Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Tarrasque in Eberron!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="airwalkrr" data-source="post: 6413542" data-attributes="member: 12460"><p>I have never used the Tarrasque in my 15+ years of DMing, and I figured it is finally time.</p><p></p><p>This is a brainstorming thread for ideas about my current Eberron campaign. In <a href="http://www.enworld.org/forum/showthread.php?367846-Eberron-and-Demodands" target="_blank">this thread</a> which was partly related, I talked a bit about what has been going on in my campaign, if you care to read it. The short version is my players previously completed the Shackled City Adventure Path and I am using the Ebon Triad (which I have converted to the cult of The Three from Faiths of Eberron, page 28) as villains in my current campaign. My idea is that The Three cult views the Tarrasque as the ultimate incarnation of war and view it as an avatar of their god. While most cultists simply revere the Tarrasque as a symbol, some cultists have taken this belief to the extreme and have sought ways to awaken the Tarrasque. Towards that end they have sent agents to Xen'drik where they have heard of an unusual spiritual belief that has taken root in many areas of the continent. The cultists of The Three seek to use this spiritual belief and its adherents to help them awaken the great monster and usher in a new world of persistent war.</p><p></p><p><strong>History</strong></p><p>The Tarrasque is a cyclical creature. That is, it awakens, devours, and slumbers, then repeats. It has appeared at the end of each Age, and has always been a sign of great changes to come. It first awakened at the end of the Age of Dragons, perhaps the final creature spewed out by Khyber, although it may have been an embodiment of Eberron itself, a way of "cleansing" the world. Many know Eberron healed the world between by becoming one with it, but what exactly does that mean? Perhaps the Tarrasque devoured the weaker Progenitor Wyrms (aside from Siberys, Eberron, and Khyber) to make way for a new age. The next time the Tarrasque appeared was at the end of the Age of Demons. The Three cult believes this was the result of the couatl's sacrifice, and that the Tarrasque devoured so many fiends the Overlords retreated to Khyber, imprisoning themselves willingly to escape its hunger. And so on throughout the ages. Now, The Three cult believes Eberron is nearing the end of another age and the Tarrasque must be summoned again to bring about total war and usher in a new age.</p><p></p><p><strong>Xen'drik Spirituality</strong></p><p>Within Xen'drik, I have introduced my players to a series of spiritual beliefs among the natives as well as some other unusual coincidences. The single unifying aspect is the colors red, blue, and green. Although much of the original symbolism has been lost and perverted to other uses, the symbolism is an ancient one wherein the colors each represent a different aspect of the Tarrasque. The first, blue, represents the lair of the Tarrasque, the deep blue sea. Which sea? That's something which is still a matter to be resolved, but since my current campaign is set in Stormreach, and I want to develop a sense of urgency, I think somewhere in Shargon's Teeth might be a good spot. The second, red, symbolizes the blood that is spilled during the Tarrasque's rampage as it swallows up all it can find. The third, green, symbolizes the rebirth of a new age. The juxtaposition of red, blue, and green in various symbols, totems, and even creatures the PCs have encountered so far has been a constant foreshadowing of events to come. The cult of The Three are searching for the truth behind these ancient spiritual beliefs in Xen'drik in hopes that it will lead them to the key to awakening the Tarrasque.</p><p></p><p>So what are your thoughts on the Tarrasque in Eberron? What would you do to gradually introduce the concept of an impending Tarrasque awakening to the players? Would the awakening of the Tarrasque even be a process that someone can accelerate? Or is it an unstoppable, immutable force that acts on its own time regardless of the acts of others? Do you have any suggestions for the approach I have taken so far?</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6413542, member: 12460"] I have never used the Tarrasque in my 15+ years of DMing, and I figured it is finally time. This is a brainstorming thread for ideas about my current Eberron campaign. In [URL="http://www.enworld.org/forum/showthread.php?367846-Eberron-and-Demodands"]this thread[/URL] which was partly related, I talked a bit about what has been going on in my campaign, if you care to read it. The short version is my players previously completed the Shackled City Adventure Path and I am using the Ebon Triad (which I have converted to the cult of The Three from Faiths of Eberron, page 28) as villains in my current campaign. My idea is that The Three cult views the Tarrasque as the ultimate incarnation of war and view it as an avatar of their god. While most cultists simply revere the Tarrasque as a symbol, some cultists have taken this belief to the extreme and have sought ways to awaken the Tarrasque. Towards that end they have sent agents to Xen'drik where they have heard of an unusual spiritual belief that has taken root in many areas of the continent. The cultists of The Three seek to use this spiritual belief and its adherents to help them awaken the great monster and usher in a new world of persistent war. [B]History[/B] The Tarrasque is a cyclical creature. That is, it awakens, devours, and slumbers, then repeats. It has appeared at the end of each Age, and has always been a sign of great changes to come. It first awakened at the end of the Age of Dragons, perhaps the final creature spewed out by Khyber, although it may have been an embodiment of Eberron itself, a way of "cleansing" the world. Many know Eberron healed the world between by becoming one with it, but what exactly does that mean? Perhaps the Tarrasque devoured the weaker Progenitor Wyrms (aside from Siberys, Eberron, and Khyber) to make way for a new age. The next time the Tarrasque appeared was at the end of the Age of Demons. The Three cult believes this was the result of the couatl's sacrifice, and that the Tarrasque devoured so many fiends the Overlords retreated to Khyber, imprisoning themselves willingly to escape its hunger. And so on throughout the ages. Now, The Three cult believes Eberron is nearing the end of another age and the Tarrasque must be summoned again to bring about total war and usher in a new age. [B]Xen'drik Spirituality[/B] Within Xen'drik, I have introduced my players to a series of spiritual beliefs among the natives as well as some other unusual coincidences. The single unifying aspect is the colors red, blue, and green. Although much of the original symbolism has been lost and perverted to other uses, the symbolism is an ancient one wherein the colors each represent a different aspect of the Tarrasque. The first, blue, represents the lair of the Tarrasque, the deep blue sea. Which sea? That's something which is still a matter to be resolved, but since my current campaign is set in Stormreach, and I want to develop a sense of urgency, I think somewhere in Shargon's Teeth might be a good spot. The second, red, symbolizes the blood that is spilled during the Tarrasque's rampage as it swallows up all it can find. The third, green, symbolizes the rebirth of a new age. The juxtaposition of red, blue, and green in various symbols, totems, and even creatures the PCs have encountered so far has been a constant foreshadowing of events to come. The cult of The Three are searching for the truth behind these ancient spiritual beliefs in Xen'drik in hopes that it will lead them to the key to awakening the Tarrasque. So what are your thoughts on the Tarrasque in Eberron? What would you do to gradually introduce the concept of an impending Tarrasque awakening to the players? Would the awakening of the Tarrasque even be a process that someone can accelerate? Or is it an unstoppable, immutable force that acts on its own time regardless of the acts of others? Do you have any suggestions for the approach I have taken so far? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Tarrasque in Eberron!
Top