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The talismanic lure of high levels
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<blockquote data-quote="el-remmen" data-source="post: 1425857" data-attributes="member: 11"><p>But for many people it is the low magic itself that is the flavor thing that they want to achieve and levels has nothing to do with it. </p><p></p><p>There can still be +5 Holy Swords and Staff of the Magi and what have you, it is just that PCs aren't going to making them with any kind of ease.</p><p></p><p>It is not that no one should be able to cast (hhh, what's a sixth level spell?) Bigby's Forceful Hand, but that when someone actually casts the spell it has some actual awe and mystery involved, even if it is the PCs who are casting it - because in this setting few people get to ever do that and those few people have to defend the world against those other few that can and abuse that power.</p><p></p><p>"Low Magic" isn't just about mehcanics, it is about theme, stories, ambience, etc. . . Basically when it comes down to it the way I control this is by having set rules for how mages get more spells (which makes them have to choose 1) less often and 2) carefully) and by having clerics be held personally responsible by their god (and their servants) for how each and every one of their spells is used and not abusing or over-suing that power. Rarely, are you going to have someone use cure light wounds on someone if a few days rest is an option, because that is the societal assumptions - at least in the part of the world I am running games in currently - perhaps some other part of the world sees things differently, but you can bet it would just be another way of thinking that has a similar result. . . .</p><p></p><p>So, I want a "low magic" world (heck, I <em>have</em> a low magic world) where there are 14th level wizards who can toss around 10 HD fireballs, they just don't very often, because revealing your power is a good way to have someone coem and try to foil your plans and all of those who were "flashy" and braggarts are all killed off by more subtle minds before they reach 6th level or what-have-you.</p><p></p><p>I could go on and on about this stuff, but basically it is not just a matter of I don't want people to be 11th level - It jus ttakes longer to get there and it is harder and there are lessons to be learned and harsh consequeces for the lives of those who follow those paths. . . </p><p></p><p>get me?</p></blockquote><p></p>
[QUOTE="el-remmen, post: 1425857, member: 11"] But for many people it is the low magic itself that is the flavor thing that they want to achieve and levels has nothing to do with it. There can still be +5 Holy Swords and Staff of the Magi and what have you, it is just that PCs aren't going to making them with any kind of ease. It is not that no one should be able to cast (hhh, what's a sixth level spell?) Bigby's Forceful Hand, but that when someone actually casts the spell it has some actual awe and mystery involved, even if it is the PCs who are casting it - because in this setting few people get to ever do that and those few people have to defend the world against those other few that can and abuse that power. "Low Magic" isn't just about mehcanics, it is about theme, stories, ambience, etc. . . Basically when it comes down to it the way I control this is by having set rules for how mages get more spells (which makes them have to choose 1) less often and 2) carefully) and by having clerics be held personally responsible by their god (and their servants) for how each and every one of their spells is used and not abusing or over-suing that power. Rarely, are you going to have someone use cure light wounds on someone if a few days rest is an option, because that is the societal assumptions - at least in the part of the world I am running games in currently - perhaps some other part of the world sees things differently, but you can bet it would just be another way of thinking that has a similar result. . . . So, I want a "low magic" world (heck, I [i]have[/i] a low magic world) where there are 14th level wizards who can toss around 10 HD fireballs, they just don't very often, because revealing your power is a good way to have someone coem and try to foil your plans and all of those who were "flashy" and braggarts are all killed off by more subtle minds before they reach 6th level or what-have-you. I could go on and on about this stuff, but basically it is not just a matter of I don't want people to be 11th level - It jus ttakes longer to get there and it is harder and there are lessons to be learned and harsh consequeces for the lives of those who follow those paths. . . get me? [/QUOTE]
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