Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
The Talismans of Aerdrim
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="havenstone" data-source="post: 4354425" data-attributes="member: 61094"><p><strong>Humblest of the Sufza</strong></p><p></p><p><span style="font-size: 10px"><strong>THE ARMY OF </strong>Wildengard spends several weeks marching down out of the Harak Rim and through the rich farm country along the Florin River. With each week, it attracts new profit-hungry followers: traders, gamblers, whores, tinkers, and thieves. One morning, Ontaya, Atrix, and Ash are hailed by a tall, skinny rider with weather-beaten brown skin, a mop of strawy hair, and an irrepressible beam. This curious figure carries a long, thin staff, a lasso, and (from the looks of it) at least twelve knives tucked into his garb.</span></p><p> </p><p><span style="font-size: 10px">“Squires of the Senallines! Most regal of riders, highest of horsemen! The humblest of the Sufza greets you, and offers his felicitations on the fineness of your fraternal fellowship.”</span></p><p> </p><p><span style="font-size: 10px">“Thank you,” Ash calls, a bit taken aback by the florid greeting. “What did you say your name was?”</span></p><p> </p><p><span style="font-size: 10px">“You are the kindest of cavaliers to take so intimate an interest in this most inconsequential of individuals,” comes back the delighted response. “Nurak is my name, but you may refer to me by whatever lowly label you like.”</span></p><p> </p><p><span style="font-size: 10px">One of the other squires scowls and shakes a fist at the alliterative rogue, whose grin never falters as he spurs his mount into a gallop and moves up the column. “Watch out. He was just having a look at the horses. He’ll be back later with five other Sufza weasels to take what he likes.”</span></p><p> </p><p><span style="font-size: 10px">“That’s a Sufza?” Atrix asks with interest. He has heard of the barbarian nomads, famed as the most talented horse thieves in the world. Over the next few days, Atrix ignores the advice of the squire and has several cheery conversations with Nurak. While a few other squires’ horses do disappear, the party’s do not.</span></p><p> </p><p><span style="font-size: 10px">The army also attracts Atrix’s roguish merchant uncle Porphyry (a wealthy commoner whose sister married into the d’Loriad family). He has cut short his usual regional rounds after hearing about the grand muster in Lynar. Porphyry is shocked to hear of the devastation of Rim Square and the murder of his old friend Hamber. He grimly promises to keep an ear to the ground regarding Shect’s whereabouts. “I promise, Carwyn lass, that a great deal of gold will go to the man who puts him in the ground.”</span></p><p> </p><p><span style="font-size: 10px"><strong>UNFORTUNATELY, KYLA'S FEARS </strong>about anti-Arawai prejudice are more than confirmed on the road to Lynar. Her friends stick close to her, but she has a rough time in the kitchen tents, where many of the drudges are venomously unkind to her despite Nina and Carwyn’s supportive presence. One evening, the army stops in the town of Swallowfeld, where a local innkeeper opens his establishment to the army’s kitchen crew. After dinner, the kitchen workers and their friends (including the whole party) get to enjoy drinks in the taproom. Caro, a pretty but cruel drudge, goads several tipsy squires into attempting to rough up “the Arawai wench.”</span></p><p> </p><p><span style="font-size: 10px">Naturally, this results in a grand tavern brawl. Atrix and Nina buckle swash all over the place, fighting acrobatically across the tables, bar, and balcony of the taproom. Ontaya lets her temper go just far enough to give the most aggressive squire a battering into unconsciousness, but manages to regain control before lapsing into a truly chaotic act. At the high point of the brawl, Caro pulls a knife and goes for Kyla. In the ensuing grapple, Caro falls on the knife and is stabbed to death.</span></p><p> </p><p><span style="font-size: 10px">At this point, two of Marcor's knights charge into the inn with a small detachment of soldiers and restore order. The squires who started the brawl accuse Kyla of murder -- but Ontaya swears, as a d’Orbis and a Sword-Priest of Ain, that Kyla acted in self-defense against an unprovoked attack. The knights accept the young paladin's testimony, and warns the squires that there will be grave consequences if they trouble Kyla again.</span></p><p> </p><p><span style="font-size: 10px"><strong>THE KITCHEN GIRLS</strong> retire upstairs, to the first beds and private rooms they’ve enjoyed in weeks. Atrix is one of the last squires to venture outside. Still feeling cheerfully invincible from the fight, he ambles around to the side of the inn and shoots a speculative glance at Carwyn’s high window. Climbing deftly onto the back of his horse, he manages to leap to the windowsill of a neighboring house. From this perch, he lassoes one of the ornamental eaves of the inn and ties the line off tautly. Then he strolls across the tightrope – his extraordinary dexterity serving him well – and knocks lightly on Carwyn’s window.</span></p><p> </p><p><span style="font-size: 10px">He startles out of Carwyn the most genuine laugh she’s had in many days. For a minute, she weighs him with her eyes, then shrugs, smiles, opens the window, and kisses him. Atrix swings into the bedroom. Moments later, he sticks his head back out. “Nurak? I’d be grateful if that horse was there when I got back.”</span></p><p> </p><p><span style="font-size: 10px">"Most amiable of Atrixes," comes back the delighted call, "there is no safer horse than a horse under the protection of the humblest of the Sufza."</span></p></blockquote><p></p>
[QUOTE="havenstone, post: 4354425, member: 61094"] [b]Humblest of the Sufza[/b] [SIZE=2][B]THE ARMY OF [/B]Wildengard spends several weeks marching down out of the Harak Rim and through the rich farm country along the Florin River. With each week, it attracts new profit-hungry followers: traders, gamblers, whores, tinkers, and thieves. One morning, Ontaya, Atrix, and Ash are hailed by a tall, skinny rider with weather-beaten brown skin, a mop of strawy hair, and an irrepressible beam. This curious figure carries a long, thin staff, a lasso, and (from the looks of it) at least twelve knives tucked into his garb.[/SIZE] [SIZE=2]“Squires of the Senallines! Most regal of riders, highest of horsemen! The humblest of the Sufza greets you, and offers his felicitations on the fineness of your fraternal fellowship.”[/SIZE] [SIZE=2]“Thank you,” Ash calls, a bit taken aback by the florid greeting. “What did you say your name was?”[/SIZE] [SIZE=2]“You are the kindest of cavaliers to take so intimate an interest in this most inconsequential of individuals,” comes back the delighted response. “Nurak is my name, but you may refer to me by whatever lowly label you like.”[/SIZE] [SIZE=2]One of the other squires scowls and shakes a fist at the alliterative rogue, whose grin never falters as he spurs his mount into a gallop and moves up the column. “Watch out. He was just having a look at the horses. He’ll be back later with five other Sufza weasels to take what he likes.”[/SIZE] [SIZE=2]“That’s a Sufza?” Atrix asks with interest. He has heard of the barbarian nomads, famed as the most talented horse thieves in the world. Over the next few days, Atrix ignores the advice of the squire and has several cheery conversations with Nurak. While a few other squires’ horses do disappear, the party’s do not.[/SIZE] [SIZE=2]The army also attracts Atrix’s roguish merchant uncle Porphyry (a wealthy commoner whose sister married into the d’Loriad family). He has cut short his usual regional rounds after hearing about the grand muster in Lynar. Porphyry is shocked to hear of the devastation of Rim Square and the murder of his old friend Hamber. He grimly promises to keep an ear to the ground regarding Shect’s whereabouts. “I promise, Carwyn lass, that a great deal of gold will go to the man who puts him in the ground.”[/SIZE] [SIZE=2][B]UNFORTUNATELY, KYLA'S FEARS [/B]about anti-Arawai prejudice are more than confirmed on the road to Lynar. Her friends stick close to her, but she has a rough time in the kitchen tents, where many of the drudges are venomously unkind to her despite Nina and Carwyn’s supportive presence. One evening, the army stops in the town of Swallowfeld, where a local innkeeper opens his establishment to the army’s kitchen crew. After dinner, the kitchen workers and their friends (including the whole party) get to enjoy drinks in the taproom. Caro, a pretty but cruel drudge, goads several tipsy squires into attempting to rough up “the Arawai wench.”[/SIZE] [SIZE=2]Naturally, this results in a grand tavern brawl. Atrix and Nina buckle swash all over the place, fighting acrobatically across the tables, bar, and balcony of the taproom. Ontaya lets her temper go just far enough to give the most aggressive squire a battering into unconsciousness, but manages to regain control before lapsing into a truly chaotic act. At the high point of the brawl, Caro pulls a knife and goes for Kyla. In the ensuing grapple, Caro falls on the knife and is stabbed to death.[/SIZE] [SIZE=2]At this point, two of Marcor's knights charge into the inn with a small detachment of soldiers and restore order. The squires who started the brawl accuse Kyla of murder -- but Ontaya swears, as a d’Orbis and a Sword-Priest of Ain, that Kyla acted in self-defense against an unprovoked attack. The knights accept the young paladin's testimony, and warns the squires that there will be grave consequences if they trouble Kyla again.[/SIZE] [SIZE=2][B]THE KITCHEN GIRLS[/B] retire upstairs, to the first beds and private rooms they’ve enjoyed in weeks. Atrix is one of the last squires to venture outside. Still feeling cheerfully invincible from the fight, he ambles around to the side of the inn and shoots a speculative glance at Carwyn’s high window. Climbing deftly onto the back of his horse, he manages to leap to the windowsill of a neighboring house. From this perch, he lassoes one of the ornamental eaves of the inn and ties the line off tautly. Then he strolls across the tightrope – his extraordinary dexterity serving him well – and knocks lightly on Carwyn’s window.[/SIZE] [SIZE=2]He startles out of Carwyn the most genuine laugh she’s had in many days. For a minute, she weighs him with her eyes, then shrugs, smiles, opens the window, and kisses him. Atrix swings into the bedroom. Moments later, he sticks his head back out. “Nurak? I’d be grateful if that horse was there when I got back.”[/SIZE] [SIZE=2]"Most amiable of Atrixes," comes back the delighted call, "there is no safer horse than a horse under the protection of the humblest of the Sufza."[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Talismans of Aerdrim
Top