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General Tabletop Discussion
*TTRPGs General
The talismanic lure of high levels
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<blockquote data-quote="milotha" data-source="post: 1424638" data-attributes="member: 17122"><p>To me, it's all relative. The D&D world does scale with PC level.</p><p></p><p>When PCs are low level, they are confronted by the appropriate CR challenges. When the PCs are high levels they are confronted by CR appropriate challenges. These are different challenges.</p><p></p><p>Suppose you have a road in your campaign with some monster encounters to add some combat into the game. You want the players to be challenged by say on average 1 encounter as they travel down the road. </p><p></p><p>The levels of the world slide example:</p><p></p><p> A 1st level party will encounter some orcs, a 5th level party encounters some trolls, a 10th level party encounters a fire giant, a 15th party encounters a 15th level kobold sorcerer, and a 20th level party encounters a hungry old red dragon.</p><p></p><p>The levels of the world stay fixed example.</p><p></p><p>The party encounters some orcs: The first level party is challenged. 5th and up- easy. Would this even be worth mentioning to a 20th level party?</p><p>The party encounters an old red dragon: The 1st and 5th level party are toast combat wise. I'm sorry you guys freshly rolled up characters just died, but there was a dragon on this road, and hey you looked like a snack. I'm guessing that most people would call this bad GMing.</p><p></p><p>Does any GM really design up a single level independent adventure. Is this realistic -no, but neither is ANYTHING really realistic about D&D. That's the fun of it.</p></blockquote><p></p>
[QUOTE="milotha, post: 1424638, member: 17122"] To me, it's all relative. The D&D world does scale with PC level. When PCs are low level, they are confronted by the appropriate CR challenges. When the PCs are high levels they are confronted by CR appropriate challenges. These are different challenges. Suppose you have a road in your campaign with some monster encounters to add some combat into the game. You want the players to be challenged by say on average 1 encounter as they travel down the road. The levels of the world slide example: A 1st level party will encounter some orcs, a 5th level party encounters some trolls, a 10th level party encounters a fire giant, a 15th party encounters a 15th level kobold sorcerer, and a 20th level party encounters a hungry old red dragon. The levels of the world stay fixed example. The party encounters some orcs: The first level party is challenged. 5th and up- easy. Would this even be worth mentioning to a 20th level party? The party encounters an old red dragon: The 1st and 5th level party are toast combat wise. I'm sorry you guys freshly rolled up characters just died, but there was a dragon on this road, and hey you looked like a snack. I'm guessing that most people would call this bad GMing. Does any GM really design up a single level independent adventure. Is this realistic -no, but neither is ANYTHING really realistic about D&D. That's the fun of it. [/QUOTE]
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