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<blockquote data-quote="Hanuman47" data-source="post: 2906498" data-attributes="member: 18349"><p><span style="color: silver">The following assumes that you are actually going to go ahead and follow the bird eventually. If you have anything you want to do before doing so (more conversation, looking around, whatever) go ahead.</span></p><p></p><p>As if sensing a consensus, the owl launches itself into the air again. It circles around over your heads one time, then flits through the doorway. Following, you find it sitting on a leafless tree branch outside. It soars from tree to tree, hooting impatiently from time to time when it must wait for your motley band to catch up. Tibalt and Lon leave no tracks.</p><p></p><p>The owl leads you steadily west for several hours. The going is fairly easy, mostly downhill across fallow fields. The first hints of dawn are glimmering in the east when your guide lands on a squat stone post that sticks up abruptly from the top of a low rise. Beyond, you can hear the sound of breakers and smell the salt tang of Scion’s Sound. The owl spreads its wings and hoots softly while looking down the western side of the hill.</p><p></p><p>Something in the owl’s manner warns you to caution. Creeping up to its vantage point, you gain a good view of the beach below. A large skiff, lit by everbright lanterns on either end, rests on the beach. It does not seem to be occupied, but a large number of men, some on horses, some dismounted, are nearby and appear to be scutinizing it.</p><p></p><p><span style="color: silver">The horsemen and skiff are about 200 feet away, about 15 feet lower in elevation and spread out along the wide, sandy beach. There are around 20 people in the group, but from this distance you can’t really make out any more details. They do not appear to have noticed any of you yet, but probably will if you move much closer.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><span style="font-size: 9px">A bit of obsessive tinkering with characters:</span></span></p><p><span style="color: silver"><span style="font-size: 9px">Change to hit points: Your hit dice are now calculated by adding class level + half template level adjustment (round up). This is a change from rounding the LA/2 down. This gives starting Risen 6 HD & 63 hp, Ghouls and Ghosts 5 HD & 53 hp, and starting Wights and Vampires 4 HD & 43 hp. Sorry for the confusion on this point.</span></span></p><p><span style="color: silver"><span style="font-size: 9px"></span></span></p><p><span style="color: silver"><span style="font-size: 9px">Alton Grefe</span></span>[sblock]<span style="color: silver">I noticed you don’t have any equipment listed. Please pick some out ASAP. Also, can I get some idea of your background?</span>[/sblock]</p><p></p><p><span style="color: silver"><span style="font-size: 9px">Lon Deslo</span></span>[sblock]<span style="color: silver">There’s a mistake on your character sheet – your Listen and Spot should both be +5.</span>[/sblock]</p><p></p><p><span style="color: silver"><span style="font-size: 9px">Lon Deslo and Andiron:</span></span> [sblock]<span style="color: silver">I want to make a slight change to the fighter bonus feat progression. Instead of every level, make it 1st plus every level that you don’t normally get a feat (so 1, 2, 4, 5, 7, 8, 10, 11, 13, 14, 16, 17, 19. 20). Lon doesn’t need to make a change, but that leaves Andiron with one too many – let’s just let you keep it as your 5th level fighter bonus, taken a little early.</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Hanuman47, post: 2906498, member: 18349"] [color=silver]The following assumes that you are actually going to go ahead and follow the bird eventually. If you have anything you want to do before doing so (more conversation, looking around, whatever) go ahead.[/color] As if sensing a consensus, the owl launches itself into the air again. It circles around over your heads one time, then flits through the doorway. Following, you find it sitting on a leafless tree branch outside. It soars from tree to tree, hooting impatiently from time to time when it must wait for your motley band to catch up. Tibalt and Lon leave no tracks. The owl leads you steadily west for several hours. The going is fairly easy, mostly downhill across fallow fields. The first hints of dawn are glimmering in the east when your guide lands on a squat stone post that sticks up abruptly from the top of a low rise. Beyond, you can hear the sound of breakers and smell the salt tang of Scion’s Sound. The owl spreads its wings and hoots softly while looking down the western side of the hill. Something in the owl’s manner warns you to caution. Creeping up to its vantage point, you gain a good view of the beach below. A large skiff, lit by everbright lanterns on either end, rests on the beach. It does not seem to be occupied, but a large number of men, some on horses, some dismounted, are nearby and appear to be scutinizing it. [color=silver]The horsemen and skiff are about 200 feet away, about 15 feet lower in elevation and spread out along the wide, sandy beach. There are around 20 people in the group, but from this distance you can’t really make out any more details. They do not appear to have noticed any of you yet, but probably will if you move much closer. [size=1]A bit of obsessive tinkering with characters: Change to hit points: Your hit dice are now calculated by adding class level + half template level adjustment (round up). This is a change from rounding the LA/2 down. This gives starting Risen 6 HD & 63 hp, Ghouls and Ghosts 5 HD & 53 hp, and starting Wights and Vampires 4 HD & 43 hp. Sorry for the confusion on this point. Alton Grefe[/size][/color][sblock][color=silver]I noticed you don’t have any equipment listed. Please pick some out ASAP. Also, can I get some idea of your background?[/color][/sblock] [color=silver][size=1]Lon Deslo[/size][/color][sblock][color=silver]There’s a mistake on your character sheet – your Listen and Spot should both be +5.[/color][/sblock] [color=silver][size=1]Lon Deslo and Andiron:[/size][/color] [sblock][color=silver]I want to make a slight change to the fighter bonus feat progression. Instead of every level, make it 1st plus every level that you don’t normally get a feat (so 1, 2, 4, 5, 7, 8, 10, 11, 13, 14, 16, 17, 19. 20). Lon doesn’t need to make a change, but that leaves Andiron with one too many – let’s just let you keep it as your 5th level fighter bonus, taken a little early.[/color][/sblock] [/QUOTE]
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