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General Tabletop Discussion
*TTRPGs General
The talismanic lure of high levels
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<blockquote data-quote="Snoweel" data-source="post: 1424285" data-attributes="member: 4453"><p>I addressed this in the other thread (the one with the poll), but it basically boils down to overall capability, particularly in relation to the average 1st level mook.</p><p></p><p>A 20th level character with a maxed-out skill can hit DC43 without any modifiers; a 10th level character cannot.</p><p></p><p>A 20th level fighter with a CON of 14 will have about 150hp and thus higher combat surviveability than the 10th level fighter with half those hp.</p><p></p><p>Assuming a badass solo foray into the local orc den to slap the chief about (for not handing over protection money or whatever), the 20th level character will not only be able to cop twice as many chops to the head with orcish greataxes (a bit of whimsy there - I'm aware that hp loss is an abstraction) as the 10th level character, but has twice as many attacks per round, and is twice as likely to hit with his first one.</p><p></p><p>You've kind of addressed feats and skills, but I certainly disagree that speeding advancement is any easier a fix than weakening magic in a campaign.</p><p></p><p>Speeding the acquisition of skills and feats doesn't address the surviveability (hit points) loss or BAB pussification of capping advancement at 10th level, and would still require a major modification to the CR system and other game balance issues anyway.</p><p></p><p>Do you not see how much easier it is to just nerf magic and keep the 20 levels?</p></blockquote><p></p>
[QUOTE="Snoweel, post: 1424285, member: 4453"] I addressed this in the other thread (the one with the poll), but it basically boils down to overall capability, particularly in relation to the average 1st level mook. A 20th level character with a maxed-out skill can hit DC43 without any modifiers; a 10th level character cannot. A 20th level fighter with a CON of 14 will have about 150hp and thus higher combat surviveability than the 10th level fighter with half those hp. Assuming a badass solo foray into the local orc den to slap the chief about (for not handing over protection money or whatever), the 20th level character will not only be able to cop twice as many chops to the head with orcish greataxes (a bit of whimsy there - I'm aware that hp loss is an abstraction) as the 10th level character, but has twice as many attacks per round, and is twice as likely to hit with his first one. You've kind of addressed feats and skills, but I certainly disagree that speeding advancement is any easier a fix than weakening magic in a campaign. Speeding the acquisition of skills and feats doesn't address the surviveability (hit points) loss or BAB pussification of capping advancement at 10th level, and would still require a major modification to the CR system and other game balance issues anyway. Do you not see how much easier it is to just nerf magic and keep the 20 levels? [/QUOTE]
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