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The Talismans of Aerdrim
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<blockquote data-quote="havenstone" data-source="post: 4341447" data-attributes="member: 61094"><p><strong>Treacher’s Ridge</strong></p><p></p><p><span style="font-size: 10px"><strong>WHILE A WILD </strong>murmur goes up from the surviving headhunters, Hamber Meadwater shuts and bolts the door of his inn and begins briskly stuffing food into packs. “Right. Carwyn, love, you and your friends will need to leave tonight. The Haraks will be sealing the Rim Road to the north if they can, but they might not have enough men left to guard Treacher’s Ridge. It’s a few days’ journey east to Wildengard. You need to let the commander know what’s happened here, and bring him in to clear out the Haraks and save whoever’s left here.”</span></p><p> </p><p><span style="font-size: 10px">“But... what about you?” Carwyn stammers, while Hamber hands the supplies to Ash and Kyla.</span></p><p> </p><p><span style="font-size: 10px">Her foster father pulls her into a tight, quick hug. “You know I’m too old and fat to go sneaking around in the woods, lass. Don’t you worry about me, I’ve talked my way out of plenty a bad spot in my time. Now out you go -- the special way, behind the hearth.”</span></p><p> </p><p><span style="font-size: 10px">Carwyn swallows her protests as someone bangs loudly on the front door of the Hog’s Head. She swings open a wooden panel at the side of the fireplace, and the eight friends hurry into a narrow passage. Barely have they closed and locked the secret door when they hear a splintering crash from the main entrance. Shect’s thin voice follows them into the corridor. “Apologies for your door, innkeeper. But I’m told you’ve been hosting a d’Loriad boy who studied swordplay with Kemeras, and that his two other students come here often.”</span></p><p> </p><p><span style="font-size: 10px">“That’s true.” Hamber sounds weary. “But I’m worried they might not have lived through the fighting out there. Haven’t seen them for hours.”</span></p><p> </p><p><span style="font-size: 10px">“That is not what I hear from the fighters in the street outside,” Shect says flatly. “They say the d’Loriad boy ran through your door hardly a breath and a blink ago.”</span></p><p> </p><p><span style="font-size: 10px">“Well, I didn’t see them. You’re welcome to look through the inn.”</span></p><p> </p><p><span style="font-size: 10px">“Kind of you to offer.” Shect’s footsteps echo through the taproom, followed by a moment of silence. “A shame that you’re standing on the cellar door.”</span></p><p> </p><p><span style="font-size: 10px">Carwyn stuffs her hands into her mouth and shudders silently at the terrible sound that follows -- the slash, the sigh, the thump of a weight settling to the floor. And then the party members are running out the inn’s secret exit and into the night, while Shect shouts, “Into the cellar, up the stairs. Find them. Find them!”</span></p><p> </p><p><span style="font-size: 10px"><strong>WITH THE MOON </strong>hidden behind smoke clouds the eight friends move unseen into the forests, where Ash guides them swiftly up to the eastern slopes. By dawn, they are standing, physically and emotionally exhausted, at the height of Treacher’s Ridge. Below them, several hundred Haraks are scattered around the smudge of Rim Square. The fortress of Wildengard with its Senalline military garrison is six days away by foot. The natives of the Rim -- Ash, Carwyn, Darren, Kyla, and Nina -- numbly realize that whatever they do, it will come too late to save their village.</span></p><p> </p><p><span style="font-size: 10px">Ash finds the party food and water during their week in the wilderness. They move quickly and in silence, mourning a lost home and friends. On the third day, Ash’s keen eyes spot something odd on a distant mountain slope -- a figure surely too tall and massive to be human, but scrambling with an assured, manlike gait from boulder to boulder. He points it out to his friends, and the strange climber pauses and turns to look in their direction. They catch a glimpse of a wrinkled, shaggy face with a broad, flat nose and what look unnervingly like tusks, before the creature vanishes into a gap in the rocks.</span></p><p> </p><p><span style="font-size: 10px">“Uluk?” says Darren, voicing the thoughts of the party. Despite watching carefully, they see no more of the strange creatures during their travel.</span></p><p> </p><p><span style="font-size: 10px">On the sixth day, they cross the final mountain gap and see the slopes around them plunge down into a dusty green plain stretching out to the furthest horizon. At the edge of the plains stands the fortress of Wildengard: the last marker of Northern power, tiny against the vast domain of the Arawai horse clans.</span></p></blockquote><p></p>
[QUOTE="havenstone, post: 4341447, member: 61094"] [b]Treacher’s Ridge[/b] [SIZE=2][B]WHILE A WILD [/B]murmur goes up from the surviving headhunters, Hamber Meadwater shuts and bolts the door of his inn and begins briskly stuffing food into packs. “Right. Carwyn, love, you and your friends will need to leave tonight. The Haraks will be sealing the Rim Road to the north if they can, but they might not have enough men left to guard Treacher’s Ridge. It’s a few days’ journey east to Wildengard. You need to let the commander know what’s happened here, and bring him in to clear out the Haraks and save whoever’s left here.”[/SIZE] [SIZE=2]“But... what about you?” Carwyn stammers, while Hamber hands the supplies to Ash and Kyla.[/SIZE] [SIZE=2]Her foster father pulls her into a tight, quick hug. “You know I’m too old and fat to go sneaking around in the woods, lass. Don’t you worry about me, I’ve talked my way out of plenty a bad spot in my time. Now out you go -- the special way, behind the hearth.”[/SIZE] [SIZE=2]Carwyn swallows her protests as someone bangs loudly on the front door of the Hog’s Head. She swings open a wooden panel at the side of the fireplace, and the eight friends hurry into a narrow passage. Barely have they closed and locked the secret door when they hear a splintering crash from the main entrance. Shect’s thin voice follows them into the corridor. “Apologies for your door, innkeeper. But I’m told you’ve been hosting a d’Loriad boy who studied swordplay with Kemeras, and that his two other students come here often.”[/SIZE] [SIZE=2]“That’s true.” Hamber sounds weary. “But I’m worried they might not have lived through the fighting out there. Haven’t seen them for hours.”[/SIZE] [SIZE=2]“That is not what I hear from the fighters in the street outside,” Shect says flatly. “They say the d’Loriad boy ran through your door hardly a breath and a blink ago.”[/SIZE] [SIZE=2]“Well, I didn’t see them. You’re welcome to look through the inn.”[/SIZE] [SIZE=2]“Kind of you to offer.” Shect’s footsteps echo through the taproom, followed by a moment of silence. “A shame that you’re standing on the cellar door.”[/SIZE] [SIZE=2]Carwyn stuffs her hands into her mouth and shudders silently at the terrible sound that follows -- the slash, the sigh, the thump of a weight settling to the floor. And then the party members are running out the inn’s secret exit and into the night, while Shect shouts, “Into the cellar, up the stairs. Find them. Find them!”[/SIZE] [SIZE=2][B]WITH THE MOON [/B]hidden behind smoke clouds the eight friends move unseen into the forests, where Ash guides them swiftly up to the eastern slopes. By dawn, they are standing, physically and emotionally exhausted, at the height of Treacher’s Ridge. Below them, several hundred Haraks are scattered around the smudge of Rim Square. The fortress of Wildengard with its Senalline military garrison is six days away by foot. The natives of the Rim -- Ash, Carwyn, Darren, Kyla, and Nina -- numbly realize that whatever they do, it will come too late to save their village.[/SIZE] [SIZE=2]Ash finds the party food and water during their week in the wilderness. They move quickly and in silence, mourning a lost home and friends. On the third day, Ash’s keen eyes spot something odd on a distant mountain slope -- a figure surely too tall and massive to be human, but scrambling with an assured, manlike gait from boulder to boulder. He points it out to his friends, and the strange climber pauses and turns to look in their direction. They catch a glimpse of a wrinkled, shaggy face with a broad, flat nose and what look unnervingly like tusks, before the creature vanishes into a gap in the rocks.[/SIZE] [SIZE=2]“Uluk?” says Darren, voicing the thoughts of the party. Despite watching carefully, they see no more of the strange creatures during their travel.[/SIZE] [SIZE=2]On the sixth day, they cross the final mountain gap and see the slopes around them plunge down into a dusty green plain stretching out to the furthest horizon. At the edge of the plains stands the fortress of Wildengard: the last marker of Northern power, tiny against the vast domain of the Arawai horse clans.[/SIZE] [/QUOTE]
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