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General Tabletop Discussion
*TTRPGs General
The talismanic lure of high levels
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<blockquote data-quote="rounser" data-source="post: 1436053" data-attributes="member: 1106"><p>Unsure if this has been suggested earlier, but why not cap every class at level 10, but no cap on total levels? EDIT: On reflection, I seem to remember someone suggesting it on these boards a year or two ago.</p><p></p><p>That way you can have your fighter 10/rogue 10/blackguard 10/assassin 10s and run a campaign which has few of the problems presented by normal 40th level characters.</p><p></p><p>The only problem I can see is that the fighter classes stack a lot better than the magic users (e.g. Fighter 10/Paladin 10/Ranger 10/Barbarian 10 is a lot more powerful than Wizard 10/Sorceror 10/Cleric 10/Druid 10 or Evoker 10/Transmuter 10/Enchanter 10/Necromancer 10 for that matter), so there might be a case for capping BAB at 20 or so, but you can stay in low-to-mid level wonderland, with high level trappings, pretty much indefinitely.</p><p></p><p>A problem I can see, though, might be handling PRCs which add +1 spellcaster level when you've already hit level 10 in wizard, for instance...</p></blockquote><p></p>
[QUOTE="rounser, post: 1436053, member: 1106"] Unsure if this has been suggested earlier, but why not cap every class at level 10, but no cap on total levels? EDIT: On reflection, I seem to remember someone suggesting it on these boards a year or two ago. That way you can have your fighter 10/rogue 10/blackguard 10/assassin 10s and run a campaign which has few of the problems presented by normal 40th level characters. The only problem I can see is that the fighter classes stack a lot better than the magic users (e.g. Fighter 10/Paladin 10/Ranger 10/Barbarian 10 is a lot more powerful than Wizard 10/Sorceror 10/Cleric 10/Druid 10 or Evoker 10/Transmuter 10/Enchanter 10/Necromancer 10 for that matter), so there might be a case for capping BAB at 20 or so, but you can stay in low-to-mid level wonderland, with high level trappings, pretty much indefinitely. A problem I can see, though, might be handling PRCs which add +1 spellcaster level when you've already hit level 10 in wizard, for instance... [/QUOTE]
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