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The Tearing of the Veil
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<blockquote data-quote="Lon Deslo" data-source="post: 2899552" data-attributes="member: 41545"><p><strong>Lon Deslo</strong></p><p></p><p><em>Hmmm... many dead moving about. So it seems I'm not the only one.</em> Eases distastefully past a shuffling ghoul. <em> Still, this is not so bad. Much better to be corpseless mind, than a mindless corpse. </em></p><p></p><p>[sblock]Lon Deslo </p><p>Male Ghost (Human) Fighter 3</p><p>15,000 EXP</p><p>Alignment</p><p></p><p>Str 15 (8 pts) +2 modifier</p><p>Dex 14 (5 pts, 4th level bonus) +2 modifier</p><p>Con -- </p><p>Int 10 (2 pts) +0 modifier</p><p>Wis 10 (2 pts) +0 modifier</p><p>Cha 13 (5 pts) +1 modifier</p><p></p><p>Hit Points 32</p><p>Action Points 8</p><p>AC 19*, Touch 13, Flat 17* *-6 vs. opponents not in same state</p><p>Initiative +2 </p><p>Base Attack Bonus +3, Grapple +5</p><p>Speed 20 (base 20, load 66/133/200, medium armor, -3 armor check penalty)</p><p>Fort +4, Ref +3, Will +1</p><p></p><p>+6 Melee, Masterwork Bastard Sword (two-handed), 1d10+3 slashing, 19-20/x2</p><p>+5 Melee, Dagger, 1d4+2 piercing, 19-20/x2</p><p>+6 Ranged, Masterwork Mighty (+2) Composite Longbow, 1d8+2 piercing, 20/x3, 110'r </p><p>+5 Ranged, Dagger, 1d4+2 piercing, 19-20/x2</p><p></p><p>Medium height 5'8" 150 lbs wt, 22 yrs old</p><p>Brown hair, brown eys, dusky skin</p><p></p><p>Speaks Common</p><p></p><p>+4 Handle Animal (3)</p><p>+10 Hide (0, racial bonus)</p><p>+3 Listen (3cc, Alertness) </p><p>+5 Ride (3)</p><p>+0 Spot (3cc, Alertness)</p><p></p><p>Feats</p><p>-Weapon Focus (Light Blades) 1st level</p><p>-Alertness (+2 to Listen and Spot checks) Human Bonus</p><p>-Weapon Focus (Bows) 1st level Fighter Bonus</p><p>-Weapon Focus (Heavy Blades) 2nd level Fighter Bonus</p><p>-Power Attack (subtract up to BAB from attack roll to add same number to damage roll) 3rd level</p><p>-Positive Energy Resistance (Resistance 10 vs. positive energy effects, such as cure spells) 6th level </p><p></p><p>Human Traits</p><p>-+4 skill points @ 1st level, +1/level thereafter</p><p>-Bonus feat @ 1st level</p><p>-Highest level class is always Favored Class</p><p></p><p>Ghost Traits</p><p>-Undead Traits</p><p>-Incorporeal</p><p>-Fly speed 30 while incorporeal</p><p>-+1 Deflection Bonus to AC</p><p>-Manifest (become corporeal 4 minutes/day total)</p><p>-Possession (Will Save DC 12, up to 2 hours/day)</p><p>-+8 racial bonus to Hide and Move Silently checks</p><p>-+4 Turn Resistance (treated as 7HD undead)</p><p></p><p>Possessions</p><p>+1 Breastplate (worn, 30 lb.) 1350 gp</p><p></p><p>Masterwork Bastard Sword (belt left, 6 lb.) 335 gp</p><p>Dagger (belt front, 1 lb.) 2 gp</p><p>Belt pouch (belt right, 1/2 lb.) 2 gp</p><p></p><p>Masterwork Mighty (+2) Composite Longbow (left shoulder, 3 lb.) 600 gp</p><p>Quiver, 20 arrows (right shoulder, 1 lb.) 2 gp</p><p>Backpack (center back, 2 lb.) 2 gp</p><p></p><p>Signal whistle (neck, --) 1 gp</p><p></p><p>22 gp (pouch, 1/2 lb.) </p><p></p><p>Light Warhorse 150 gp</p><p>Military saddle (mount, 30 lbs.} 20 gp</p><p></p><p>Background</p><p>As the second son of a second son, the fact that he was born into the Karnish aristocracy was sufficient to keep him from living the hard reality of a peasant, but not enough to assure his future. A military career seemed the best option and he embraced it willingly. He was at Shadukar as an officer of the Karrnish forces surprised by a Thranish patrol while searching the ruins for property of the crown.</p><p></p><p>Personality</p><p>A devote of the Blood of Vol, the absurdity of life offended him- capped as it is by the inevitability of death. Why bother, unless in doing so you can transcend these mortal limits and avoid oblivion entirely! So actually dying is not the worst thing that ever happened to him. At one time he would have argued that birth was. In fact dying yet remaining as a ghost was quite an achievement really. First, the permanence of the condition must be assessed and assured, otherwise it is just a second phase mortal existence, and equally pointless. Then exploring the limits of his new found abilities he can set about becoming a malevolent entity, and truly enjoy “life”.</p><p></p><p></p><p>Appearance</p><p>Well dressed in the stylish armour of the Karrnish officer corps. However somewhat translucent as he is typically insubstantial.[/sblock]</p></blockquote><p></p>
[QUOTE="Lon Deslo, post: 2899552, member: 41545"] [b]Lon Deslo[/b] [i]Hmmm... many dead moving about. So it seems I'm not the only one.[/i] Eases distastefully past a shuffling ghoul. [i] Still, this is not so bad. Much better to be corpseless mind, than a mindless corpse. [/i] [sblock]Lon Deslo Male Ghost (Human) Fighter 3 15,000 EXP Alignment Str 15 (8 pts) +2 modifier Dex 14 (5 pts, 4th level bonus) +2 modifier Con -- Int 10 (2 pts) +0 modifier Wis 10 (2 pts) +0 modifier Cha 13 (5 pts) +1 modifier Hit Points 32 Action Points 8 AC 19*, Touch 13, Flat 17* *-6 vs. opponents not in same state Initiative +2 Base Attack Bonus +3, Grapple +5 Speed 20 (base 20, load 66/133/200, medium armor, -3 armor check penalty) Fort +4, Ref +3, Will +1 +6 Melee, Masterwork Bastard Sword (two-handed), 1d10+3 slashing, 19-20/x2 +5 Melee, Dagger, 1d4+2 piercing, 19-20/x2 +6 Ranged, Masterwork Mighty (+2) Composite Longbow, 1d8+2 piercing, 20/x3, 110'r +5 Ranged, Dagger, 1d4+2 piercing, 19-20/x2 Medium height 5'8" 150 lbs wt, 22 yrs old Brown hair, brown eys, dusky skin Speaks Common +4 Handle Animal (3) +10 Hide (0, racial bonus) +3 Listen (3cc, Alertness) +5 Ride (3) +0 Spot (3cc, Alertness) Feats -Weapon Focus (Light Blades) 1st level -Alertness (+2 to Listen and Spot checks) Human Bonus -Weapon Focus (Bows) 1st level Fighter Bonus -Weapon Focus (Heavy Blades) 2nd level Fighter Bonus -Power Attack (subtract up to BAB from attack roll to add same number to damage roll) 3rd level -Positive Energy Resistance (Resistance 10 vs. positive energy effects, such as cure spells) 6th level Human Traits -+4 skill points @ 1st level, +1/level thereafter -Bonus feat @ 1st level -Highest level class is always Favored Class Ghost Traits -Undead Traits -Incorporeal -Fly speed 30 while incorporeal -+1 Deflection Bonus to AC -Manifest (become corporeal 4 minutes/day total) -Possession (Will Save DC 12, up to 2 hours/day) -+8 racial bonus to Hide and Move Silently checks -+4 Turn Resistance (treated as 7HD undead) Possessions +1 Breastplate (worn, 30 lb.) 1350 gp Masterwork Bastard Sword (belt left, 6 lb.) 335 gp Dagger (belt front, 1 lb.) 2 gp Belt pouch (belt right, 1/2 lb.) 2 gp Masterwork Mighty (+2) Composite Longbow (left shoulder, 3 lb.) 600 gp Quiver, 20 arrows (right shoulder, 1 lb.) 2 gp Backpack (center back, 2 lb.) 2 gp Signal whistle (neck, --) 1 gp 22 gp (pouch, 1/2 lb.) Light Warhorse 150 gp Military saddle (mount, 30 lbs.} 20 gp Background As the second son of a second son, the fact that he was born into the Karnish aristocracy was sufficient to keep him from living the hard reality of a peasant, but not enough to assure his future. A military career seemed the best option and he embraced it willingly. He was at Shadukar as an officer of the Karrnish forces surprised by a Thranish patrol while searching the ruins for property of the crown. Personality A devote of the Blood of Vol, the absurdity of life offended him- capped as it is by the inevitability of death. Why bother, unless in doing so you can transcend these mortal limits and avoid oblivion entirely! So actually dying is not the worst thing that ever happened to him. At one time he would have argued that birth was. In fact dying yet remaining as a ghost was quite an achievement really. First, the permanence of the condition must be assessed and assured, otherwise it is just a second phase mortal existence, and equally pointless. Then exploring the limits of his new found abilities he can set about becoming a malevolent entity, and truly enjoy “life”. Appearance Well dressed in the stylish armour of the Karrnish officer corps. However somewhat translucent as he is typically insubstantial.[/sblock] [/QUOTE]
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