLY A MYTH… or even that the Progenitor Myth is just a garbled version of the Elegy. As for draconic echoes, the idea that each dragon is mirrored across realities: If I wanted to use this, what I’d do is to assert that every reality has a Draconic Prophecy, and Eberron is simply the only one where people have recognized this. Draconic Echoes reflect the fact that the dragons are prophetically significant. But if I was going to do that, I’d personally want to add OTHER echoes across settings; even if they don’t manifest dragonmarks, you might have echoes of dragonmarked heirs in other worlds, and you’d definitely have echoes of especially Prophetically significant characters—IE [I]player characters[/I]. But I personally prefer NOT to mix peanut butter with my chocolate. I’m happy to explore alternate incarnations of Eberron, as with the Gith, but I’ve never brought the rest of the multiverse into any of my personal campaigns ([I]though I HAVE played a “far traveler” character from Eberron—a warforged cleric searching for pieces of the Becoming God—in someone else’s non-Eberron campaign)[/I]. [/callout] How binding this is probably depends on your stance regarding Canon vs Kanon. [/QUOTE]
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