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<blockquote data-quote="Voadam" data-source="post: 991082" data-attributes="member: 2209"><p>Well your two goals are sort of contradictory, if you want them to get into their character you want them to go full immersion and running NPCs takes them out of that perspective and makes it more of a tactical wargame.</p><p></p><p>I would avoid actual clocking, it is intrusive and you will get into fights about whether they are in character or not. Just award random amounts (a couple hundred on the spot or at the end of a session) for good roleplaying, and complement them on specifics ("I loved those viking curses you used, you gain 200 extra xp.")</p></blockquote><p></p>
[QUOTE="Voadam, post: 991082, member: 2209"] Well your two goals are sort of contradictory, if you want them to get into their character you want them to go full immersion and running NPCs takes them out of that perspective and makes it more of a tactical wargame. I would avoid actual clocking, it is intrusive and you will get into fights about whether they are in character or not. Just award random amounts (a couple hundred on the spot or at the end of a session) for good roleplaying, and complement them on specifics ("I loved those viking curses you used, you gain 200 extra xp.") [/QUOTE]
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